Separate CMaterial into shader and material classes https://t.co/LSe9OLiexW #github #C++ #PHP #C #HTML #Python #MAXScript #CMake #Smarty #Objective-C #JavaScript #CSS #Shell #XSLT #TSQL #Batchfile #Clarion #Objective-C++ #Lua #Perl #Java #Hack #QMake
— first-issues (@first_issues) April 1, 2020
— first-issues (@first_issues) April 1, 2020
GitHub
Separate CMaterial into shader and material classes · Issue #595 · ryzom/ryzomcore
Currently CMaterial contains an enumeration of shader type, alongside a whole bunch of parameters. Under GL3, some of the parameters influence how the shader is generated, while others are runtime ...
Trim return on all https://t.co/4hnhrYothT #github #C++ #PHP #C #HTML #Python #MAXScript #CMake #Smarty #Objective-C #JavaScript #CSS #Shell #XSLT #TSQL #Batchfile #Clarion #Objective-C++ #Lua #Perl #Java #Hack #QMake #JavaScript #HTML #Dockerfile
— first-issues (@first_issues) April 1, 2020
— first-issues (@first_issues) April 1, 2020