Eibriel - Inteligencia Artificial y Robótica
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Noticias sobre robótica e inteligencia artificial. Ciencia + Arte
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Rigging Materials, most difficult than I thought, but not impossible
Buzz Lightyear guarding our renderfarm
Leaving San Luis, but I'll be back soon! Working from Buenos Aires for a couple of weeks.
Creativity Inc. Amazing book! Just run and grab a copy of it, right now.
Commiting to #Flamenco again! :D Feels good.
#Kiribati 's teaser is around the corner!
If you want to import an image sequence and you have mixed file types, use the search option! `*.jpg` - #TIP
Coding a Control Panel for Colorists. You can inject info into a linked material using Drivers, Lamps and the Lamp Data node 😉 - #TIP
Eibriel - Inteligencia Artificial y Robótica
If you want to import an image sequence and you have mixed file types, use the search option! `*.jpg` - #TIP
Metatip by Pablo Vazquez: "Type the extension (*.jpg) in the filename field instead and it will select these automatically. It’s been there since the early days, before search was implemented even."
Blender Asset Management (BAM) inside Blender, for animators working remotely :)
Task for the week: Make a V-Ray to Blender material converter. A .vrscene shader importer to be precise.
My congratulations to Double Negative for its Oscar award for Ex-Machina 🏆, proving that the bests VFX are the ones that helps to drive the story.
http://www.dneg.com/dneg_vfx/ex-machina/
Progress: The addon can read V-Ray material and give a simple description. Next step: build a Blender material out of this data.
First Teaser final cut is almost done. Time to setup shots for render. #Kiribati
First V-Ray material imported to Blender Internal. Still some manual tweaks needed.
Original V-Ray material
You can convert HDR images to LDR using Color Managment and Composition
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