Forwarded from SS DADA VAI
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Main id Global ... safe ✅ thanks @nanamod96
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AKMOD PUBG
check root kĩ thế😂
if _G.IsEditor then
require("GameLua.Mod.BaseMod.Client.Security.DSDynamicDispatched")
end
local GokubaLogic = {TimerHandle = nil}
function GokubaLogic.InitGokubaLogic()
EventSystem:registEvent(EVENTTYPE_INGAME, EVENTID_INGAME_CONTROLLER_BEGINPLAY, GokubaLogic.OnControllerBeginPlay)
if not Client.IsReleaseVersion(NetInterface) then
_G.GokubaLogic = GokubaLogic
end
end
function GokubaLogic.OnControllerBeginPlay()
print(bWriteLog and "GokubaLogic.OnControllerBeginPlay")
local time_ticker = require("common.time_ticker")
GokubaLogic.TimerHandle = time_ticker.AddTimer(45, function(...)
GokubaLogic.ForwardFeature()
end)
end
function GokubaLogic.ForwardFeature()
local ENUM_FeatureType = {
ENUM_FeatureType_Root = 1,
ENUM_FeatureType_Malware = 2,
ENUM_FeatureType_Cdn = 3,
ENUM_FeatureType_CS = 4,
ENUM_FeatureType_Permission = 5
}
local features = Tss.GetUserTag4Lua()
if features ~= nil then
log_tree("GokubaLogic.ForwardFeature features:", features)
local tbResult = {}
local root = string.find(features, "root") ~= nil
tbResult[ENUM_FeatureType.ENUM_FeatureType_Root] = root and 1 or 0
local malware = string.find(features, "malware") ~= nil
tbResult[ENUM_FeatureType.ENUM_FeatureType_Malware] = malware and 1 or 0
local cdn = string.find(features, "cdn") ~= nil
tbResult[ENUM_FeatureType.ENUM_FeatureType_Cdn] = cdn and 1 or 0
local cs = string.find(features, "cs") ~= nil
tbResult[ENUM_FeatureType.ENUM_FeatureType_CS] = cs and 1 or 0
local permission = string.find(features, "permission") ~= nil
tbResult[ENUM_FeatureType.ENUM_FeatureType_Permission] = permission and 1 or 0
log_tree("GokubaLogic.ForwardFeature tbResult:", tbResult)
NetUtil.SendPkg("battle_client_sync_allstar_auth_check_result_req", tbResult)
else
end
end
GokubaLogic.InitGokubaLogic()
return GokubaLogic
ỉa chưa:)))
t đang có 2 thannh ram G.skill Trident Z5 RGB 32GB DDR5 bus 6000 giờ bán được nhiu ae
hàng lụm ngoài ve chai không rõ sống chết,kèm 1 đống đồ linh tinh, nói chung là full case:))
hàng lụm ngoài ve chai không rõ sống chết,kèm 1 đống đồ linh tinh, nói chung là full case:))
local function AKMOD_INSTALL()
local function SafeHook(moduleName, funcName, hookFunc)
pcall(function()
local mod = package.loaded[moduleName] or (type(_G[moduleName]) == "table" and _G[moduleName])
if mod and mod[funcName] then
mod[funcName] = hookFunc
end
end)
end
pcall(function()
local LobbyHandler = package.loaded["client.network.Protocol.LobbyHandler"] or _G.LobbyHandler
if not LobbyHandler then return end
LobbyHandler.on_posidon_update_ntf = function(res_list)
end
LobbyHandler.on_on_hades_update_ntf = function(check_list)
pcall(function()
local magic = "7vu#CH5aJjs1Jjj5"
local packed_chk_list = slua.LuaArchiverEncode(LuaStateWrapper, {})
local encrypt_data = Client.Tea2Encrypt(packed_chk_list, magic)
LobbyHandler.send_on_hades_update_rsp(encrypt_data)
end)
end
LobbyHandler.on_on_zeus_update_ntf = function(check_list, reason)
pcall(function()
local magic = "7vu#CH5aJjs1Jjj5"
local packed_chk_list = slua.LuaArchiverEncode(LuaStateWrapper, {})
local encrypt_data = Client.Tea2Encrypt(packed_chk_list, magic)
LobbyHandler.send_on_zeus_update_rsp(encrypt_data, reason)
end)
end
end)
pcall(function()
local login_module = package.loaded["client.logic.login.login_module"]
if login_module then
login_module.PakMonitorStart = function(self, EnableMode)
end
end
end)
pcall(function()
if _G.Tss then
_G.Tss.GetUserTag4Lua = function() return "" end
_G.Tss.GetDeviceFeature = function() return "VALID_DEVICE" end
_G.Tss.EigenArrayObfuscationVerify = function() return "VALID" end
_G.Tss.SendEigeninfoData = function()
return 0
end
_G.Tss.SaveSendEigeninfoCode = function() end
end
local GokubaLogic = package.loaded["GameLua.Mod.BaseMod.Client.Security.Gokuba"] or _G.GokubaLogic
if GokubaLogic then
GokubaLogic.ForwardFeature = function()
local tbResult = { [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0 }
if NetUtil and NetUtil.SendPkg then
NetUtil.SendPkg("battle_client_sync_allstar_auth_check_result_req", tbResult)
end
end
end
local crew_safety = package.loaded["client.slua.umg.complaint.crew_safety_detection_base"]
if crew_safety then
crew_safety.PerformCheckWithObfuscation = function(self)
self:SendCheckResult("SAFE_OBFUSCATION")
end
crew_safety.PerformCheckWithoutObfuscation = function(self)
self:SendCheckResult({ [1]=0, [2]=0, [3]=0, [4]=0, [5]=0 })
end
end
end)
pcall(function()
local GC = _G.GameplayCallbacks
if GC then
local DoNothing = function() end
GC.ReportPlayerIP = DoNothing
GC.SendClientStats = DoNothing
GC.ReportPlayerFramePingRecord = DoNothing
GC.OnDSConnectionSaturated = DoNothing
GC.ReportDSNetSaturation = DoNothing
GC.ReportNetContinuousSaturate = DoNothing
GC.ReportDSNetRate = DoNothing
GC.SendDSErrorLogToLobby = DoNothing
GC.SendDSHawkEyePatrolLogToLobby = DoNothing
GC.SendTssSdkAntiDataToLobby = function(GameID, Uid, Data, DataLen, NetworkStatus)
if NetUtil and NetUtil.SendPacket then
local safeFlow = { ErrorCode = 0, ReportLog = 0 }
NetUtil.SendPacket("on_tss_sdk_anti_data", Uid, "", 0, NetworkStatus, safeFlow)
end
end
end
if _G.NetUtil and not _G.NetUtil._AKHooked then
local orig_SendPacket = _G.NetUtil.SendPacket
local orig_SendPkg = _G.NetUtil.SendPkg
local Blacklist = {
["report_unrealnet_exception"] = true,
["report_dh_calc_key_error"] = true,
["report_client_net_continuous_saturate"] = true,
["report_player_ip"] = true,
["report_unrealnet_clientstats"] = true,
["shutdown_after_error"] = true
}
_G.NetUtil.SendPacket = function(msgName, ...)
if Blacklist[msgName] then return nil end
return orig_SendPacket(msgName, ...)
end
_G.NetUtil.SendPkg = function(msgName, ...)
if Blacklist[msgName] then return nil end
return orig_SendPkg(msgName, ...)
end
_G.NetUtil._AKHooked = true
end
end)
pcall(function()
local puffer_common = package.loaded["client.slua.logic.download.puffer.logic_puffer_common"]
if puffer_common then
puffer_common._GetKickOutList = function()
return {}
end
puffer_common.HandleKickOutList = function(hashList)
return
end
end
end)
end
AKMOD_INSTALL()
pcall(function()
local ticker = package.loaded["common.time_ticker"] or require("common.time_ticker")
if ticker and ticker.AddTimerLoop then
ticker.AddTimerLoop(0, function()
pcall(AKMOD_INSTALL)
end, -1, 5.0)
end
end)
-- _G.Net = _G.ScriptHelperNetInterface
-- ...
😎1
Forwarded from AKMOD PUBG
🆘 Ae lưu ý admin chỉ sử dụng 1 acc telegram @nanamod96,không hợp tác với bất kì kênh hay cá nhân nào,ae check kĩ kẻo bị scam nhé
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🔥1
Forwarded from AKMOD PUBG (𝗡𝗮𝗻𝗮ूाीू 🌸)
LUAPAK FREE V14.zip
47.9 MB
📌ALL PUBG 4.6
✅ FIX ĐƠ KHI VÀO GAME✅ CẬP NHẬT NGÀY 30/10/2026✅ PHIÊN BẢN V14✅ HỖ TRỢ ALL PUBG 4.6✅ HỖ TRỢ ANDROID+IOS+GIẢ LẬP
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🔥 WALL HACK✅ WALL CHECK MÀU TỪNG VỊ TRÍ✅ LỘ CHỖ NÀO ĐỔI MÀU CHỖ ĐÓ✅ 8 MÀU WALL
🔥 CHỨC NĂNG ESP✅ ESP MÁU✅ ESP TÊN✅ ESP SÚNG ĐỊCH CẦM✅ ESP KHOẢNG CÁCH✅ ESP XE✅ CẢNH BÁO BOM NỔ✅ CẢNH BÁO BOM LỬA✅ CẢNH BÁO BOM KHÓI✅ CẢNH BÁO 360
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🔥 CHỨC NĂNG SETTING✅ UNLOCK FULL ĐỒ HỌA✅ IPAD VIEW✅ IPAD VIEW XE✅ SCOPE NHỎ
AKMOD-FREE-4.6Please open Telegram to view this post
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😆 ae chơi hake liên quân free qua kênh @akmodlqmb nhé
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Forwarded from SS DADA VAI
Akmod Full safe ❤️❤️ Playing with 500$ account
❤🔥2
LUATOOL 6.0 WILL BE UPDATED TODAY WITH NEW ANTI-BAN FEATURES
PURCHASE NOW TO USE IT FOR 2 SEASONS
PURCHASE NOW TO USE IT FOR 2 SEASONS
❤🔥1
Customers who have already purchased LUATOOL should use the original installation command to update to LUATOOL v6.0.
❤🔥1