New Dota 2 update - Jeff Hill:
Dota 2 Update - 3/19/2025
Immortal Draft Changes:
- Immortal Draft rules will now be used if any player is above 8500 MMR (roughly the top 0.5% of players). (Previously, the cutoff was 6500 MMR, roughly the top 1.5% of players.)
- Immortal Draft games do not show up in public match history. Replay access is restricted to game participants, and these games are not listed in Web APIs.
- Players who are above 8500 MMR (the top 0.5% of players) are now required to register an official name to queue for ranked. This name cannot be changed and will be displayed during the pre-game player draft phase of Immortal Draft games. Approximately half of players at this rank already have an official name registered.
- Players above 8500 MMR who are guaranteed to play an Immortal Draft game may not queue for ranked as a party. Unranked is unchanged.
- Changed the way MMR gain/loss works in Immortal Draft games to better take into consideration the possible outcomes based on player draft choices.
In summary:
- If your MMR is 8500+, all of your ranked games will be Immortal Draft. All matches will be private. You're required have an official name registered. You cannot queue for ranked matches as a member of a party. Unranked is unchanged.
- If your MMR is 6500+, your ranked games will only be Immortal Draft if matched with a player above 8500 MMR. Otherwise you'll play using standard ranked match rules. Unranked is unchanged.
Dota 2 Update - 3/19/2025
Immortal Draft Changes:
- Immortal Draft rules will now be used if any player is above 8500 MMR (roughly the top 0.5% of players). (Previously, the cutoff was 6500 MMR, roughly the top 1.5% of players.)
- Immortal Draft games do not show up in public match history. Replay access is restricted to game participants, and these games are not listed in Web APIs.
- Players who are above 8500 MMR (the top 0.5% of players) are now required to register an official name to queue for ranked. This name cannot be changed and will be displayed during the pre-game player draft phase of Immortal Draft games. Approximately half of players at this rank already have an official name registered.
- Players above 8500 MMR who are guaranteed to play an Immortal Draft game may not queue for ranked as a party. Unranked is unchanged.
- Changed the way MMR gain/loss works in Immortal Draft games to better take into consideration the possible outcomes based on player draft choices.
In summary:
- If your MMR is 8500+, all of your ranked games will be Immortal Draft. All matches will be private. You're required have an official name registered. You cannot queue for ranked matches as a member of a party. Unranked is unchanged.
- If your MMR is 6500+, your ranked games will only be Immortal Draft if matched with a player above 8500 MMR. Otherwise you'll play using standard ranked match rules. Unranked is unchanged.
Steamcommunity
Steam :: Dota 2 :: Dota 2 Update - 3/19/2025
Immortal Draft Changes: Immortal Draft rules will now be used if any player is above 8500 MMR (roughly the top 0.5% of players). (Previously, the cutoff was 6500 MMR, roughly the top 1.5% of players.) Immortal Draft games do not show up in public match history.…
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New Dota 2 update - flynnch:
7.38c Gameplay Patch
Patch 7.38c is out now and you can check out the patch notes here.
In addition, over the last few days we've addressed the following issues:
- Added missing patch note line from 7.38 patch notes "Roshan no longer drops Aghanim's Blessing"
- Fixed Tormentor spawning on top of the Player's Hero at 15 minutes when demoing a terrain
- Fixed -createhero sometimes creating a hero with no facet
- Fixed the Combat Log displaying non-visible enemy's channelling of Twin Gates
- Fixed it being possible for a hero to get their position or hero model angle stuck if Roshan's grab animation is interrupted
- Fixed Haste rune duration not correctly upgrading with the rune cycle
- Fixed being able to generate infinite teleport scrolls by buying then selling boots of travel
- Fixed various scenarios where players could learn if their enemy activated a smoke of deceit while in fog of war
- Fixed Alchemist Scepter granting buff visually always displaying as having given 1 scepter to enemies
- Fixed Bristleback's Quill Spray damage from Aghanim's Scepter counting as reflected damage
- Fixed being able to get negative networth on Dazzle by stashing a teleport scroll, buying a teleport scroll on your courier, having no teleport scroll on your hero, buying and selling boots of travel multiple times, giving the teleport scroll on your courier to dazzle, casting Nothl Projection, then using your courier to deliver your stashed teleport scrolls to Dazzle while the ultimate is active
- Fixed Clinkz's Tar Bomb not procing Magic Wand when set to autocast
- Fixed Doom's Devil's Bargain buyback being calculated incorrectly
- Fixed Hoodwink's Level 20 Talent Sharpshooter Provides Truesight have a blindspot along the path
- Fixed Kez's Echo Slash first hit being unable to trigger Shadowhawk's bonus when used from invisibility
- Fixed Kunkka's Level 25 ...
7.38c Gameplay Patch
Patch 7.38c is out now and you can check out the patch notes here.
In addition, over the last few days we've addressed the following issues:
- Added missing patch note line from 7.38 patch notes "Roshan no longer drops Aghanim's Blessing"
- Fixed Tormentor spawning on top of the Player's Hero at 15 minutes when demoing a terrain
- Fixed -createhero sometimes creating a hero with no facet
- Fixed the Combat Log displaying non-visible enemy's channelling of Twin Gates
- Fixed it being possible for a hero to get their position or hero model angle stuck if Roshan's grab animation is interrupted
- Fixed Haste rune duration not correctly upgrading with the rune cycle
- Fixed being able to generate infinite teleport scrolls by buying then selling boots of travel
- Fixed various scenarios where players could learn if their enemy activated a smoke of deceit while in fog of war
- Fixed Alchemist Scepter granting buff visually always displaying as having given 1 scepter to enemies
- Fixed Bristleback's Quill Spray damage from Aghanim's Scepter counting as reflected damage
- Fixed being able to get negative networth on Dazzle by stashing a teleport scroll, buying a teleport scroll on your courier, having no teleport scroll on your hero, buying and selling boots of travel multiple times, giving the teleport scroll on your courier to dazzle, casting Nothl Projection, then using your courier to deliver your stashed teleport scrolls to Dazzle while the ultimate is active
- Fixed Clinkz's Tar Bomb not procing Magic Wand when set to autocast
- Fixed Doom's Devil's Bargain buyback being calculated incorrectly
- Fixed Hoodwink's Level 20 Talent Sharpshooter Provides Truesight have a blindspot along the path
- Fixed Kez's Echo Slash first hit being unable to trigger Shadowhawk's bonus when used from invisibility
- Fixed Kunkka's Level 25 ...
Steamcommunity
Steam :: Dota 2 :: 7.38c Gameplay Patch
Patch 7.38c is out now and you can check out the patch notes here. In addition, over the last few days we've addressed the following issues: Added missing patch note line from 7.38 patch notes "Roshan no longer drops Aghanim's Blessing" Fixed Tormentor spawning…
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New Dota 2 update - kyled:
The International 2025 — Schedule & Format
Image
The arenas might be different, the star players might change, and every year new teams will rise while others fall. But while many things change, one thing is constant: The International remains a chronicle of the same journey, following the best Dota team in the world as they conquer every obstacle, overcome every challenge, and carve their names into the Aegis.
The original TI was a five-day event, hosted on the show floor of GamesCom in Cologne. Valve has been hosting The International for more than a decade since, and every year we've learned new things — everything from booth design to sponsorships to specific details of tournament design. Every year we try to capture the best parts of prior decisions while looking for opportunities to try some variations that might work even better.
So, with tickets going on sale soon (details below), we wanted to walk you through this year's tournament format.
Image
The Road to The International
We set out this year to create a structure such that every single match had stakes, and that those stakes were clear to the teams and the viewers. We wanted to do this without losing the massive amount of foundational, tournament-meta-defining games that fans of the group stage enjoy every year. And at the same time, the new format needed to avoid issues we've seen in previous years, where individual round robin games didn't matter at all, or only mattered to teams that weren't in the match.
This year, The Road to The Internati...
The International 2025 — Schedule & Format
Image
The arenas might be different, the star players might change, and every year new teams will rise while others fall. But while many things change, one thing is constant: The International remains a chronicle of the same journey, following the best Dota team in the world as they conquer every obstacle, overcome every challenge, and carve their names into the Aegis.
The original TI was a five-day event, hosted on the show floor of GamesCom in Cologne. Valve has been hosting The International for more than a decade since, and every year we've learned new things — everything from booth design to sponsorships to specific details of tournament design. Every year we try to capture the best parts of prior decisions while looking for opportunities to try some variations that might work even better.
So, with tickets going on sale soon (details below), we wanted to walk you through this year's tournament format.
Image
The Road to The International
We set out this year to create a structure such that every single match had stakes, and that those stakes were clear to the teams and the viewers. We wanted to do this without losing the massive amount of foundational, tournament-meta-defining games that fans of the group stage enjoy every year. And at the same time, the new format needed to avoid issues we've seen in previous years, where individual round robin games didn't matter at all, or only mattered to teams that weren't in the match.
This year, The Road to The Internati...
Steamcommunity
Steam :: Dota 2 :: The International 2025 — Schedule & Format
The arenas might be different, the star players might change, and every year new teams will rise while others fall. But while many things change, one thing is constant: The International remains a chronicle of the same journey, following the best Dota team…
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New Dota 2 update - krAnk0r:
Between the Lanes: Nest of Thorns
Image
Welcome back to Between the Lanes, a blog feature where members of our development team walk through some of the challenges, bugfixes, and occasional happy accidents we encounter while working on a game as unique as Dota.
During an event as massive as Crownfall, we got to try a lot of experiments — overworld maps, branching storylines, hero-themed tokens, minigames, comics, pixel art, and other ideas we’d been eager to explore for years.
What gave us the confidence to take these risks — and something we take constant advantage of at Valve — is the freedom to iterate: to gather real player data, let it challenge our assumptions, and even change our minds. We often say we don’t fully understand what we’re building until we see players interact with it, so we try to get to that point as quickly as possible.
That mindset also shapes when we make decisions — usually as late in development as possible, when we have the best (and sometimes only) data. At every step, we rely on actual player experiences to help us focus on what resonates, and steer away from what doesn't.
In this edition of Between the Lanes, we'll walk through the development of something that came online relatively late in Crownfall — the Act IV boss battle between our heroes and Queen Imperia, Nest of Thorns. We're also using it as a case study to show how playtesting, and the data it generates, shape our decision-making.
Getting to Imperia
Image
The first (and only) minigame in Act I was a modest fishing minigame that had Tidehunter testing your angling skills in the hopes of catching him breakfast. A lot ...
Between the Lanes: Nest of Thorns
Image
Welcome back to Between the Lanes, a blog feature where members of our development team walk through some of the challenges, bugfixes, and occasional happy accidents we encounter while working on a game as unique as Dota.
During an event as massive as Crownfall, we got to try a lot of experiments — overworld maps, branching storylines, hero-themed tokens, minigames, comics, pixel art, and other ideas we’d been eager to explore for years.
What gave us the confidence to take these risks — and something we take constant advantage of at Valve — is the freedom to iterate: to gather real player data, let it challenge our assumptions, and even change our minds. We often say we don’t fully understand what we’re building until we see players interact with it, so we try to get to that point as quickly as possible.
That mindset also shapes when we make decisions — usually as late in development as possible, when we have the best (and sometimes only) data. At every step, we rely on actual player experiences to help us focus on what resonates, and steer away from what doesn't.
In this edition of Between the Lanes, we'll walk through the development of something that came online relatively late in Crownfall — the Act IV boss battle between our heroes and Queen Imperia, Nest of Thorns. We're also using it as a case study to show how playtesting, and the data it generates, shape our decision-making.
Getting to Imperia
Image
The first (and only) minigame in Act I was a modest fishing minigame that had Tidehunter testing your angling skills in the hopes of catching him breakfast. A lot ...
Steamcommunity
Steam :: Dota 2 :: Between the Lanes: Nest of Thorns
Welcome back to Between the Lanes, a blog feature where members of our development team walk through some of the challenges, bugfixes, and occasional happy accidents we encounter while working on a game as unique as Dota. During an event as massive as Crownfall…
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New Dota 2 update - krAnk0r:
The International 2025 - Direct Invites and The Road to TI
Image
In the wake of all the changes still rippling through the Wandering Waters update, pro teams around the world have been hard at work, exploring fresh ways to outplay the competition. They've been battling in tournaments around the globe to put those theories to the test, all in pursuit of a single goal: to prove themselves worthy of facing off against the finest competitors in the world at The International.
Direct Invites
Amid all that action, some have already risen above the rest — and we’re excited to extend these eight teams direct invitations to Hamburg, Germany, to compete in The International 2025:
- Team Liquid
[expand type=details\]
Michael “miCKe” Vu
Michał “Nisha” Jankowski
Jonáš “SabeRLight” Volek
Samuel “Boxi” Svahn
Aydin “Insania” Sarkohi
[/expand\]
- PARIVISION
[expand type=details\]
Alan “Satanic” Galliamov
Volodymyr “No[o\]ne-” Minenko
Dmitrii “DM” Dorokhin
Edgar “9Class” Naltakian
Andrey “Dukalis” Kuropatkin
[/expand\]
- BB Team
[expand type=details\]
Ivan “Pure” Moskalenko
Danil “gpk~” Skutin
Matvei “MieRo`” Vasiunin
Vitalie “Save-” Melnic
Vladislav “Kataomi`” Semenov
[/expand\]
- Team Tidebound
[expand type=details\]
Guo “shiro” Xuanang
Cheng “NothingToSay” Jin Xiang
Zhang “Bach” Ruida
Lin “planet” Hao
Zhang “y`” Yiping
[/expand\]
- Gaimin Gladiators
[expand type=details\]
Alimzhan “watson” Islambekov
Quinn “Quinn” Callahan
Marcus “Ace” Christensen
Erik “tOfu” Engel
Arman “Malady” Orazbayev
[/expand\]
- Team Spirit
[expand type=details\]
Illya “Yatoro” Muliarchuk
Denis “Larl” Sigitov
Magomed “Collapse” Khalilov
Alexsander “rue” Filin
Iaroslav “Miposhka” Naidenov
[/expand\]
- ...
The International 2025 - Direct Invites and The Road to TI
Image
In the wake of all the changes still rippling through the Wandering Waters update, pro teams around the world have been hard at work, exploring fresh ways to outplay the competition. They've been battling in tournaments around the globe to put those theories to the test, all in pursuit of a single goal: to prove themselves worthy of facing off against the finest competitors in the world at The International.
Direct Invites
Amid all that action, some have already risen above the rest — and we’re excited to extend these eight teams direct invitations to Hamburg, Germany, to compete in The International 2025:
- Team Liquid
[expand type=details\]
Michael “miCKe” Vu
Michał “Nisha” Jankowski
Jonáš “SabeRLight” Volek
Samuel “Boxi” Svahn
Aydin “Insania” Sarkohi
[/expand\]
- PARIVISION
[expand type=details\]
Alan “Satanic” Galliamov
Volodymyr “No[o\]ne-” Minenko
Dmitrii “DM” Dorokhin
Edgar “9Class” Naltakian
Andrey “Dukalis” Kuropatkin
[/expand\]
- BB Team
[expand type=details\]
Ivan “Pure” Moskalenko
Danil “gpk~” Skutin
Matvei “MieRo`” Vasiunin
Vitalie “Save-” Melnic
Vladislav “Kataomi`” Semenov
[/expand\]
- Team Tidebound
[expand type=details\]
Guo “shiro” Xuanang
Cheng “NothingToSay” Jin Xiang
Zhang “Bach” Ruida
Lin “planet” Hao
Zhang “y`” Yiping
[/expand\]
- Gaimin Gladiators
[expand type=details\]
Alimzhan “watson” Islambekov
Quinn “Quinn” Callahan
Marcus “Ace” Christensen
Erik “tOfu” Engel
Arman “Malady” Orazbayev
[/expand\]
- Team Spirit
[expand type=details\]
Illya “Yatoro” Muliarchuk
Denis “Larl” Sigitov
Magomed “Collapse” Khalilov
Alexsander “rue” Filin
Iaroslav “Miposhka” Naidenov
[/expand\]
- ...
Steamcommunity
Steam :: Dota 2 :: The International 2025 - Direct Invites and The Road to TI
In the wake of all the changes still rippling through the Wandering Waters update, pro teams around the world have been hard at work, exploring fresh ways to outplay the competition. They've been battling in tournaments around the globe to put those theories…
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New Dota 2 update - krAnk0r:
Dota 2 Short Film Contest 2025
Link
Image (image)
For the last ten years, we've had the pleasure of watching a veritable parade of talented Dota fans pour their hearts into crafting short film tributes to the community and the game we all love. A select number of those creations even made grand debuts on the main stage of The International, broadcast to viewers around the world.
This year will be no different! In fact, we're happy to declare the Dota 2 Short Film Contest officially open for a new round of submissions. Filmmakers will have until 3:00pm PDT on August 17th, 2025 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration.
All Dota players are welcome to visit the Workshop to discuss, vote on their favorites, and help us select the best entries. The top ten finalists will be showcased as part of The International live broadcast. After reviewing the Workshop ratings and discussions, Valve will nominate the top entries to be featured in the Dota client for a final voting process by the community to determine the winners.
The top three selections will score prizes of $25,000, $10,000, and $5,000, and each of the other top ten finalists will win $500. (If you happened to miss the winners from last year, or just want to enjoy them again, the top three entries from 2024 were At Any Cost by dmurio, Support by Nightfury Treann, and The Sphere Master by Mikhail Pakhomov.)
Visit the...
Dota 2 Short Film Contest 2025
Link
Image (image)
For the last ten years, we've had the pleasure of watching a veritable parade of talented Dota fans pour their hearts into crafting short film tributes to the community and the game we all love. A select number of those creations even made grand debuts on the main stage of The International, broadcast to viewers around the world.
This year will be no different! In fact, we're happy to declare the Dota 2 Short Film Contest officially open for a new round of submissions. Filmmakers will have until 3:00pm PDT on August 17th, 2025 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration.
All Dota players are welcome to visit the Workshop to discuss, vote on their favorites, and help us select the best entries. The top ten finalists will be showcased as part of The International live broadcast. After reviewing the Workshop ratings and discussions, Valve will nominate the top entries to be featured in the Dota client for a final voting process by the community to determine the winners.
The top three selections will score prizes of $25,000, $10,000, and $5,000, and each of the other top ten finalists will win $500. (If you happened to miss the winners from last year, or just want to enjoy them again, the top three entries from 2024 were At Any Cost by dmurio, Support by Nightfury Treann, and The Sphere Master by Mikhail Pakhomov.)
Visit the...
Steamcommunity
Steam :: Dota 2 :: Dota 2 Short Film Contest 2025
For the last ten years, we've had the pleasure of watching a veritable parade of talented Dota fans pour their hearts into crafting short film tributes to the community and the game we all love. A select number of those creations even made grand debuts on…
👍1🦄1
New Dota 2 update - krAnk0r:
Dota Springs Forward
Link
Image (image)
If you ask people their favorite season, nobody picks Spring. Why? Because Spring is terrible. It's too warm to ski, too cold to swim, it rains a lot, and there aren't even any free-candy monster holidays like you get in the Fall.
In fact, the only good thing about Spring is Dota's sometimes-annual Spring Update. So the good news is it's here, it's called Spring Forward 2025, and it's pretty great this year! The bad news: this marks the point of Spring where there's nothing left to look forward to. Hopefully you can just power-Dota your way through to Summer.
Dota Springs Forward
Link
Image (image)
If you ask people their favorite season, nobody picks Spring. Why? Because Spring is terrible. It's too warm to ski, too cold to swim, it rains a lot, and there aren't even any free-candy monster holidays like you get in the Fall.
In fact, the only good thing about Spring is Dota's sometimes-annual Spring Update. So the good news is it's here, it's called Spring Forward 2025, and it's pretty great this year! The bad news: this marks the point of Spring where there's nothing left to look forward to. Hopefully you can just power-Dota your way through to Summer.
Steamcommunity
Steam :: Dota 2 :: Dota Springs Forward
If you ask people their favorite season, nobody picks Spring. Why? Because Spring is terrible. It's too warm to ski, too cold to swim, it rains a lot, and there aren't even any free-candy monster holidays like you get in the Fall. In fact, the only good thing…
❤1
New Dota 2 update - Unicorn Princess:
7.39b Gameplay Patch
Patch 7.39b is out now and you can check out the patch notes here.
In addition, over the last few days we've addressed the following issues:
- Fixed a number of miscellaneous client and server crashes
- Fixed various crashes related to the new Settings menu
- Fixed an issue with moving whole items in quickbuy
- Fixed the Quickcast Dropdown not showing if in Direct Cast Bindings and in the quickcast selection
- Fixed an issue where units other than the hero, Spirit Bear, or courier could purchase items in quickbuy
- Fixed an issue where courier could grab from stash when at the secret shop
- Fixed keys being bound to the Alt Modifier triggering other unintentional actions
- Fixed setting of Network Quality not applying
- Readded missing settings such as enabling the Query Panel, enabling Queued Orders on the HUD, and enabling ability videos within tooltips
- Introduced a new setting to disable per unit hotkeys while in custom games
- Fixed being unable to bind TP Scroll and Neutral Item with Direct Cast Binds
- Fixed an issue where the Transfer Items courier ability would grab from stash if the courier was in shop range
- Fixed courier not respecting queued orders after transfer
- Fixed crashing the game client when an item from your inventory is dragged into your current item Guide when it's set to edit mode
- Fixed Fullscreen Brightness slider being inverted
- Fixed the MMR Recalibration button not functioning
- Fixed an issue where heroes could sometimes be permanently stuck in a death transition state if death occured while affected by Vhoul Assassin's Envenomed Weapon debuff and other sources of negative health restoration
- Fixed the Settings keybinder blocking input if the Settings is closed while in the middle of binding a key.
- Fixed courier not grabbing stash when ordered to transfer items when leav...
7.39b Gameplay Patch
Patch 7.39b is out now and you can check out the patch notes here.
In addition, over the last few days we've addressed the following issues:
- Fixed a number of miscellaneous client and server crashes
- Fixed various crashes related to the new Settings menu
- Fixed an issue with moving whole items in quickbuy
- Fixed the Quickcast Dropdown not showing if in Direct Cast Bindings and in the quickcast selection
- Fixed an issue where units other than the hero, Spirit Bear, or courier could purchase items in quickbuy
- Fixed an issue where courier could grab from stash when at the secret shop
- Fixed keys being bound to the Alt Modifier triggering other unintentional actions
- Fixed setting of Network Quality not applying
- Readded missing settings such as enabling the Query Panel, enabling Queued Orders on the HUD, and enabling ability videos within tooltips
- Introduced a new setting to disable per unit hotkeys while in custom games
- Fixed being unable to bind TP Scroll and Neutral Item with Direct Cast Binds
- Fixed an issue where the Transfer Items courier ability would grab from stash if the courier was in shop range
- Fixed courier not respecting queued orders after transfer
- Fixed crashing the game client when an item from your inventory is dragged into your current item Guide when it's set to edit mode
- Fixed Fullscreen Brightness slider being inverted
- Fixed the MMR Recalibration button not functioning
- Fixed an issue where heroes could sometimes be permanently stuck in a death transition state if death occured while affected by Vhoul Assassin's Envenomed Weapon debuff and other sources of negative health restoration
- Fixed the Settings keybinder blocking input if the Settings is closed while in the middle of binding a key.
- Fixed courier not grabbing stash when ordered to transfer items when leav...
Steamcommunity
Steam :: Dota 2 :: 7.39b Gameplay Patch
Patch 7.39b is out now and you can check out the patch notes here. In addition, over the last few days we've addressed the following issues: Fixed a number of miscellaneous client and server crashes Fixed various crashes related to the new Settings menu Fixed…
❤1
New Dota 2 update - Dota Workshop:
7.39c Gameplay Patch
[p\]Patch 7.39c is out now and you can check out the patch notes here.
In addition, over the last few days we've addressed the following issues:
[/p\]
- [p\]Allow items which are locked for combining to be delivered by the courier[/p\][/_\][_\][p\]Fixed Abaddon's Mist Coil not dealing self damage when cast on enemies with The Quickening facet[/p\][/_\][_\][p\]Fixed several bugs where changing styles in the armory didn't update your model's appearance in demo mode.[/p\][/_\][_\][p\]Fixed a bug where changing styles while previewing an item in demo mode would not update the large preview in the armory.[/p\][/_\][_\][p\]Added a new setting hero specific setting for Rubick to allow players to configure what quickcast mode should be used by stolen spells.[/p\][/_\][_\][p\]Fixed Ghost Walk's duration being refreshed every time Aghanim's Scepter was dropped or picked up.[/p\][/_\][_\][p\]Fixed Elder Titan being able to repeatedly get the same Damage and Debuff Immunity buffs by alt casting stomp without casting Astral Spirit[/p\][/_\][_\][p\]Fixed Lich's Level 25 "Frost Shield Provides +50 HP Regen" working on units with pip-based health (Undying Tombstone, Shadow Shaman Mass Serpent Wards, etc)[/p\][/_\][_\][p\]Fixed Exorcism spirits not respecting the equipped cosmetic[/p\][/_\][_\][p\]Fixed a bug where items could not be dragged from a courier's inventory to the stash, but could instead only be put in the stash via the Return Items ability[/p\][/_\][_\][p\]Fixed not showing an error message when requesting delivery and the courier is dead[/p\][/_\][_\][p\]Fixed courier preserving its orders through death and respawn[/p\][/_\][_\][p\]Fixed Queen of Pain's Sonic Wave dealing infinite damage and healing when cast on a unit with very high status resistance[/p\][/_\][_\][p\]Fixe...
7.39c Gameplay Patch
[p\]Patch 7.39c is out now and you can check out the patch notes here.
In addition, over the last few days we've addressed the following issues:
[/p\]
- [p\]Allow items which are locked for combining to be delivered by the courier[/p\][/_\][_\][p\]Fixed Abaddon's Mist Coil not dealing self damage when cast on enemies with The Quickening facet[/p\][/_\][_\][p\]Fixed several bugs where changing styles in the armory didn't update your model's appearance in demo mode.[/p\][/_\][_\][p\]Fixed a bug where changing styles while previewing an item in demo mode would not update the large preview in the armory.[/p\][/_\][_\][p\]Added a new setting hero specific setting for Rubick to allow players to configure what quickcast mode should be used by stolen spells.[/p\][/_\][_\][p\]Fixed Ghost Walk's duration being refreshed every time Aghanim's Scepter was dropped or picked up.[/p\][/_\][_\][p\]Fixed Elder Titan being able to repeatedly get the same Damage and Debuff Immunity buffs by alt casting stomp without casting Astral Spirit[/p\][/_\][_\][p\]Fixed Lich's Level 25 "Frost Shield Provides +50 HP Regen" working on units with pip-based health (Undying Tombstone, Shadow Shaman Mass Serpent Wards, etc)[/p\][/_\][_\][p\]Fixed Exorcism spirits not respecting the equipped cosmetic[/p\][/_\][_\][p\]Fixed a bug where items could not be dragged from a courier's inventory to the stash, but could instead only be put in the stash via the Return Items ability[/p\][/_\][_\][p\]Fixed not showing an error message when requesting delivery and the courier is dead[/p\][/_\][_\][p\]Fixed courier preserving its orders through death and respawn[/p\][/_\][_\][p\]Fixed Queen of Pain's Sonic Wave dealing infinite damage and healing when cast on a unit with very high status resistance[/p\][/_\][_\][p\]Fixe...
Steamcommunity
Steam :: Dota 2 :: 7.39c Gameplay Patch
Patch 7.39c is out now and you can check out the patch notes here. In addition, over the last few days we've addressed the following issues: Allow items which are locked for combining to be delivered by the courier Fixed Abaddon's Mist Coil not dealing self…
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