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Jack Horsburgh aka jakarius321 is winner of Pwnisher's Rampage Rally challange! And he has arrived how Blender is powerful tool for 3D
π« π« π« π« π« π« π«
Used tools:
Blender, Gaea, EmberGen, Rokoko Mocap
Used times:
150 hours overall
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@blender3d_uz_tutorials
Used tools:
Blender, Gaea, EmberGen, Rokoko Mocap
Used times:
150 hours overall
Blender related things
πππππππππ
@blender3d_uz_tutorials
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β€2
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Sergey Tyapkin (developer of ZenUV addon for Blender) says: "Rectify any UV Island using Zen UV for Blender!"
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@blender3d_uz_tutorials
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@blender3d_uz_tutorials
β€4
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FR3NKD says: "You don't need any other software, you just need Blender."
BTW: He shows Ucupaint 2.3.5 addon for texturing inside Blender
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@blender3d_uz_tutorials
BTW: He shows Ucupaint 2.3.5 addon for texturing inside Blender
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@blender3d_uz_tutorials
β€2
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The Grove 3D addon developer says: "See you soon at Blender Conference 2025 in Amsterdam! Development of the next release is in full swing... the draw tool will soon grow-while-you-draw, and you'll be drawing not just new branches, but also completely new trees wherever you want. Have fun growing!"
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@blender3d_uz_tutorials
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@blender3d_uz_tutorials
β€2π1
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Wolf Studio art tested a new feature of Blender 5.0 alpha: "Blender 5.0 has a new Multiple Scattering Sky Texture!"
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@blender3d_uz_tutorials
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@blender3d_uz_tutorials
β€4
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Ryan Lykos is rigging a new hardsurface stuff using Transformator addon for Blender: "Quick Stratagem Ball rig! Just a simple bouncing ball, with beam and lid controls."
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@blender3d_uz_tutorials
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@blender3d_uz_tutorials
β€2
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Shahzod Boyhonov aka specoolar tested: "Screen space mesh blending in Compositor, Blender 4.5. No scripts."
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β€3π₯2π1
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Hothifa Smair says: "iCity 1.6.1 is out!
Whole theme remaster, 8+ times faster performance boost, and more.."
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@blender3d_uz_tutorials
Whole theme remaster, 8+ times faster performance boost, and more.."
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@blender3d_uz_tutorials
β€1
Blender.plus | BlenderPlus pinned Β«https://github.com/RedHaloStudio/Sketchup_Importer/releases/tag/0.26.0Β»
Forwarded from Blender Free Addons | Blender dasturi uchun bepul addonla (Khon)
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ChrisAtKIRIsays: "We just open-sourced 3DGS render blender addon v4.0 (https://github.com/Kiri-Innovation/3dgs-render-blender-addon)! It has been a while, but we are still updating this 3D Gaussian Splatting tool! In this version, we added a real-time rendering mode, so say goodbye to those laggy displays in the viewport! Here is an example: I imported a file that contains one million gaussians, super smooth."
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@blender_free_addons
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@blender_free_addons
β€1
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π€ Jeremy White says: "Iβve been experimenting with the newly released Storm HydroFX, and this pier wave simulation is one of my first tests using its GPU-accelerated FLIP fluid solver.
The wave motion was driven by a Geometry Force in HydroFX, created from a Blender Ocean Modifier combined with a Solidify Modifier to give it proper thickness and volume. The full environment and scene layout were built in Blender 4.5, keeping the workflow clean and flexible between modeling, layout, and shading.
After simulating in HydroFX, I exported the SDF, velocity, and vorticity volumes into Houdini for meshing and whitewater simulation. HydroFXβs new position-based dynamics (PBD) whitewater solver already looks very promising β it supports foam clumping, which gives a much more natural, large-scale feel to the splashes. That will definitely be the focus of my next test.
This setup pushed nearly 100 million fluid particles per frame using HydroFXβs solver. Thanks to its GPU acceleration and adaptive domain, it only simulates active regions β no wasted computation on empty voxels. Having direct access to velocity and vorticity volumes is another big plus, especially for fluid shading in Houdini before exporting to USD for final rendering in Blender Cycles.
One of my favorite features is the force drag on droplets, which adds a believable sense of weight and scale to large splashes and sprays.
With the new VDB tools in Blender 5.0 daily builds, the workflow between HydroFX, Houdini, and Blender feels smoother than ever. The future of fast, high-quality fluid simulations looks incredibly exciting.
π Try the free open beta of Storm HydroFX here: https://storm-vfx.com/hydrofx/"
Blender related things
πππππππππ
@blender3d_uz_tutorials
The wave motion was driven by a Geometry Force in HydroFX, created from a Blender Ocean Modifier combined with a Solidify Modifier to give it proper thickness and volume. The full environment and scene layout were built in Blender 4.5, keeping the workflow clean and flexible between modeling, layout, and shading.
After simulating in HydroFX, I exported the SDF, velocity, and vorticity volumes into Houdini for meshing and whitewater simulation. HydroFXβs new position-based dynamics (PBD) whitewater solver already looks very promising β it supports foam clumping, which gives a much more natural, large-scale feel to the splashes. That will definitely be the focus of my next test.
This setup pushed nearly 100 million fluid particles per frame using HydroFXβs solver. Thanks to its GPU acceleration and adaptive domain, it only simulates active regions β no wasted computation on empty voxels. Having direct access to velocity and vorticity volumes is another big plus, especially for fluid shading in Houdini before exporting to USD for final rendering in Blender Cycles.
One of my favorite features is the force drag on droplets, which adds a believable sense of weight and scale to large splashes and sprays.
With the new VDB tools in Blender 5.0 daily builds, the workflow between HydroFX, Houdini, and Blender feels smoother than ever. The future of fast, high-quality fluid simulations looks incredibly exciting.
π Try the free open beta of Storm HydroFX here: https://storm-vfx.com/hydrofx/"
Blender related things
πππππππππ
@blender3d_uz_tutorials
π₯6
Forwarded from Blender Free Addons | Blender dasturi uchun bepul addonla (Khon)
π€ Selman says:
"A Blender Compositor Node that tries to make it as easy as possible to post process renders that are meant to look photorealistic. jet it still includes all compositing effects that are typically used in a professional workflow, such as Glare, Noise, Chromatic aboration, vignetting, Shapening or softening and adjust colors in a simple and intuitive way.
It's all build in nested nodes group that can be separately deployed
Blender 4.5 + "
Download:
https://selman0.gumroad.com/l/EasyPhotorealism
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πππππππππ
@blender_free_addons
"A Blender Compositor Node that tries to make it as easy as possible to post process renders that are meant to look photorealistic. jet it still includes all compositing effects that are typically used in a professional workflow, such as Glare, Noise, Chromatic aboration, vignetting, Shapening or softening and adjust colors in a simple and intuitive way.
It's all build in nested nodes group that can be separately deployed
Blender 4.5 + "
Download:
https://selman0.gumroad.com/l/EasyPhotorealism
Blender related things
πππππππππ
@blender_free_addons
π1
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π€ SMouse says: "The moon in Sky Plus is not an object, but driven entirely procedurally in shader!
Customize any of it; Colors, phases, ambient light, moon glow, eclipse, you name it!!
Sky Plus is finally available now, go check it out!"
https://superhivemarket.com/products/sky-plus?ref=1210
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@blender3d_uz_tutorials
Customize any of it; Colors, phases, ambient light, moon glow, eclipse, you name it!!
Sky Plus is finally available now, go check it out!"
https://superhivemarket.com/products/sky-plus?ref=1210
Blender related things
πππππππππ
@blender3d_uz_tutorials
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π€ Tong Ping Diary says: "My compositor node
Kuwahara filter on plants only, closer to anime style."
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@blender3d_uz_tutorials
Kuwahara filter on plants only, closer to anime style."
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πππππππππ
@blender3d_uz_tutorials
π§¨π Blender 5.0 has official released
β βοΈNew in 5.0:
https://www.blender.org/download/releases/5-0/
Download:
πππππππππ
β βοΈNew in 5.0:
https://www.blender.org/download/releases/5-0/
Download:
πππππππππ