404 KIDS SEE GHOSTS (生产力之王版
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科技丨社科哲丨泛文化与艺术

Group: @ghosttown666
Contact: @madebyblackstack
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Judith with Head of Holofernes, 1630-1635
by Francesco Cairo #culture
“Our futurism is not nihilistic like cyberpunk and it avoids steampunk’s potentially quasi-reactionary tendencies: it is about ingenuity, generativity, independence, and community.”

Solarpunk(太阳朋克),赛博朋克的反面,另一种科幻美学,比起赛博朋克的虚无,太阳朋克是希望的城市和另一个未来。(更喜欢赛博朋克的未来) #culture

https://bluelabyrinths.com/2022/01/10/from-cyberpunk-to-solarpunk-technics-and-the-cities-of-the-future/
by fractal_aesthetic #culture丨一般分享的都是同一风格和系列的创作者
本文以DOTA2为例,讲解了“游戏深度”(depth),可以理解为可玩性和开放性,即策略的多解和可操作空间,但不等同于复杂,这也是DOTA2耐玩的原因,有足够的资源、战场宽度和更多的玩法、解法。 #culture

https://www.gamedeveloper.com/blogs/what-is-depth-and-how-do-you-add-it-to-your-game-
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