۱. ساخت نمای نزدیک چهره، تمامقد و نمای پشت
۲. مشخصکردن مرجع چهره برای استفاده در ابزار ویدیوساز
۳. ساخت شیت دونمای وسایل همراه کاراکتر
@ai_farshad
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آموزش هوش مصنوعی | ابزار و پرامپت تولید محتوا
character-sheet-guide (2).pdf
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در این پروژهٔ ۱۵ ثانیهای، دوربین به عروس و داماد نزدیک میشه؛ گوشواره هنگام یک خم ملایم دیده میشه و بعد، گردنبند در همان چرخش زیر دست آشکار میشه. هدف، یک صحنهٔ پیوسته و طبیعی با حالوهوای سینماییه.
• آموزش مرحلهبهمرحلهٔ ساخت
• چهار رفرنس تصویری و نقش دقیق هرکدوم
• تنظیمات پروژهٔ عمودی ۹:۱۶
• پرامپت کامل انگلیسی
• راهنمای رفع خطا و کنترل کیفیت خروجی
همراه ما باشید. 🙏🏻
@ai_farshad
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همراه ما باشید. 🙏🏻
@ai_farshad
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MASTER PROMPT — ASSASSIN’S CREED CINEMATIC GAME MENU
Create a highly cinematic 16:9 Assassin’s Creed-style main menu/loading screen using the uploaded selfie as the facial identity reference.
CRITICAL — STRICT FACE & IDENTITY PRESERVATION:
Use the uploaded face as the ONLY facial reference.
Preserve exact facial structure, hairstyle, beard density, eyebrow shape, eye shape, skin tone, facial proportions, asymmetry, expression realism, and overall identity.
Do NOT beautify, stylize, or change the person into another face.
The final character must instantly look like the real person from the selfie.
GAME MENU STYLE:
The final image must look exactly like a modern AAA Assassin’s Creed game start menu screen made by Ubisoft.
Ultra realistic, cinematic, high-budget, premium game artwork quality.
Realistic in-engine rendering mixed with cinematic promotional key art.
COMPOSITION:
- 16:9 widescreen aspect ratio
- Character positioned on the RIGHT side of the frame
- Menu UI elements on the LEFT side
- Slight empty negative space around menu text for readability
- Medium shot or medium-full body shot
- Heroic standing pose
- Camera angle slightly cinematic and dramatic
- Subject looking away from camera toward the environment
- Strong atmospheric depth
ASSASSIN CHARACTER DESIGN:
Transform the person into an Assassin’s Creed protagonist while preserving identity.
Outfit inspired by:
- Assassin robes
- Layered hooded cloak
- Leather belts and straps
- Hidden blade aesthetic
- Medieval Middle Eastern / Persian / Ottoman / ancient city influence
- Detailed fabric textures
- Weathered leather
- Elegant assassin silhouette
- Cloth movement and cinematic folds
IMPORTANT:
The outfit should feel authentic to the Assassin’s Creed universe — not cosplay.
No cheap Halloween costume feeling.
ENVIRONMENT:
Create an epic historical city backdrop inspired by:
- Assassin’s Creed Mirage
- Assassin’s Creed Revelations
- Ancient Persian / Ottoman / Arabic architecture
- Massive domes
- Stone towers
- Old city rooftops
- Birds flying in the distance
- Warm cinematic haze
- Dust particles in sunlight
- Atmospheric fog depth
LIGHTING:
AAA cinematic lighting.
Golden hour sunlight mixed with soft shadows.
Warm orange highlights + cool shadow tones.
Volumetric sunlight rays.
Subtle bloom and atmospheric haze.
Face naturally lit with cinematic contrast.
Epic, emotional, immersive mood.
MENU UI:
Add realistic Assassin’s Creed-style game menu interface:
- ASSASSIN’S CREED logo
- “NEW GAME”
- “LOAD GAME”
- “OPTIONS”
- “QUIT TO DESKTOP”
- Minimal Ubisoft-style interface
- Elegant thin typography
- Subtle UI glow
- Clean modern AAA game HUD design
The menu must feel integrated naturally into the scene.
VISUAL QUALITY:
Extremely detailed.
Ultra realistic skin texture.
Cinematic game-poster realism.
Sony A1 cinematic sharpness.
AAA game concept art quality.
Volumetric atmosphere.
Film grain.
Realistic cloth simulation.
Micro-detail everywhere.
High dynamic range.
Real-time engine realism.
COLOR GRADING:
Warm cinematic Ubisoft-style grading.
Soft gold sunlight.
Muted earth tones.
Dark navy and brown leather accents.
Subtle teal shadows.
Premium cinematic contrast.
FINAL RESULT:
The image should feel like:
“A real Assassin’s Creed game title screen starring this exact person as the main protagonist.”
NEGATIVE PROMPT:
cartoon, anime, low quality, blurry face, deformed hands, fantasy armor, sci-fi outfit, fake face, oversaturated colors, bad anatomy, cosplay look, cheap costume, low detail, text artifacts, distorted eyes, duplicate objects, unrealistic lighting, over-sharpened skin, plastic skinهمراه ما باشید. 🙏🏻
@farshad_ai
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KLING 3.0 — CINEMATIC ASSASSIN’S CREED MENU ANIMATION
Duration: 5 seconds
Style: Ultra realistic AAA cinematic game menu
Aspect Ratio: 16:9
REFERENCE:
Use the uploaded Assassin’s Creed menu image as the EXACT first frame and visual foundation.
CRITICAL — STRICT FRAME PRESERVATION:
Keep the EXACT composition, camera framing, UI placement, background architecture, logo position, menu layout, and character identity from the original image.
Do NOT redesign the scene.
Do NOT change outfit, lighting, city layout, or menu structure.
This must feel like the image has simply come to life.
MOTION STYLE:
Very subtle realistic AAA game-menu idle animation.
Cinematic but minimal.
No dramatic camera movement.
CAMERA:
Very slow cinematic push-in (extremely subtle).
Tiny handheld micro-movements like a real rendered game menu.
Maintain stable framing.
CHARACTER ANIMATION:
The female assassin performs extremely subtle natural idle movements:
- soft breathing
- tiny shoulder movement
- very slight cloth movement from wind
- subtle blinking
- tiny eye movement
- minimal head micro-adjustment
- natural hair sway from light wind
IMPORTANT:
Movements must remain realistic and restrained like a Ubisoft game title screen.
No exaggerated acting.
No smiling.
No talking.
MENU INTERACTION:
A realistic computer mouse cursor slowly appears on screen.
The cursor moves smoothly and cinematically between menu options:
- starts on “NEW GAME”
- slowly moves down to “LOAD GAME”
- then to “OPTIONS”
As the cursor hovers each option:
- menu text softly highlights
- subtle golden glow animation appears
- tiny UI shimmer effect
- elegant Assassin’s Creed style interface feedback
UI ANIMATION:
- subtle ambient glow around logo
- slight flickering atmospheric light
- tiny moving dust particles in sunlight
- distant birds moving slowly in background sky
- subtle volumetric fog motion
- cinematic environmental depth
ENVIRONMENT:
Ancient Middle Eastern / Persian city at golden hour.
Warm cinematic haze.
Soft atmospheric movement only.
LIGHTING:
Maintain the EXACT warm cinematic lighting from the original image.
Soft gold sunlight.
Volumetric haze.
AAA Ubisoft-style rendering.
No lighting changes or flickering.
QUALITY:
Photorealistic.
AAA game cinematic quality.
Real-time engine realism.
High detail cloth physics.
Natural motion interpolation.
No AI morphing.
No face distortion.
No random motion artifacts.
NEGATIVE PROMPT:
cartoon motion, exaggerated animation, face morphing, blinking glitches, distorted hands, camera shake, low fps, fake cloth simulation, dramatic movement, smiling, talking, sudden lighting changes, UI redesign, text distortion, menu disappearing, low quality, anime, unrealistic motionهمراه ما باشید. 🙏🏻
@ai_farshad
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https://syntx.ai/welcome/7JRcBKgo
farshad15T.me/nosam_supp
همراه ما باشید. 🙏🏻
@ai_farshad
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Turn each uploaded photo into a separate, independent, premium design poster, one image per poster, without combining or collaging the photos together. Use an overall 3:4 vertical composition, with the top and bottom sections strictly equal in height, each occupying exactly 50% of the canvas.
Upper Half: Original Photograph
Preserve the original photograph, maintaining the subject's identity, structure, pose, realistic textures, natural lighting and shadows, and original color atmosphere. Apply only subtle, sophisticated color grading to achieve the aesthetic of an art magazine or independent publication. The environment may be naturally extended to fit the canvas, but the subject must not be stretched, distorted, or altered.
Lower Half: Embroidery Collage / Hand-Stitched Poster
Extract only the most recognizable elements of the subject, including its silhouette, pose, hairstyle, clothing, props, and narrative relationships. Reconstruct these elements as an embroidery-style collage or hand-stitched poster. Do not reproduce the original scene or retain the entire background and all its details. Keep only the most essential visual elements that make the image memorable.
The style must clearly and immediately communicate embroidery and patchwork. It must not look like a delicate illustration. Construct the subject from large fabric patches stitched together with thick thread. Clearly show appliqué embroidery, patchwork, frayed fabric pieces, exposed thread ends, uneven fabric edges, stitched borders, and visible stitch paths.
Use enlarged backstitches, chain stitches, running stitches, and cross-stitches. The stitches must be thick, relatively sparse, and visibly spaced apart, so that the fabric-and-thread construction remains recognizable even from a distance.
Small buttons, fabric labels, and stitched tags may be added in selected areas, but use them sparingly.
Composition and Negative Space
The lower half should center on generous negative space with a warm white, ivory, or light linen fabric background. Keep the main subject relatively small. It may be asymmetrically positioned, placed close to an edge, or partially cropped. When in doubt, include less rather than filling the entire space.
Retain only a very small number of essential background elements, ensuring they never form a competing focal point.
Color Palette
Keep the color palette strictly restrained: use only 2–3 main colors, plus dark gray or black stitching and a warm white fabric background.
If the original image contains complex colors, deliberately discard most of them and retain only the most essential color combination associated with the image. The overall palette should be low-saturation, cohesive, clean, and warm, with an authentic handmade quality.
A small amount of label-style text, a date, a number, or a short handwritten phrase may be added subtly within the negative space.
Overall Aesthetic
Rustic, handmade, vintage, soothing, quiet, and collectible, with the character of a carefully crafted textile art piece.همراه ما باشید. 🙏🏻
@ai_farshad
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MOTION220FREE
https://pelymedia.com/product/pelymedia-motion-prompts-skill/
این اسکیل پرامپت و برنامه حرکت آماده میکنه؛ برای ساخت ویدیو به ابزار اجرایی نیاز داری.
@ai_farshad
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ورکشاپ مهر ماه به پایان رسید .
نه ساعت آموزش کامل و هنرجوها تونستن یاد بگیرن :
۱- چجوری پرامپت بنویسن و تو هزینه و زمانشون صرفه جویی کنن.
۲- چجوری تصویر بسازن
۳- چجوری سناریو بنویسن
۴- چجوری با هوش مصنوعی تولید محتوا کنن
۵- چجوری اسکیلبسازن
۶- چجوری ویدیو بسازن
…
برای مشاوره و ثبت نام در ورکشاپ آبان بهمون پیام بده چون ظرفیت کلاده نفر هستش.
در پایان ورک شاپ شما مدرک پایان دوره هم میگیرید 🙏🏼❤️
T.me/pelymedia
نه ساعت آموزش کامل و هنرجوها تونستن یاد بگیرن :
۱- چجوری پرامپت بنویسن و تو هزینه و زمانشون صرفه جویی کنن.
۲- چجوری تصویر بسازن
۳- چجوری سناریو بنویسن
۴- چجوری با هوش مصنوعی تولید محتوا کنن
۵- چجوری اسکیلبسازن
۶- چجوری ویدیو بسازن
…
برای مشاوره و ثبت نام در ورکشاپ آبان بهمون پیام بده چون ظرفیت کلاده نفر هستش.
در پایان ورک شاپ شما مدرک پایان دوره هم میگیرید 🙏🏼❤️
T.me/pelymedia
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آموزش هوش مصنوعی | ابزار و پرامپت تولید محتوا
الان اون یه نفر چرا 🤬 گذاشته! 😂
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آموزش هوش مصنوعی | ابزار و پرامپت تولید محتوا
الان اون یه نفر چرا 🤬 گذاشته! 😂
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🎁 ظرفیت دریافت رایگان اسکیل پرامپتهای موشن پلیمدیا داره پر میشه!
طبق تصویر، ۸۴ نفر دریافتش کردن و فقط ۱۶ ظرفیت رایگان باقی مونده.
بعد از تکمیل ۱۰۰ نفر اول، مرحله دوم برای ۱۰۰ نفر بعدی با ۷۰٪ تخفیف باز میشه؛ یعنی ۸۹٬۴۰۰ تومان بهجای ۲۹۸ هزار تومان.
اگه میخوای برای ساخت موشن از پرامپتهای آماده کمک بگیری، از اینجا دریافتش کن 👇
https://pelymedia.com/product/pelymedia-motion-prompts-skill/
ظرفیت باقیمانده رو همون لحظه داخل صفحه محصول ببین 💜
طبق تصویر، ۸۴ نفر دریافتش کردن و فقط ۱۶ ظرفیت رایگان باقی مونده.
بعد از تکمیل ۱۰۰ نفر اول، مرحله دوم برای ۱۰۰ نفر بعدی با ۷۰٪ تخفیف باز میشه؛ یعنی ۸۹٬۴۰۰ تومان بهجای ۲۹۸ هزار تومان.
اگه میخوای برای ساخت موشن از پرامپتهای آماده کمک بگیری، از اینجا دریافتش کن 👇
https://pelymedia.com/product/pelymedia-motion-prompts-skill/
ظرفیت باقیمانده رو همون لحظه داخل صفحه محصول ببین 💜
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همراه ما باشید. 🙏🏻
@ai_farshad
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