The New Order: Last Days of Europe
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The New Order: Last Days of Europe is an ambitious mod for Hearts of Iron IV presenting a unique alternate history Cold War between Germany, Japan and the USA, starting in 1962. Will you save the world or help destroy it?
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Enclaves, Underdeveloped Insular Regions or Insular Regions
- Schools will now have a minimum coverage of 0.20% for the first School built in a state (Excluding Islands and Enclaves)
- Schools will now have a minimum coverage of 0.10% for the first School built in a state if built in an Insular Region, Underdeveloped Insular Region or Enclave
- Hospitals will now have a minimum coverage of 0.40% for the first Hospital built in a state (Excluding Islands and Enclaves)
- Expanded the Poverty Reduction Decay, it will now be -5% per month if poverty is above 70%, then -10% if it is in the 70-55%, -15% if it is between 55-40%, -20% if it is in the 40-30% range and finally -35% if the poverty rate is under 30%.
- Power Plants now produce 5 power by default
- Power Plants will initially be limited to 2 per state, a third can be unlocked as part of the tech tree
- Nuclear Power Plants will initially be limited to 1 per state, a second can be unlocked as part of the tech tree
- Revamped Infantry Technologies to make a more dynamic environment
* Combat Support Equipment no longer offers Acclimatization Buffs
* Infantry Kits now offer Acclimatization buffs of +5% per level
* Combat Support Equipment now offers +1% Trickleback to all infantry battalions per level
* Train Technology now boosts Reinforcement Rate by 2.5% per level
* Expanded Command Structure & Expanded Special Forces Programs now offer +1% Initiative to all Special Forces Battalions
- Revamped Initiative System
* Recon Support Companies now offer between 4-5% Initiative
* Recon Helicopters now offer 10% Initiative
* 1970 Recon Tech now offers +1% Initiative to each company (+5% for Recon Helis)
* Signal Company Initiative buff per level changed from +12% to +5%
- Rebalanced Support Companies
* Military Police Companies now grant -10% Experienced Soldier Loss, each level now also adds a further -5% Experienced Soldier Loss
* Military Police Companies now grant a small boost to Reorganization Rate
* Boosted Field Hospitals to now give an extra -5% Experienced Soldier Loss at level 1
* Boosted the Recovery Rate boost offered by Logistics Companies by 66%
* Logistics Companies now notably boost Reorganization Rate, with additional boosts per level
* Boosted the Organization stat of all support companies
- Expanded the Consequences of Capitulation system to provide more varied levels of devastation. It will now opt, based on factors like state categories and government types, between -25%, -20%, -15%, -10%, -5% GDP reduction on a per state basis
- Further penalties of -5% will be applied if the war took place after 1970 and a further one on top if it took place after 1972
- Militarist Tags will now start with their army spending set to max
- Consumer Goods Production can now be set to 100 for any tag
- The AI will now set its Consumer Goods Production to 100
- Added a 20% cap on money printing
- The AI will now better distribute its funds
- The AI will now automatically activate War Taxes when available
- Altered the GDP Growth Punishment for real growth rates above 15% to be significantly more pronounced the higher the real gdp growth rate gets
- Overhauled the Supply System
* Increased Supply Consumption for all battalion types
* Added over 100 supply hubs across the world
* Decisions during war preparations for Russia will now construct supply hubs in critical locations alongside infrastructure
* Boosted Supply Hub Construction costs by 20%
* Supply Hubs and Naval Bases can no longer be constructed in demilitarized states
- Supply Hubs are now limited to 2 per state (Barring exceptions made for spawning them at game start in large states)
- Supply Hubs may no longer be constructed in Deserts, Marsh, Desert Plateau or Ice Sheet terrain
- Removed several dozen supply hubs to match the new standards
- Certain terrain types will now have restrictions on the level of forts that can be built on them
- All actions targeting the ruling faction's opposition in the Japan Diet GUI will now reduce relations with the targeted faction
- Rebalanced Iberia's
decisions in the 'Puerto Plata' Global Conflict
- Hastened Iberia's decisions for investing in Latin America
- Modified the Division Templates of Chinese Warlords to be less absurdly large
- Thailand's Royal Guard division now uses Elite Infantry
- Lowered the GDP of all countries in the Indian Subcontinent by 35%
- Increased fuel consumption of helicopters
- Fixed the UMAJF being too weak
- Rebalanced the 14th Army Invasion
- Russia will no longer station troops towards tags outside of its region during the Warlord Period (Does not break Raids)
- Reduced India's GDP by 35%
- The decision that grants power during the warlord period may only be taken once now
- Onega will no longer have access to the "better" version of the External Investments Decisions
- The Warlord Era decision that grants free PUs may no longer be taken after 1964
- Rebalanced the GDP given to states by decisions during the Race for the Urals
- Rebalanced costs and effects for Yunnan's development and exploitation decisions
* Removed Infantry Equipment Costs
* Slightly lowered some political costs
* Added boosts to state GDP for decisions
- Reduced Patagonia's GDP (Redistributed to rest of Argentina)
- Boosted Iraq's GDP
- Reduced the effects of several West African War national spirits and state modifiers to lessen the duration of the war in certain scenarios
- Gave Free France and Senegal more divisions and starting equipment and slightly reduced the initial amount of equipment Cameroon receives
- Adjusted costs and effects for various decisions and national spirit effects in the Indian Reunification War
- Reduced the Shonan Garrison's divisions from 12 to 9
- Adjusted national spirit effects for the following unifiers:
* Samara
* Aryan Brotherhood
- Reduced the duration of SMUTA national spirit "Increased Factory Output" from 100 days to 60 days
- Reduced the Dominican Republic's amount of divisions by 1
- Increased the population of Novaya Zemlya
- Rebalanced Sablin's Uprising
- Rebalanced several effects that gave too much GDP to Russian tags
- Decreased cooldown for the Irkutsk Party-State mech decisions
- Increased stability debuff for Irkutsk "Persuade Party/State" decisions
- There are benefits now to giving the Siberian natives more freedom as Irkutsk
- Slightly increased length of Irkutsk Smuta tree
- Gave various Russian warlords appropriate levels of starting Command and Coordination tech
- Germany now starts with light air tech that is on par with that of Japan and the USA
- Mexico now starts with 1945 Command and Coordination tech researched
- China now starts with an appropriate level of Command and Coordination tech researched

**QoL Improvements**

- Clarified the effects of the events in Bennett's 'Community of Free Nations' event chain
- Moved some of the United States' West African War missions, such as "Secure the Gulf of Guinea", "Garrisons Weaken", and "Discontent Rises" etc., from the Homefront decision tab to the Foreign Policy interface
- Organized various West African War decisions into toggleable categories
- Revamped the Indian Reunification War "Pandora's Box" mission display for both the United States and Japan
* Display now properly indicates the remaining amount of days in the current stage of an Indian country's "Pandora's Box"
* Additions or subtractions in the amount of days are now properly reflected
* Effects of the next stage are also displayed
- States with the Wasteland or Enclave state category will no longer be counted for the number of states required to achieve the full GDP growth boost from infrastructure and power plants
- States with the Underdeveloped Insular state category that are held by the United States, Japan and a few other playable tags, will no longer be required to achieve the full GDP growth boost from infrastructure and power plants
- The boost to GDP growth from powered states will now also account for the presence of Hydroelectrical plants, both the building and the state modifier form
- The tooltip for Grid Power Display has been remade to be more pleasant to observe and offer
more important details about a nation's power production and consumption
- Updated the Grid Power tooltip description to offer more info on production and consumption of power
- A nation's net Grid Power will now be shown in the Cold War score menu

**Other Changes**

- Japan's Economy is now influenced by the outcomes of proxies within Asia
- Japan will now suffer additional costs from continental commitments such as Military Administrations or the aftermath of the GAW
- The reworking of some Brazilian GFX
- Argentinean, Bolivian, Santa Cruz and Uruguayan generals added
- Reclassified all states across the world into the new state categories
- Added Power Plants to multiple developed islands
- Added extra building slots to several developed island states
- Adjusted all states with Power Plants and Nuclear Power Plants to not go over the respective limits their technology imposes
- Added several barracks, hospitals, schools and offices to Russian states
- Added multiple schools to German states
- New picture for the 100 Day Crisis World Event
- 3 new events for Mexico
- Changed the Mexican national spirit icon for a harsh victory in the Doctor's Strike
- The icon for Italo-Turkish Tensions national spirit is updated
- Added a new portrait for Greece's Georgios Poulos
- Changed Post-Men Collapse Buryatia subideology to Buddhist Socialism
- Disabled Russian Auto-Capitulation from occurring for tags at war with the Player
- Taught the AI when to do Tax Hikes, Tax Cuts, Austerity Measures, War Taxes and when to use "Power Things Up" Central Bank Policy
- Removed China's starting reserves and adjusted its GDP accordingly
- Switched Khanty-Mansk to Underdeveloped Rural Region
- Brought the Consequences of Annexation system to Peaceful Annexations of other Smuta Contenders
- Changed GZO's ruling party to PRM
- Moved Amos Sumane to Oligarchy
- GZO now uses Corporate Oligopoly Econ Subtype
- Revamped events in Bennett's 'Community of Free Nations' event chain containing old lore
- Oil Producing Countries will no longer be hit by the Oil Crisis
- Added a new portrait for the Dominican Republic's Manuel Tavarez and Wessin y Wessin
- Changed Somali flag
- Turned many news event pics black-and-white for consistency
- The Far Eastern Warlords (Except Amur and Magadan) now start with Logistics Companies tech and with the support company used in their division templates
- Amur and Magadan will unlock the Logistics Companies Supply Company through their focus tree
- Added railway connections to Kazakhstan's unconnected supply routes and railways to bridge the gap left by the collapse of the USSR
- Raids during the Warlord Period will now reduce the GDP of the raided state
- The AI of Russian Warlords will no focus on its home region before reaching regional unification
- Added misc income to the CRU in Colombia to prevent a fiscal crisis and represent the revenue from mining
- Hungary will now switch its Economy Subtype to Dirigisme if under the Agrarian Coalition and Corporate Oligopoly if under the Liberals
- The Monarchy in Bulgaria will now be under Civilian Dictatorship instead of Absolute Monarchy
- Iraq now gains 2% GDP Growth upon seizing Mosul and Kerkuk
- Added 4 portraits for New Zealand that will replace the existing ones for PMs when reelected
- New Zealand will now become a Republic faster if Australia or South Africa also became Republics
- Lite Facelift of the Norilsk Revival decisions, making it more fun and worthwhile to pursue
- Added 12 Naval Bases across China
- Changed the Mexican Miracle dam projects to construct hydroelectric plants upon completion instead of providing thermoelectric plants and production units
- Redone Romania's OOB
- Changed Siberian Black Army's national spirit "Granted Eocnomic Autonomy" to a state modifier which affects GDP growth
- Bakhta now starts under the Central Siberian Anarchy
- Adjusted the Victory Point count for several Russian VPs
- Touched-up GDP distributions across Russia
- Boosted the Far East Sakha-Mir decisions to be more fun to use
- Rurik the Third is now Left-Wing
Corporatism
- Increased the GDP of Libya, Tunisia and Malta
- Italy now has cores on all of Libya
- Germany now has resource rights on Murmansk's chromium
- Canada and the United Kingdom will now get proper cores on their Atlantic Possessions
- Adjusted the culture of several small islands
- Moved several Chinese divisions' spawning points
- Made changes to Afghanistan's piechart to allow for better legibility on what has changed when a new Prime Minister is appointed.
- The national spirit the "The Split Pashtunkhwa" is now removed if Afghanistan gains the NWFP in the peaceful reunification of India.
- The Civilian Dictatorship coup for Daoud Khan is now a Kemalist coup.
- Boosted the effectiveness of Heavy Tanks and Super-Heavy Tank (NSB Versions)
- Boosted the bonuses granted by multiple tank modules
- Most Technologies will now require certain levels of Research Facilities and/or Industrial Equipment Societal Developments
- Military Technologies relating to Support Companies and Special Forces will now require certain Training Laws to be researched
- Industrial Technologies will now require certain levels of Industrial Expertise
- Assault Weapons (Flamethrowers) will now require not having strict Military Supervision Laws to use
- The AI now knows how to use the Tank Designer
- Upgraded the AI's PU distribution to include civilian construction for tags
- Upgraded the AI's ability to design and utilize division templates
- Added a new icon for Military Austerity and Civilian Austerity
- Added new descriptions for Railways and Supply Hubs
- Added a system that automatically upgrades a state's category based on population and GDP per capita, all while keeping track of certain country specific factors. The upgrade check occurs at the start of each year. The following upgrades are possible:
* Underdeveloped Insular Region -> Insular Region
* Underdeveloped Rural Region -> Rural Region
* Rural Region -> Developed Rural Region
* Underdeveloped Urban Region -> Region
* Urban Region -> Developed Urban Region
- To compensate, removed the boost to building slots from Admin Construction technologies
- Navy Satisfaction Status is now exclusive to major powers (USA, Germany, Japan, and Italy)
* Overall Navy Satisfaction is now displayed directly on the Cold War Interface tab
- Added state modifiers for Coal production which grant bonus power, construction speed and GDP Growth to states that produce coal. Current applied for:
* Spain
* Portugal
* France
* Italy
* Germany
* Russia
* Japan
* Hungary
* Croatia
* Bosnia
* Serbia
* Macedonia
* Sweden
* Canada
* Australia
* New Zealand
* Brazil
- Redone Power Plant Distribution for:
* All of Northern Europe
* All of Western Europe
* All of Eastern Europe
* All of Southern Europe
* All of North Africa
* All of West Africa
* All of East Africa
* All of Central Africa
* All of South Africa
* All of Russia
* All of Central Asia
* All of North America
* All of the Caribbean
* All of Central America
* All of South America
* All of China
* All of India
* Japan
* All of Southeast Asia
* All of Oceania
- Changed the way power costs are calculated for countries with redone power distribution. An additional cost called "Civilian Consumption" will be applied, relative to the GDP value of the country. The cost will be modified by the Civilian Goods Slider, with values below 50% lowering the consumption and values above 50% increasing it.
- Added several buildings across all regions that had their power production redone
- Militarized the world's many tiny islands, placing Radar Stations, Army Bases and Air Bases
- Revamped Civilian Consumer Goods into Civilian Consumption Allocation
- Added state modifiers for small-scale Hydroelectric power production, which grants 1/2 power depending on level, a boost to GDP Growth and at level 2 also grants a bonus to construction speed
- Gave more effects for Iberia in various focuses and events
* Recognizing India or Azad Hind now directly affects the Goa Negotiations event chain
* Several late-game event chains
now affect starting laws
- Nudged the victory points of the following nations:
* Venezuela
* Colombia
- Added new Endo-Exo interactions for the following countries:
* Indonesia
* Thailand
* Burma
* RK Zentralafrika and the Congolese states
* Egypt and Sudan
* RK Ostafrika and the various Southern African states
- Added a new dynamic cosmetic feature, 'Administrative Title,' to the state viewing
* Germany
* Japan
* United States
* Burma
* Thailand
* Italy
* Brazil
* Venezuela
* Peru
* Kazakhstan
* Ireland
* Egypt and Sudan
- Renamed several states across the world to fit the Administrative Title system
- Further personal and spiritual growth of team members

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