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Blender.plus | BlenderPlus pinned Β«https://github.com/RedHaloStudio/Sketchup_Importer/releases/tag/0.26.0Β»
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ChrisAtKIRIsays: "We just open-sourced 3DGS render blender addon v4.0 (https://github.com/Kiri-Innovation/3dgs-render-blender-addon)! It has been a while, but we are still updating this 3D Gaussian Splatting tool! In this version, we added a real-time rendering mode, so say goodbye to those laggy displays in the viewport! Here is an example: I imported a file that contains one million gaussians, super smooth."

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πŸ‘€ Jeremy White says: "I’ve been experimenting with the newly released Storm HydroFX, and this pier wave simulation is one of my first tests using its GPU-accelerated FLIP fluid solver.
The wave motion was driven by a Geometry Force in HydroFX, created from a Blender Ocean Modifier combined with a Solidify Modifier to give it proper thickness and volume. The full environment and scene layout were built in Blender 4.5, keeping the workflow clean and flexible between modeling, layout, and shading.
After simulating in HydroFX, I exported the SDF, velocity, and vorticity volumes into Houdini for meshing and whitewater simulation. HydroFX’s new position-based dynamics (PBD) whitewater solver already looks very promising β€” it supports foam clumping, which gives a much more natural, large-scale feel to the splashes. That will definitely be the focus of my next test.
This setup pushed nearly 100 million fluid particles per frame using HydroFX’s solver. Thanks to its GPU acceleration and adaptive domain, it only simulates active regions β€” no wasted computation on empty voxels. Having direct access to velocity and vorticity volumes is another big plus, especially for fluid shading in Houdini before exporting to USD for final rendering in Blender Cycles.
One of my favorite features is the force drag on droplets, which adds a believable sense of weight and scale to large splashes and sprays.
With the new VDB tools in Blender 5.0 daily builds, the workflow between HydroFX, Houdini, and Blender feels smoother than ever. The future of fast, high-quality fluid simulations looks incredibly exciting.
πŸ‘‰ Try the free open beta of Storm HydroFX here: https://storm-vfx.com/hydrofx/"

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@blender3d_uz_tutorials
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πŸ‘€ Selman says:
"A Blender Compositor Node that tries to make it as easy as possible to post process renders that are meant to look photorealistic. jet it still includes all compositing effects that are typically used in a professional workflow, such as Glare, Noise, Chromatic aboration, vignetting, Shapening or softening and adjust colors in a simple and intuitive way.

It's all build in nested nodes group that can be separately deployed

Blender 4.5 + "

Download:
https://selman0.gumroad.com/l/EasyPhotorealism


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πŸ‘€ SMouse says: "The moon in Sky Plus is not an object, but driven entirely procedurally in shader!

Customize any of it; Colors, phases, ambient light, moon glow, eclipse, you name it!!

Sky Plus is finally available now, go check it out!"

https://superhivemarket.com/products/sky-plus?ref=1210

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βœ… Some very useful YouTube channels list for 3D Artists or so

#useful #channels #recommended
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πŸ‘€ Tong Ping Diary says: "My compositor node
Kuwahara filter on plants only, closer to anime style."

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πŸ§¨πŸ†• Blender 5.0 has official released

βœ…βœοΈNew in 5.0:
https://www.blender.org/download/releases/5-0/


Download:
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Blender.plus | BlenderPlus pinned Β«πŸ§¨πŸ†• Blender 5.0 has official released βœ…βœοΈNew in 5.0: https://www.blender.org/download/releases/5-0/ Download: πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡Β»
πŸ‘€ JL Mussi says: "I’ve been getting a ton of questions about 3D modeling and topology…

So I put together a FREE hard-surface modeling guide that’s already helped 55,000+ artists level up their skills.

Here’s what you’ll learn inside:
βœ”οΈ Take full control of your topology using powerful re-routing patterns
βœ”οΈ Eliminate pinching & surface imperfections by mastering curved-surface workflows
βœ”οΈ Build complex shapes with ease using deformers, symmetry & pro-level construction methods
βœ”οΈ Unlock the modeling secrets that took me decades to figure out.

This is the guide I wish I had when I first started."

DOWNLOAD FREE E-BOOK:
https://www.3dbeastacademy.com/hard-surface-cheat-sheets-3dba


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πŸ‘€ FR3NKD says: "The now mandatory Blender sculpting performance test.

I'm working with 50 million triangles in Blender 5.0 using Vulkan.

It doesn't seem to have any issue whatsoever."

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πŸ‘€ Henning Sanden says: "I made a quick video showing why Blender 5.0 is so much better than previous versions for UVs."


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πŸ‘€ VFX Grace says: "Hair Edge Too Harsh? One Trick for Natural Skin Blending."


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πŸ‘€ Vlad Erium says:

"Mesh Repair (cli/engine + Blender addon):

MeshRepair is an open-source tool for detecting and filling holes in triangulated 3D meshes. It provides both a command-line interface for batch processing and a Blender addon for interactive use.

Software such as RealityScan (formerly RealityCapture) and similar photogrammetry applications generate watertight meshes by creating large polygons to close open boundaries.

These oversized polygons create problems for subsequent operations:

Sculpting: Inconsistent polygon sizes cause uneven brush behavior

Retopology/Wrapping: Automatic retopology tools produce poor results on mixed-density meshes

UV Mapping: Extreme size differences lead to texture distortion

Subdivision: Non-uniform polygon sizes create uneven mesh density

MeshRepair generates fill geometry with:
Triangle sizes matching the surrounding mesh density

Smooth surface continuity with existing geometry

Clean topology suitable for further processing

Pre- and post-processing:

Removal of unreferenced, duplicated, and non-manifold vertices

Removal of tri-fan polygons

Small components

High-Polygon Mesh Support
Multi-threaded hole filling with automatic workload distribution

Memory-efficient partitioned processing

Optimized OBJ/PLY file loading

Blender Edit Mode support for processing mesh section."

Download here:
https://t.me/blender3d_uz_tutorials/1636

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