Forwarded from Clash Of Clans Official
Besides #ClanWarLeagues, the October update will also bring some balancing changes to Clash of Clans!
Watch this short video to find out about these changes in a nutshell, or read them in detail here: https://clashofclans.com/blog/game-updates/october-18-balancing-update.html
Watch this short video to find out about these changes in a nutshell, or read them in detail here: https://clashofclans.com/blog/game-updates/october-18-balancing-update.html
Forwarded from Clash Of Clans Official
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Balancing Changes (October 21st, 2018)
The update will be on Monday and brings some more balancing changes:
Witch Level 1 HP: reduced from 320 to 300
Witch Level 2 DPS reduced from 120 to 110 & HP reduced from 360 to 320
Reduced Siege Machine training times: training times are now flat 20 minutes across all levels.
Reduced Siege Machine training costs: training cost is now flat 100.000 gold across all levels.
Donating Siege Machines gives 30 XP, and counts 30 towards your donation count.
Additional Inferno Tower added to TH12
X-BowDamage per Second has been adjusted
Level 3: 80 > 70
Level 4: 90 > 80
Level 5: 110 > 100
Eagle Artillery Damage per Hit and Shockwave Damage values have been adjusted:
Level 1: Hit damage 250 > 300, shockwave damage 15 > 20
Level 2: Hit damage 300 > 350, shockwave damage 20 > 25
Level 3: Hit damage 350 > 400, shockwave damage 25 > 30
Air Defense Hitpoints have been adjusted:
Level 7: 1110 > 1100
Level 8: 1170 > 1200
Level 9: 1230 > 1300
Level 10: 1290 > 1400
Air Bombs New level added to TH12 & Reduced activation radius from 5 tiles to 4 tiles
Bombs New level added to TH11 & Shortened the detonation delay from 2 seconds to 1.5 seconds to make them reliably hit a larger variety of different troops triggering them.
Resource Collectors
Gold Mine: new level added for TH10
Elixir Collector: new level added to TH10
Dark Elixir Collector: new level added to TH10
Up to 200 Wall Pieces can now be upgraded to level 13 (previously only 100 could be upgraded).
Iām really interested to see how the additional Inferno Tower changes the meta, especially regarding Queen Charges as a base can now get defended pretty well with the third one. Also Bombs will get a lot more effective against Wall Breakers.
The update is tomorrow so I think we have it now all rounded up š
Tornado Trap Details (October 20th, 2018)
Finally some details regarding the new Tornado Trap. It will drag troops together that are within the radius (ground and air troops) and deal some damage over time.
tornado trap stats
Share
While the damage is not that much, the slow down effect and the grouping up of
The update will be on Monday and brings some more balancing changes:
Witch Level 1 HP: reduced from 320 to 300
Witch Level 2 DPS reduced from 120 to 110 & HP reduced from 360 to 320
Reduced Siege Machine training times: training times are now flat 20 minutes across all levels.
Reduced Siege Machine training costs: training cost is now flat 100.000 gold across all levels.
Donating Siege Machines gives 30 XP, and counts 30 towards your donation count.
Additional Inferno Tower added to TH12
X-BowDamage per Second has been adjusted
Level 3: 80 > 70
Level 4: 90 > 80
Level 5: 110 > 100
Eagle Artillery Damage per Hit and Shockwave Damage values have been adjusted:
Level 1: Hit damage 250 > 300, shockwave damage 15 > 20
Level 2: Hit damage 300 > 350, shockwave damage 20 > 25
Level 3: Hit damage 350 > 400, shockwave damage 25 > 30
Air Defense Hitpoints have been adjusted:
Level 7: 1110 > 1100
Level 8: 1170 > 1200
Level 9: 1230 > 1300
Level 10: 1290 > 1400
Air Bombs New level added to TH12 & Reduced activation radius from 5 tiles to 4 tiles
Bombs New level added to TH11 & Shortened the detonation delay from 2 seconds to 1.5 seconds to make them reliably hit a larger variety of different troops triggering them.
Resource Collectors
Gold Mine: new level added for TH10
Elixir Collector: new level added to TH10
Dark Elixir Collector: new level added to TH10
Up to 200 Wall Pieces can now be upgraded to level 13 (previously only 100 could be upgraded).
Iām really interested to see how the additional Inferno Tower changes the meta, especially regarding Queen Charges as a base can now get defended pretty well with the third one. Also Bombs will get a lot more effective against Wall Breakers.
The update is tomorrow so I think we have it now all rounded up š
Tornado Trap Details (October 20th, 2018)
Finally some details regarding the new Tornado Trap. It will drag troops together that are within the radius (ground and air troops) and deal some damage over time.
tornado trap stats
Share
While the damage is not that much, the slow down effect and the grouping up of
Forwarded from Clash Of Clans Official
Witch Slap and Titanic Strength events are live right now! Complete the multiplayer challenge using these troops and you'll win 2x Training Potions, and 2x Power Potions!
NO UPDATE IS COMING BECAUSE SOME BUG AND ERROR HAPPED IN GAME THEY ARE FIXING