Forwarded from on product (Nikita Pakutin)
> The demand for software, at least inside my 10 year horizon, is for practical purposes infinite, or software developers wouldn’t be as highly paid as they are. (...) Look at the website of your dentist, your insurance company, your kid's school. (...) Then think about all the things software hasn't touched at all, which is most things.
> If agents are going to eat the entire software development life cycle, what does that leave behind? (...) Figuring out what the customer actually wants. (...) Deciding the definition of “good”. (...) Making it delightful. (...) [Then] marketing, user acquisition, retention, branding. Who knows what agents can do with them, but I’m not considering them.
> Entry-level hiring at the big tech companies is down 65% since 2019, at early-stage startups it's down 75%, and yet engineering as a share of hiring went up, from 46% to 55%. (...) If you don’t need juniors to handle well-specified tickets any more, where do the seniors come from? We have to train them in a different kind of job.
> So if the code is free and the operations are free, what’s left? It’s sometimes called "product sense", and it’s highly valued in senior developers. (...) Software is a formalization of a human desire. (...) It’s in the head of one specific baker who's never written it down and wouldn't know how to if you asked them. Somebody has to go and get it out of her, and then turn it into something exact enough to build, and then check that what got built is actually what she meant.
> Palantir coined "forward deployed engineer" for a person who goes and sits with the customer, figures out what they actually need, and builds it. (...) Then in 2025 postings for it grew by something like eight hundred percent in nine months. (...) The code-writing is in there, but it's the smallest part, and it's the part the agent does; what the company is paying $240,000 for is the person who can walk into a car parts factory and come out with a correct definition of "good."
> Product got separated from engineering as a career. (...) My speculation is that it’s about to collapse back into one job. (...) As the cost of software creation falls to zero, the bottleneck moves to the description of the problem. (...) For the horizon I can see, the forecast is: more software, more people making it, and almost none of them typing. We are all product engineers now, whether we like it or not, and a lot of us won't.
https://seldo.com/posts/we-are-all-product-engineers-now/
> If agents are going to eat the entire software development life cycle, what does that leave behind? (...) Figuring out what the customer actually wants. (...) Deciding the definition of “good”. (...) Making it delightful. (...) [Then] marketing, user acquisition, retention, branding. Who knows what agents can do with them, but I’m not considering them.
> Entry-level hiring at the big tech companies is down 65% since 2019, at early-stage startups it's down 75%, and yet engineering as a share of hiring went up, from 46% to 55%. (...) If you don’t need juniors to handle well-specified tickets any more, where do the seniors come from? We have to train them in a different kind of job.
> So if the code is free and the operations are free, what’s left? It’s sometimes called "product sense", and it’s highly valued in senior developers. (...) Software is a formalization of a human desire. (...) It’s in the head of one specific baker who's never written it down and wouldn't know how to if you asked them. Somebody has to go and get it out of her, and then turn it into something exact enough to build, and then check that what got built is actually what she meant.
> Palantir coined "forward deployed engineer" for a person who goes and sits with the customer, figures out what they actually need, and builds it. (...) Then in 2025 postings for it grew by something like eight hundred percent in nine months. (...) The code-writing is in there, but it's the smallest part, and it's the part the agent does; what the company is paying $240,000 for is the person who can walk into a car parts factory and come out with a correct definition of "good."
> Product got separated from engineering as a career. (...) My speculation is that it’s about to collapse back into one job. (...) As the cost of software creation falls to zero, the bottleneck moves to the description of the problem. (...) For the horizon I can see, the forecast is: more software, more people making it, and almost none of them typing. We are all product engineers now, whether we like it or not, and a lot of us won't.
https://seldo.com/posts/we-are-all-product-engineers-now/
seldo.com
We are all Product Engineers now
Just yesterday I published a very long post about the economics of open source. As part of that argument, I mentioned that the cost of writing software has collapsed, and that meant the variables in the equation had changed for the first time in thirty years.
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я сегодня второй раз протестировал игру "fake artist goes to New York", и она всё-таки работает. дети играли все 45 минут, почти никто не сбежал, постоянно просили новый раунд. там есть ощущения "хочу, чтобы мне выпал fake artist" и "хочу отыграться
https://en.wikipedia.org/wiki/A_Fake_Artist_Goes_to_New_York
что я делал:
0. сажал их в группы по 6-8 человек (меньше тоже норм)
1. напечатал им раздатки, как именно принимается решение, кто победил. а то поначалу очень сложно понять правила и следовать им
2. я генерил им карточки со словами, разрезал. когда они просят новый раунд, я беру новую пачку и быстро удаляю нее несколько карточек со словами, чтобы осталось по одному на каждого.
затем прошу их закрыть глаза и вытянуть руку. каждому кладу по карточке. затем они смотрят свои карточки и играют
это интересно диджеить в моменте: выбирать новое слово для конкретной группы и выбирать, кому положить "fake artist" или выбирать не увидеть, кому кладёшь
3. нужно следить, чтобы каждый рисовал строго одну линию
промт для карточек:
https://en.wikipedia.org/wiki/A_Fake_Artist_Goes_to_New_York
что я делал:
0. сажал их в группы по 6-8 человек (меньше тоже норм)
1. напечатал им раздатки, как именно принимается решение, кто победил. а то поначалу очень сложно понять правила и следовать им
2. я генерил им карточки со словами, разрезал. когда они просят новый раунд, я беру новую пачку и быстро удаляю нее несколько карточек со словами, чтобы осталось по одному на каждого.
затем прошу их закрыть глаза и вытянуть руку. каждому кладу по карточке. затем они смотрят свои карточки и играют
это интересно диджеить в моменте: выбирать новое слово для конкретной группы и выбирать, кому положить "fake artist" или выбирать не увидеть, кому кладёшь
3. нужно следить, чтобы каждый рисовал строго одну линию
промт для карточек:
plz generate cards for Fake Artist goes to New York - grade 7 (FAL English), each word 7+1 (for a group of 8), words in all caps
no borders of cards at all. i need no borders for cutting
make double-sided, all categories print on second side - in lowercase. each category - with its own dark hue
check that in each category from which you sample the word there's at least ten popular items so that the category won't reveal the object that obviously
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сорри за рыхлый монтаж, я зачем-то попросил у ИИ хронометраж 45 минут. нужно было в два раза меньше
https://springroll-podcast.pages.dev/
ща покажу как я это навайбкодил за ночь. (первую часть - расшифровку корпуса - пропущу)
я сдался и дал кодексу доступ к хрому чтобы всё тестировать. хэппи тэйковер
https://springroll-podcast.pages.dev/
ща покажу как я это навайбкодил за ночь. (первую часть - расшифровку корпуса - пропущу)
я сдался и дал кодексу доступ к хрому чтобы всё тестировать. хэппи тэйковер
springroll-podcast.pages.dev
you will hear yourself · Springroll
Talking to Grade 7 students from six primary schools in N’wamitwa, Limpopo. Recorded at Manyunyu Primary School.
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"Fyi можно отдельный профиль в хроме создать и дать кодексу доступ только туда"
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