After the anomaly started in Brighton, agents globally complain about problems with the scanner and the intel map. At this point in time, no actions seem to be possible anymore and agents are unable to log in. Niantic is aware of the problem and is trying to fix it.
Source: https://t.me/NianticOfficial/480
EDIT: Niantic says the issues have been resolved.
Source: https://t.me/NianticOfficial/481
@IUENG
Source: https://t.me/NianticOfficial/480
EDIT: Niantic says the issues have been resolved.
Source: https://t.me/NianticOfficial/481
@IUENG
#Echo Anomaly - Brighton, England
Beacon Battle
Raw Score
ENL 829 - 1328 RES
Final Score
ENL 38 - 62 RES
Shard Battle
Raw Score
ENL 7 - 9 RES
Final Score
ENL 35 - 45 RES
Total Score
ENL 73 - 107 RES
🔵 The Resistance capture the Echo Anomaly in Brighton!
Source: https://ingress.com/news/echo-rules/
@IUENG
Beacon Battle
Raw Score
ENL 829 - 1328 RES
Final Score
ENL 38 - 62 RES
Shard Battle
Raw Score
ENL 7 - 9 RES
Final Score
ENL 35 - 45 RES
Total Score
ENL 73 - 107 RES
🔵 The Resistance capture the Echo Anomaly in Brighton!
Source: https://ingress.com/news/echo-rules/
@IUENG
The Echo Anomaly in Montevideo, Uruguay starts now!
The score for the second phase of the Anomaly is still to decide! Like for the previous event in Brighton, expect the first wave of Battle Beacons to spawn right about now and the first shards to appear in forum minutes!
Good luck, Agents!
@IUENG
The score for the second phase of the Anomaly is still to decide! Like for the previous event in Brighton, expect the first wave of Battle Beacons to spawn right about now and the first shards to appear in forum minutes!
Good luck, Agents!
@IUENG
#Echo Anomaly - Montevideo, Uruguay
Beacon Battle
Raw Score
ENL 336 - 283 RES
Final Score
ENL 54 - 46 RES
Shard Battle
Raw Score
ENL 6 - 12 RES
Final Score
ENL 30 - 60 RES
Total Score
ENL 84 - 106 RES
🔵 The Resistance capture the Echo Anomaly in Montevideo!
With the score of
ENL 585 - 335 RES
🟢 the Enlightened have captured the second phase of the Echo Anomaly!
Combined with the score from the first weekend, the Echo series now stands at ENL 1251 - 584 RES.
Congratulations, Agents! We hope you enjoyed the second Anomaly Weekend!
The Finale of the Echo Anomaly phase will take place on June 17th, in:
🇬🇷Athens, Greece
🇨🇦Winnipeg, Canada
🇯🇵Udea, Nagano, Japan
Source: https://ingress.com/news/echo-rules/
@IUENG
Beacon Battle
Raw Score
ENL 336 - 283 RES
Final Score
ENL 54 - 46 RES
Shard Battle
Raw Score
ENL 6 - 12 RES
Final Score
ENL 30 - 60 RES
Total Score
ENL 84 - 106 RES
🔵 The Resistance capture the Echo Anomaly in Montevideo!
With the score of
ENL 585 - 335 RES
🟢 the Enlightened have captured the second phase of the Echo Anomaly!
Combined with the score from the first weekend, the Echo series now stands at ENL 1251 - 584 RES.
Congratulations, Agents! We hope you enjoyed the second Anomaly Weekend!
The Finale of the Echo Anomaly phase will take place on June 17th, in:
🇬🇷Athens, Greece
🇨🇦Winnipeg, Canada
🇯🇵Udea, Nagano, Japan
Source: https://ingress.com/news/echo-rules/
@IUENG
Niantic has introduced a new medal to the game: the "Reclaimer" medal!
This new badge is for capturing portals that previously belonged to MACHINA. Note that just destroying Machina portals is not enough.
You must capture the following number of portals for the corresponding tiers:
🔸Bronze: 100
🔸Silver: 1,000
🔸Gold: 5,000
🔸Platinum: 10,000
🔸Onyx: 40,000
Machina is said to be unable to capture new portals under fields smaller than 100k at the moment. It also seems that links aren't crossed anymore. However, it is possible that Machina will behave differently again in the future and will also be able to create fields.
More information can be found here: https://community.ingress.com/en/discussion/21509/a-machina-report-introducing-the-new-reclaimer-medal-discussion
@IUENG
This new badge is for capturing portals that previously belonged to MACHINA. Note that just destroying Machina portals is not enough.
You must capture the following number of portals for the corresponding tiers:
🔸Bronze: 100
🔸Silver: 1,000
🔸Gold: 5,000
🔸Platinum: 10,000
🔸Onyx: 40,000
Machina is said to be unable to capture new portals under fields smaller than 100k at the moment. It also seems that links aren't crossed anymore. However, it is possible that Machina will behave differently again in the future and will also be able to create fields.
More information can be found here: https://community.ingress.com/en/discussion/21509/a-machina-report-introducing-the-new-reclaimer-medal-discussion
@IUENG
Niantic has released a new update, Version 2.116.2!
The Ingress team has once again not released their normal Release Notes, but we were able to spot a few bug fixes and QOL improvements:
🔸If a Kinetic Capsule is ready to claim, you can now see the program you ran over the claim button. Before, you had to remember what the Capsule contained before claiming it.
🔸The lag when using Campfire was fixed. The Scanner implementation of Campfire started to lag and stutter some time ago, but now you can use it without problems anymore.
🔸Selecting the location for a new portal suggestion or location suggestion also works without stuttering again!
In addition, we also noticed bigger dialog boxes when choosing to enable Meshing for Portal Scanning. While the decision behind this change is not immediately clear, it might be in preparation for the new Overclock feature we reported on.
@IUENG
The Ingress team has once again not released their normal Release Notes, but we were able to spot a few bug fixes and QOL improvements:
🔸If a Kinetic Capsule is ready to claim, you can now see the program you ran over the claim button. Before, you had to remember what the Capsule contained before claiming it.
🔸The lag when using Campfire was fixed. The Scanner implementation of Campfire started to lag and stutter some time ago, but now you can use it without problems anymore.
🔸Selecting the location for a new portal suggestion or location suggestion also works without stuttering again!
In addition, we also noticed bigger dialog boxes when choosing to enable Meshing for Portal Scanning. While the decision behind this change is not immediately clear, it might be in preparation for the new Overclock feature we reported on.
@IUENG
We are receiving reports that the capturing of a portal which previously belonged to Machina awards 1331AP in addition to the normal 800AP for capturing a portal for a total of 2131AP.
This is the biggest single source of AP in the game (even above the 1250AP for creating a Field) and should motivate Agents to seek out and recapture Portals from Machina. Using an Apex would award 4262 AP with just a single capture.
Ph.: @Snyda1
@IUENG
This is the biggest single source of AP in the game (even above the 1250AP for creating a Field) and should motivate Agents to seek out and recapture Portals from Machina. Using an Apex would award 4262 AP with just a single capture.
Ph.: @Snyda1
@IUENG
A new Wayfarer Challenge has started! This time the focus is on Spain.
During the challenge, you will automatically be presented with proposals from Spain to review. If you rate a certain number of proposals during the challenge, you will get rewards which differ depending on the amount of your reviews. In addition, there is also a global goal which will distribute rewards to all participants if it is reached.
The challenge will run until June 7 until 11:59pm UTC. If you don't want to participate in the challenge, you can turn off the "Wayfarer Challenge" option in Wayfarer's settings.
For more information, tips about common submissions from Spain and a breakdown of the rewards, you can check out our colleagues in the @UKWayfarer channel: https://t.me/UKWayfarer/176
@IUENG
During the challenge, you will automatically be presented with proposals from Spain to review. If you rate a certain number of proposals during the challenge, you will get rewards which differ depending on the amount of your reviews. In addition, there is also a global goal which will distribute rewards to all participants if it is reached.
The challenge will run until June 7 until 11:59pm UTC. If you don't want to participate in the challenge, you can turn off the "Wayfarer Challenge" option in Wayfarer's settings.
For more information, tips about common submissions from Spain and a breakdown of the rewards, you can check out our colleagues in the @UKWayfarer channel: https://t.me/UKWayfarer/176
@IUENG
The Anomaly Zones for the third and final Phase of the Echo Anomaly, which will be held on June 17th, have been highlighted on the Intel Map!
Are you planning to take part in the event? Make sure to register with your Faction at enl.rocks or willbe.blue to help them manage Agent forces on the ground in the best way possible. With your help, your Faction can become the winner!
🇯🇵 Ueda, Nagano, Japan
Intel link - enl.rocks - willbe.blue
🇬🇷 Athens, Greece
Intel link - enl.rocks - willbe.blue
🇨🇦 Winnipeg, Canada
Intel link - enl.rocks - willbe.blue
@IUENG
Are you planning to take part in the event? Make sure to register with your Faction at enl.rocks or willbe.blue to help them manage Agent forces on the ground in the best way possible. With your help, your Faction can become the winner!
🇯🇵 Ueda, Nagano, Japan
Intel link - enl.rocks - willbe.blue
🇬🇷 Athens, Greece
Intel link - enl.rocks - willbe.blue
🇨🇦 Winnipeg, Canada
Intel link - enl.rocks - willbe.blue
@IUENG
Niantic has enabled a new setting for Adventure Sync: Nearby!
When activated, the Scanner will check your surroundings while the app is closed and will send you a notification if it finds something specific. As of now, we're only aware of a notification if a new Unique Portal is nearby, but it is very likely that there are other types of notifications as well. At the moment, Niantic has not made any official post about this new feature.
Did you encounter a different notification? Let us know in the comments!
Thanks to Agent @Shooters42 for making us aware of it and sending us the Unique Portal photos.
@IUENG
When activated, the Scanner will check your surroundings while the app is closed and will send you a notification if it finds something specific. As of now, we're only aware of a notification if a new Unique Portal is nearby, but it is very likely that there are other types of notifications as well. At the moment, Niantic has not made any official post about this new feature.
Did you encounter a different notification? Let us know in the comments!
Thanks to Agent @Shooters42 for making us aware of it and sending us the Unique Portal photos.
@IUENG
The Wayfarer Challenge for Spain has been a huge success! So much so, that Niantic has decided to expand the challenge!
Three new countries have been added to the challenge, in the following periods:
🇮🇩 Indonesia: 5/30/2023 22:00 UTC - 6/2/2023 19:00 UTC
🇧🇷 Brazil: 6/2/23 19:00 UTC - 6/5/2023 19:00 UTC
🇮🇳 India: 6/5/2023 19:00 UTC - 6/7/2023 19:00 UTC
Additionally, two new reward tiers have been added for Community Rewards, with Frackers up for grabs!
You can see the original reward tiers at this link and the additional tiers for Community Rewards in the following one.
For all the details on this expansion, head over to the Wayfarer Forum: https://community.wayfarer.nianticlabs.com/discussion/42930/global-reviewer-challenge-spain
@IUENG
Three new countries have been added to the challenge, in the following periods:
🇮🇩 Indonesia: 5/30/2023 22:00 UTC - 6/2/2023 19:00 UTC
🇧🇷 Brazil: 6/2/23 19:00 UTC - 6/5/2023 19:00 UTC
🇮🇳 India: 6/5/2023 19:00 UTC - 6/7/2023 19:00 UTC
Additionally, two new reward tiers have been added for Community Rewards, with Frackers up for grabs!
You can see the original reward tiers at this link and the additional tiers for Community Rewards in the following one.
For all the details on this expansion, head over to the Wayfarer Forum: https://community.wayfarer.nianticlabs.com/discussion/42930/global-reviewer-challenge-spain
@IUENG
Recent Bugs
In the last week or so, some bugs have appeared that may impact gameplay and which leave Agents wondering if there is a way to resolve them. We want to list three of them together with their bug reports and share methods to mitigate their effects.
Problem: Cannot link to portals even though all requirements are fulfilled
Potential cause: A ton of Portals were recently moved by a few centimeters. As links do not get destroyed by small portal moves anymore and stay at the old portals location, these links act as block links for both outgoing and incoming links. Within the scanner or intel, it is almost impossible to see that the portal got moved, which gives the impression that the links still terminate at the portal.
Mitigation: Destroy and recapturing the Portals will destroy the links that acted as blocking links, allowing you to throw links again.
Bug Report: After Niantic tagged the Bug Report as "Investigating" over the weekend, they have now tagged it as "Working on a fix"
https://community.ingress.com/en/discussion/21532/mass-changes-to-portal-coordinates-by-tiny-increments
Problem: New "Nearby" feature notifies of portals that were already captured
Potential cause: The markers for uniques are saved as coordinates on the server. Due to the mass movement of portals as explained above, it is possible that the scanner therefore believes that the moved portals are new, prompting the notification. If that is the case, if the portals are reset to their prior position, this bug should fix itself.
Mitigation: None, although you can turn off the "Nearby" feature if it annoys you in the settings.
Bug report: Niantic tagged the Bug report as "Investigating"
https://community.ingress.com/en/discussion/21528/adventure-sync-nearby-notifies-portal-that-i-have-already-captured
Problem: Scanner prompts to choose a faction and a new Agent name
Mitigation: Simply select your own faction and enter your current name. The Scanner will error out with the message "Your Level is to high to change faction" and you'll be returned to normal gameplay.
Bug report: none
@IUENG
In the last week or so, some bugs have appeared that may impact gameplay and which leave Agents wondering if there is a way to resolve them. We want to list three of them together with their bug reports and share methods to mitigate their effects.
Problem: Cannot link to portals even though all requirements are fulfilled
Potential cause: A ton of Portals were recently moved by a few centimeters. As links do not get destroyed by small portal moves anymore and stay at the old portals location, these links act as block links for both outgoing and incoming links. Within the scanner or intel, it is almost impossible to see that the portal got moved, which gives the impression that the links still terminate at the portal.
Mitigation: Destroy and recapturing the Portals will destroy the links that acted as blocking links, allowing you to throw links again.
Bug Report: After Niantic tagged the Bug Report as "Investigating" over the weekend, they have now tagged it as "Working on a fix"
https://community.ingress.com/en/discussion/21532/mass-changes-to-portal-coordinates-by-tiny-increments
Problem: New "Nearby" feature notifies of portals that were already captured
Potential cause: The markers for uniques are saved as coordinates on the server. Due to the mass movement of portals as explained above, it is possible that the scanner therefore believes that the moved portals are new, prompting the notification. If that is the case, if the portals are reset to their prior position, this bug should fix itself.
Mitigation: None, although you can turn off the "Nearby" feature if it annoys you in the settings.
Bug report: Niantic tagged the Bug report as "Investigating"
https://community.ingress.com/en/discussion/21528/adventure-sync-nearby-notifies-portal-that-i-have-already-captured
Problem: Scanner prompts to choose a faction and a new Agent name
Mitigation: Simply select your own faction and enter your current name. The Scanner will error out with the message "Your Level is to high to change faction" and you'll be returned to normal gameplay.
Bug report: none
@IUENG
A new update for Ingress was released, Version 2.117.1!
In the Release Notes (only visible in the App Stores) Niantic officially announced the new Nearby feature and the 1331AP bonus for recapturing a Machina portal. These notes also mention that you'll initially only receive one notification per day from the Nearby feature.
While we couldn't determine a lot of changes to the previous Version, we did notice that the warning messages ("Do not trespass while playing Ingress." etc.) you had to confirm after you start the Scanner are not shown anymore. It is unknown if this is intentional or a bug.
@IUENG
In the Release Notes (only visible in the App Stores) Niantic officially announced the new Nearby feature and the 1331AP bonus for recapturing a Machina portal. These notes also mention that you'll initially only receive one notification per day from the Nearby feature.
While we couldn't determine a lot of changes to the previous Version, we did notice that the warning messages ("Do not trespass while playing Ingress." etc.) you had to confirm after you start the Scanner are not shown anymore. It is unknown if this is intentional or a bug.
@IUENG
As announced in the Q2 Event Schedule, Rainbow XM is back for Pride Month in June! Niantic also added the colors from the Transgender flag! 🏳️⚧️
@IUENG 🏳🌈
@IUENG 🏳🌈
Following Update 2.117.1, Agent using iOS are reporting issues with accessing Ingress citing black sceens, an empty map or the start of the tutorial without a way to advance or abandon it. Niantic is investigating the issue.
If you log in using Apple Sign-in, you can also try to sign in with another linked sign-in method (Google or Facebook). If you don't have an additional method linked, you can open another Niantic game of your choice and log into ot with your Apple account. You can then link another method in the settings which will also carry over to Ingress, allowing you to sign in there with Google or Facebook.
If that doesn't resolve your issue, Niantic has advised to IUENG to open a Support ticket and to mention the issues you are seeing as well as mention that you are using iOS on Version 2.117.1. NIA Ops will try to collect these cases to escalate them to the engineering team before the weekend.
While the Support ticket is important, you also can and should head to this bug report and comment there as well: https://community.ingress.com/en/discussion/21540/unable-to-sign-in-after-app-version-update-on-iphone
@IUENG
If you log in using Apple Sign-in, you can also try to sign in with another linked sign-in method (Google or Facebook). If you don't have an additional method linked, you can open another Niantic game of your choice and log into ot with your Apple account. You can then link another method in the settings which will also carry over to Ingress, allowing you to sign in there with Google or Facebook.
If that doesn't resolve your issue, Niantic has advised to IUENG to open a Support ticket and to mention the issues you are seeing as well as mention that you are using iOS on Version 2.117.1. NIA Ops will try to collect these cases to escalate them to the engineering team before the weekend.
While the Support ticket is important, you also can and should head to this bug report and comment there as well: https://community.ingress.com/en/discussion/21540/unable-to-sign-in-after-app-version-update-on-iphone
@IUENG
❤1
The third Ingress Origins kit is now available for separate purchase! It's themed around the Visur Tech Company and the researcher Stein Lightman. The following items are included in the kit:
🔸2 exclusive biocards with new in-game medals (Visur Tech and Stein Lightman)
🔸A character biocard with in-game medal (Carrie Campbell)
🔸VR loadout
🔸Battle Beacon card
🔸Limited Edition Visur Enamel Pin
🔸Exclusive Visur patch
🔸Collectable Visur stickers
🔸Foiled envelope
You can order the kit from Niantic Supply for $30 plus shipping.
@IUENG
🔸2 exclusive biocards with new in-game medals (Visur Tech and Stein Lightman)
🔸A character biocard with in-game medal (Carrie Campbell)
🔸VR loadout
🔸Battle Beacon card
🔸Limited Edition Visur Enamel Pin
🔸Exclusive Visur patch
🔸Collectable Visur stickers
🔸Foiled envelope
You can order the kit from Niantic Supply for $30 plus shipping.
@IUENG
Overclock was just activated! You can now initiate an AR glyph hack at VPS activated portals which you can find with these white crystal. Depending on how well the portal was scanned prior, you can recieve up to x4 output from the hack. Bear with us as we're gathering all the details, we'll update you as soon as we can.
@IUENG
@IUENG
While we're working on the details, you can check out this video from one of our field reporters trying (and miserably failing) to transcribe 3D glyphs via Overclock:
https://youtu.be/jvXGVhXOlr4
@IUENG
https://youtu.be/jvXGVhXOlr4
@IUENG
YouTube
Overclock Hack
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Here are our initial findings:
🔸Overclock is active at VPS activated portals
🔸Each Overclock hack "consumes" 4 normal hacks. An unmodded portal is therefore burned out after one Overclock hack
🔸Depending on how well a portal was scanned, you get an output bonus up to x4, depending on how many hacks are left before burnout. If Ingress cannot localise against the portal, you can still do an Overclock hack with a normal x1 output
🔸Heatsinks and Multi Hacks work like normal and can be used to reset or expand Overclock hacking capability
🔸In addition to multiplied output, you also recieve a Glyph point bonus for your Translator medal depending on the multiplier
🔸At the moment, you recieve no AP for hacking
🔸The amount of glyphs you recieve depends on the Portal level, just like with normal glyphing
🔸For Portals L1 to L5, you have 30 seconds to complete the hack. For L6, you have 19 seconds. L7 is unknown at the moment, L8 is 17 seconds
🔸You can use the Command Channel before glyphing to input "More" or "Less" for more or no Portal keys respectively. "Complex" and "Simple" do not work
🔸If you abandon an Overclock hack, you instantly "tap hack" a Portal 4 times, rewarding you with AP 4 times as well
Portals need to be scanned a lot and during diffrent times to become VPS activated. Niantic says before an activation can be attempted 10 high quality scans need to be submitted to the Portal, although more scans are highly recommended for better localisation. The first and 10th scan need to be at least 5 hours apart. Once all scans have been accepted by the system, the activation attempt has to be started manually which currently is only possible for developers of the Lightship platform using the Geospartial Browser on web or the Wayfarer App in beta on the phone.
If you have noticed anything, let us know in the comments!We're also setting a bounty for a VR Loadout for the first Agent that can correctly transcribe all 5 glyphs of a L8 Overclock hack! A screenshot of the result screen needs to be posted in the comments of this post to claim the bounty. Bounty claimed!
@IUENG
🔸Overclock is active at VPS activated portals
🔸Each Overclock hack "consumes" 4 normal hacks. An unmodded portal is therefore burned out after one Overclock hack
🔸Depending on how well a portal was scanned, you get an output bonus up to x4, depending on how many hacks are left before burnout. If Ingress cannot localise against the portal, you can still do an Overclock hack with a normal x1 output
🔸Heatsinks and Multi Hacks work like normal and can be used to reset or expand Overclock hacking capability
🔸In addition to multiplied output, you also recieve a Glyph point bonus for your Translator medal depending on the multiplier
🔸At the moment, you recieve no AP for hacking
🔸The amount of glyphs you recieve depends on the Portal level, just like with normal glyphing
🔸For Portals L1 to L5, you have 30 seconds to complete the hack. For L6, you have 19 seconds. L7 is unknown at the moment, L8 is 17 seconds
🔸You can use the Command Channel before glyphing to input "More" or "Less" for more or no Portal keys respectively. "Complex" and "Simple" do not work
🔸If you abandon an Overclock hack, you instantly "tap hack" a Portal 4 times, rewarding you with AP 4 times as well
Portals need to be scanned a lot and during diffrent times to become VPS activated. Niantic says before an activation can be attempted 10 high quality scans need to be submitted to the Portal, although more scans are highly recommended for better localisation. The first and 10th scan need to be at least 5 hours apart. Once all scans have been accepted by the system, the activation attempt has to be started manually which currently is only possible for developers of the Lightship platform using the Geospartial Browser on web or the Wayfarer App in beta on the phone.
If you have noticed anything, let us know in the comments!
@IUENG