Editpars/آموزش ویدیو ترند
Photo
Create an ultra-realistic cinematic portrait using the uploaded photo as the exact reference.
Preserve body proportions, pose, posture, hands, arms, clothing, accessories, camera angle, composition and framing unchanged. Completely wrap the entire head and face in thick, opaque off-white cotton bandages with overlapping layers.
Fully cover hair, forehead, eyes, eyebrows, nose, cheeks, mouth, jawline, chin and ears. No facial features, skin, gaps, openings or recognizable face shape should be visible. Keep the original background unchanged.
Apply a dark moody cinematic color grade in the photo, deep shadows, subtle warm highlights, atmospheric haze, natural HDR, contrast and film grain
چنل: @editpars
Preserve body proportions, pose, posture, hands, arms, clothing, accessories, camera angle, composition and framing unchanged. Completely wrap the entire head and face in thick, opaque off-white cotton bandages with overlapping layers.
Fully cover hair, forehead, eyes, eyebrows, nose, cheeks, mouth, jawline, chin and ears. No facial features, skin, gaps, openings or recognizable face shape should be visible. Keep the original background unchanged.
Apply a dark moody cinematic color grade in the photo, deep shadows, subtle warm highlights, atmospheric haze, natural HDR, contrast and film grain
چنل: @editpars
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26شهریور روز پسر
و تبریک میگم به تموم پسرایی که این روزا
سخت کار میکنن تا ایندشون رو بسازن
الهی آرزوهاتون آرزو نمونه
روزت مبارک مرد ترین پسردنیا
❤️🔥 @editpars
و تبریک میگم به تموم پسرایی که این روزا
سخت کار میکنن تا ایندشون رو بسازن
الهی آرزوهاتون آرزو نمونه
روزت مبارک مرد ترین پسردنیا
❤️🔥 @editpars
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حاجی گذاشتم کنار اسکرول کردن تو اینستارو سنگینم گذاشتم کنار
به یه آرامش عجیبی رسیدم
به خودم میومدم یهو ۳۰ مین توش بودم
روزی ۱ دقیقه کمش کن
یهو نمیشه گذاشتش کنار
به یه آرامش عجیبی رسیدم
به خودم میومدم یهو ۳۰ مین توش بودم
روزی ۱ دقیقه کمش کن
یهو نمیشه گذاشتش کنار
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دو هفتس باشگاه نرفتم قشنگ بدنم ریخته
حتی باشگاه هم بهت داره میگه که تو چه دنیا بی رحمی زندگی میکنیم
یکم شل کنی حتی اگه سال ها هم برای هرچیزی زحمت کشیده باشی ازت میگیرتش زندگی
حتی باشگاه هم بهت داره میگه که تو چه دنیا بی رحمی زندگی میکنیم
یکم شل کنی حتی اگه سال ها هم برای هرچیزی زحمت کشیده باشی ازت میگیرتش زندگی
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Editpars/آموزش ویدیو ترند
Photo
Create a hyper-realistic cinematic portrait of the person from the uploaded reference image inside a cramped, grimy public payphone booth at night. Preserve the person’s exact facial identity, facial proportions, skin tone, hairstyle, eyes, nose, lips, jawline, and natural imperfections — do not beautify or alter the face.
The subject is standing inside an old scratched glass telephone booth, holding a heavy glossy black telephone receiver to one ear. Beside them is a worn vintage metallic payphone with coin slots, battered keypad, scratched labels, faded instructions, and aged industrial details.
The booth glass is dirty, fogged, wet, scratched and covered with subtle graffiti and handwritten phrases. Outside the booth, show blurred nighttime city lights, rain reflections, soft bokeh and a dark anonymous urban environment.
Visual mood inspired by Fight Club (1999): gritty late-1990s urban realism, dirty green and yellow fluorescent lighting, sickly tungsten highlights, deep shadows, muted desaturated colors, high contrast, underexposed cinematic exposure, subtle halation, heavy organic film grain, realistic skin texture, imperfect practical lighting, analog 35mm film aesthetic.
Wardrobe: wrinkled off-white button-up shirt, slightly oversized and untidy, sleeves casually rolled up, loose dark patterned necktie hanging imperfectly, exhausted late-night office-worker appearance.
The subject has a tired, detached, emotionally numb expression, looking slightly past the camera rather than posing. Natural posture, slightly slouched shoulders, candid documentary feeling.
Condensation, fingerprints, stains and reflections should remain visible on the glass in front of the subject to create layered depth. Strong reflections from fluorescent lights appear across the booth windows.
Add subtle handwritten graffiti on the glass such as “SAME SHIT DIFFERENT DAY”, integrated naturally into the environment rather than appearing as clean digital typography.
Shot at approximately eye level with a 35–50mm cinematic lens, medium-close portrait framing, shallow depth of field, realistic optical imperfections, slight lens bloom, subtle chromatic aberration, natural film softness.
No clean modern environment, no beauty lighting, no fashion editorial polish, no overly perfect skin, no CGI look, no artificial symmetry.
The final image should feel like an authentic lost frame from a dark late-1990s psychological urban film.
چنل: @editpars
The subject is standing inside an old scratched glass telephone booth, holding a heavy glossy black telephone receiver to one ear. Beside them is a worn vintage metallic payphone with coin slots, battered keypad, scratched labels, faded instructions, and aged industrial details.
The booth glass is dirty, fogged, wet, scratched and covered with subtle graffiti and handwritten phrases. Outside the booth, show blurred nighttime city lights, rain reflections, soft bokeh and a dark anonymous urban environment.
Visual mood inspired by Fight Club (1999): gritty late-1990s urban realism, dirty green and yellow fluorescent lighting, sickly tungsten highlights, deep shadows, muted desaturated colors, high contrast, underexposed cinematic exposure, subtle halation, heavy organic film grain, realistic skin texture, imperfect practical lighting, analog 35mm film aesthetic.
Wardrobe: wrinkled off-white button-up shirt, slightly oversized and untidy, sleeves casually rolled up, loose dark patterned necktie hanging imperfectly, exhausted late-night office-worker appearance.
The subject has a tired, detached, emotionally numb expression, looking slightly past the camera rather than posing. Natural posture, slightly slouched shoulders, candid documentary feeling.
Condensation, fingerprints, stains and reflections should remain visible on the glass in front of the subject to create layered depth. Strong reflections from fluorescent lights appear across the booth windows.
Add subtle handwritten graffiti on the glass such as “SAME SHIT DIFFERENT DAY”, integrated naturally into the environment rather than appearing as clean digital typography.
Shot at approximately eye level with a 35–50mm cinematic lens, medium-close portrait framing, shallow depth of field, realistic optical imperfections, slight lens bloom, subtle chromatic aberration, natural film softness.
No clean modern environment, no beauty lighting, no fashion editorial polish, no overly perfect skin, no CGI look, no artificial symmetry.
The final image should feel like an authentic lost frame from a dark late-1990s psychological urban film.
چنل: @editpars
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Editpars/آموزش ویدیو ترند
میدونستی من تو GTA VI هستم😎 پرامپتشم بزارم ؟ چنل: @editpars
Rebuild the entire scene from the reference image as a real-time 3D render inside the GTA V Rage engine. Do not apply a filter. Fully reconstruct all people, vehicles, architecture, terrain, and props as polygonal 3D assets native to GTA V. The result should look like an authentic in-game screenshot captured on a high-end PC, ultra settings enabled. All subjects must be converted into clearly modeled geometry with visible polygon structure, baked normal maps, and game-ready textures. Faces, bodies, and clothing should follow GTA V character proportions and anatomy, slightly exaggerated, rigid, and digitally sculpted. Skin is matte and textured, no photographic pores. Hair is clumped, card-based, slightly stiff. Clothing uses flat fabric shaders with visible seams and texture repetition. Environment must feel like Los Santos or Blaine County logic. Buildings are modular, edges slightly sharp, surfaces tiled and optimized. Roads, sidewalks, vegetation, street props, and background elements are simplified but dense, clearly game-built constructed. No real-world photographic depth or lens artifacts. Lighting follows GTA V real-time lighting behavior. Strong directional sunlight or overcast skylight depending on scene. Hard shadows with defined edges, subtle ambient occlusion in corners. Reflections are screen-space and imperfect. Colors are slightly saturated with the recognizable GTA V color grading. Contrast is controlled but punchy. Materials must read as video game assets. Asphalt is flat and grainy. Metal has simple specular highlights. Glass is clean with limited reflection depth. Vegetation is slightly stiff and stylized. Nothing should appear physically accurate or cinematic-render realistic. Camera should feel like a gameplay or Rockstar Editor capture. Third-person or free camera perspective. Slight wide-angle distortion. Stable framing. No depth of field blur. No motion blur unless minimal and engine-based. Overall look is unmistakably GTA V. Real-time 3D. Polygon. Textured. Optimized. Stylized realism. Clearly not a photograph.
چنل: @editpars
چنل: @editpars
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Editpars/آموزش ویدیو ترند
Photo
A highly stylized 3D cartoon character portrait from the shoulders up, featuring an oversized rounded trapezoid-shaped head with wildly exaggerated proportions, an extremely long and slender neck, a long rectangular nose with soft rounded edges and subtle porous texture, tiny half-closed eyelids with small sleepy eyes creating a bored expression, a tiny downward-curved mouth with minimalist sculpting, oversized fluffy cloud-like hair forming a perfectly symmetrical helmet silhouette with dense ultra-soft fuzzy fibers, smooth sculptural facial planes with gentle silhouette planes organic transitions, handcrafted CGI aesthetic, felt-like microfibers blended with soft velvet and plush textures, subtle subsurface scattering, intentionally simplified anatomy with bold graphic shapes and playful exaggeration, premium animated film quality, cinematic soft studio lighting, delicate rim light, shallow depth of field, centered composition, solid pink background, u-ltra-clean render, whimsical personality, intentionally unrealistic proportions.
چنل: @editpars
چنل: @editpars
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Editpars/آموزش ویدیو ترند
پرامپتشو بزارم ؟ چنل: @editpars
Transform the exact image into an authentic PlayStation 2 (PS2) low-poly 3D videogame scene while strictly preserving the original image. Keep the exact same composition, framing, camera angle, perspective, environment, objects, lighting direction, atmosphere, proportions, and spatial layout. Do not add, remove, redesign, replace, or reposition any element.
Rebuild the entire scene as a low-poly 3D game level, converting every visible object, structure, terrain, vegetation, vehicle, and prop into authentic PS2-era game assets. Use low polygon-count models, low-resolution textures with visible stretching and tiling, baked lighting, simple materials, minimal geometry, visible edge aliasing, muted PS2 color grading, simple shadow maps or shadow blobs, atmospheric fog, limited draw distance, and subtle compression artifacts typical of early-2000s console graphics.
The final result should look like a real in-game gameplay screenshot captured directly from a PlayStation 2 title such as Silent Hill, Resident Evil, GTA, or Metal Gear Solid, while preserving the original scene exactly. No HUD, no UI, no text, no logos, no photorealism, no ray tracing, no PBR materials, no modern rendering techniques, and no smooth or high-detail surfaces. Ratio 4:5.
چنل: @editpars
Rebuild the entire scene as a low-poly 3D game level, converting every visible object, structure, terrain, vegetation, vehicle, and prop into authentic PS2-era game assets. Use low polygon-count models, low-resolution textures with visible stretching and tiling, baked lighting, simple materials, minimal geometry, visible edge aliasing, muted PS2 color grading, simple shadow maps or shadow blobs, atmospheric fog, limited draw distance, and subtle compression artifacts typical of early-2000s console graphics.
The final result should look like a real in-game gameplay screenshot captured directly from a PlayStation 2 title such as Silent Hill, Resident Evil, GTA, or Metal Gear Solid, while preserving the original scene exactly. No HUD, no UI, no text, no logos, no photorealism, no ray tracing, no PBR materials, no modern rendering techniques, and no smooth or high-detail surfaces. Ratio 4:5.
چنل: @editpars
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Editpars/آموزش ویدیو ترند
ی سفرمون نشه ؟ پرامپتشو بزارم٫ بریم سفر ؟ چنل: @editpars
Photorealistic scene of a large metropolitan subway station captured from a ceiling-mounted CCTV camera at a high angle (approximately 35–45°), looking down, vertical 9:16 composition aligned with the escalator direction to create strong vertical depth, the frame overlooking a long escalator filled with a dense flow of people moving in both directions, at the center a single individual with appearance matching the reference image moves quickly down the escalator blending into the crowd, body slightly leaning forward due to motion, one hand holding the escalator handrail and the other holding a small black glossy mini bag, during movement the subject sharply turns their head over the shoulder and looks directly
چنل: @editpars
چنل: @editpars
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