ARTBOOKS
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Artbooks from the movies and video games.
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Elite Dangerous[a] is a space flight simulation game developed and published by Frontier Developments. The player takes the role of a pilot (colloquially referred to as "Commander" or "CMDR") of a spaceship, and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining a single-player mode. Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters,[9] released in 1995.
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⭐️ Neuroartist hits old-school with Midjourney and creates a Hayao Miyazaki-inspired anime about our childhoods

It doesn't get any better than this.
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The Art of Kumiko: Learn to Make Beautiful Panels by Hand.

Kumiko is a delicate and sophisticated art created by assembling small wooden pieces into beautiful patterns, and Matt Kenney’s latest book offers step-by-step instructions for 10 patterns, with a level of detail that cannot be found in print elsewhere.

Also included are cutting diagrams for several original decorative wall panels that make use of the patterns taught in the book. In The Art of Kumiko you'll learn Kenney’s methods for making Kumiko, which combine the accuracy and efficiency of modern woodworking equipment with the precision of hand tools to create beautiful pieces. You'll also learn how to incorporate Kumiko in both furniture designs and as stand-alone framed panels that pay homage to this centuries-old craft.
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The_Art_of_Kumiko.pdf
101.2 MB
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This book showcases the concept art that went into creating the video game, Darkwatch. It demonstrates the process and development of the concepts, as well as the evolution of the intellectual property itself. Gorgeous color and black and white sketches and renderings of all the environments, vehicles and characters are included. Steal a glimpse into the true talent, perseverance, and collaborative spirit of the concept artists that contributed to developing Darkwatch.
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From the Inside Flap
The Darkwatch team has worked together for over two years to create a video game that will surely set new standards. This team of highly skilled and experienced specialists has created from scratch a visionary new world. Game designers, concept artists, 3-D production artists, character animators, programmers, and many others have all reached deep within themselves to find and harness their creative energy. The result is a video-game development project that is surely greater than the sum of its considerable parts.
The book you hold in your hands is a testament to the efforts of the concept artists, the only part of that team whose work is traditionally never seen or heard outside the walls of the game-development studio. Working together with the game designers, the concept art department draws on its unique mix of talent, training, and years of experience to bring to life the world of the Darkwatch. The imagery they produce describes the world, characters, tools, and vehicles in depth and in detail, which is then used to guide the 3-D artists as they build the Darkwatch universe from the ground up.

The work contained in this book shows examples from all stages of the visual-development process-from initial character thumbnail sketches to full-color environmental paintings and from the graphic design of the user-interface elements to detailed production paintings used for marketing purposes. The work contained in this volume represents just a fraction of the thousands of pieces of artwork generated by the visual development process. This body of work represents one of the main building blocks used to construct the fully immersive world of the Darkwatch.

From the Back Cover
The Darkwatch spans the history of the ages.
Their ranks and deeds are woven deeply and secretly into the events that shaped the world. Well camouflaged, Darkwatch agents move silently through the masses, keeping vigilant check on the horrors that stalk humanity. The hidden heroes of this secret society routinely sacrifice their lives to protect a civilization which is blind to their efforts, and fearful of their designs.

Rome did not fall to barbarian hordes, civil war, or treachery. It was vampires.
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Darkwatch artbook.pdf
207.5 MB
πŸ“₯Darkwatch artbook
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