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Medieval Modular Town (With Interiors) – Unreal Engine

Thanks to the continued support from the community, we’re adjusting the prices of some of our most beloved assets as part of an ongoing catalog-wide pricing update. Our goal is to make these assets more accessible to solo developers, indie teams, students, and a wider range of creators. We truly appreciate everyone who has supported us so far, and we remain deeply committed to delivering lasting value to all our creators. This pricing update will be in effect until the end of the year.

A modular architecture pack, inspired by the traditional “Timber Frame” houses, with working interiors.

The Gothic Knight in the screenshot is not included. You can buy it on the marketplace: Person Walktrough (Latest Update, UE5.1): Map Walktrough (Up to Unreal engine 5.0): with my Medieval Modular Church: V1.1 – Only available from UE 5.1 onwards

Added Hipoly mesh for roofs and stone walls (Old low poly version still available).
Improved windows meshes and glass.
Added simple grass and simple ivy.
Added a counter for the inn (Screenshot 7)
Added a few props from my Medieval modular church (Books, Tableware, chandelier)
Nanite and lumen enabled.
UPDATES V1.08 – Up to UE 5.0 (Screenshot 10 to 15)

Improved albedo value for textures
Removed the green tinge from the stone textures (better integration with my Medieval Modular Church which has been updated as well)


UPDATES V1.07

Added Seamless Texture support for walls, pillars, roofs.
Added a folder with the meshes that uses the new materials. (I’ve added a new uv set for the seamless textures. Screenshot 21).
Added RGB masks that allow more control over the materials, like Dirt, Edge wear, Color;
You can now Customize the look of the buildings. (Screemshot 20)
Material Instance Overview architecture elements such as walls, pillar, beams, floors, roofs, chimney, doors, windows, arcade…
Working interiors with basic props and furniture furniture
8 Pre assembled buildings modules with blueprints
Pre assembled props and building elements such as windows, doors, walls… with blueprints
Textured in Substance Painter.
All models have UV baked textures, some also use RGB masks and seamless textures.
4k PBR Metallic Workflow Texture, Metallic, Roughness, Occlusion packed together. (Reduced In game Max Size where needed)
1 Particle for Candle Flame
Example Map Included
Technical details
Number of Unique Meshes: 393 static meshes, 2 Flags with Cloth Simulation

Collision: Yes, automatically generated, some custom made.

LODs: Yes, automatically generated, some custom made.

Nanite Vertex Count:

20 up to 35.134
2820 up to 79.110 for ivy meshes
328 up to 413.912 for hipoly meshes
Number of Materials and Material Instances: 31 Materials, 122 Materials instances

Number of Textures: 219

Texture Resolutions: (Reduced In game Max Size where needed):

6 – 512×512
3 – 1024×1024
6 – 2048X2048
1 -4096×512
203 – 4096×4096
Supported Development Platforms:

Windows: Yes

Mac: No

Compatibility
Supported Unreal Engine Versions
4.21 – 4.27 and 5.0 – 5.6
Supported Target Platforms
Win32
Windows

DOWNLOAD:
https://desirefx.me/3d_models/medieval-modular-town-with-interiors-unreal-engine/

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