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🎯Man-in-the-Loop: Guidance Mode for Munitions with TV and IR Seekers

Today we’re talking about new retargeting mechanics for some munitions with TV and IR homing heads!

In the second half of the 20th century, technological advances led to the development of munitions with TV and infrared homing heads operating on the “fire and forget” principle. This reduced the time the carrier spent in the air defense zone and also enabled the simultaneous engagement of multiple targets. While this is a positive development, the growing capabilities of anti-aircraft weapons and the rising cost of aircraft led to a growing need to launch missiles at ground targets from much greater distances. To address this issue and increase operational flexibility, bombs and missiles were developed with a data link channel to the carrier, transmitting images from the munition’s seeker and allowing to it retarget in flight. This functionality will be available in the upcoming major update!

As you may know, munitions with TV and IR seekers with man-in-the-loop capabilities are already in the game, but they have been missing the ability to transmit images and receive corrections in flight for balance reasons. However, after internal testing of the mechanics, we concluded that the limited capabilities of these weapons, their availability to all nations in the game, the capabilities of air defense, and the reality of random battles allow us to add this interesting mechanic without negatively impacting balance.

Let’s take a closer look at the specifics of man-in-the-loop mode of the TV and IR seekers in the game. It’s worth mentioning right away that this isn’t full manual control with direct control of the rudders. Correction is limited to target selection in flight — the operator can only designate a new target within the seeker’s field of view, and the autopilot will then automatically adjust course to engage it. It’s also worth keeping in mind the relatively low maneuverability of many munitions. In short, loop-the-loops with a missile or bomb aren’t possible, but dropping them into an enemy concentration and designating the desired target as they approach is perfectly doable.

It’s also worth noting that signal transmission requires a clear line of sight between the munition and the launch vehicle. If terrain obscures the signal, the signal will be lost, and the launch vehicle will not receive images and the missile will be unable to receive commands until communication is restored. However, since guidance is still provided by the missile’s seeker, loss of communication with the launch vehicle will not prevent it from engaging an already acquired target, meaning that, if desired, the carrier aircraft can safely move beyond the terrain after successfully locking on to a target.

A significant limitation on the ability to correct these types of munitions will be the number of data link channels. According to available data, the systems with man-in-the-loop capabilities featured in the game support guidance of only one munition at a time, so only the most recently launched missile or bomb can be retargeted. Combined with the relatively low speed of most of these types of munitions, this limitation makes intercepting currently guided missiles or bombs with advanced air defense systems a relatively simple task.

❗️Please note that when this mechanic is added, it will only be available on air-launched missiles and bombs, such as the new GBU-53 (SDB II), as well as the existing AGM-84H, PGM-500/2000, Kh-59M, Spike ER, LMUR, SPICE-250, and some others. We currently have no plans to add this feature to ground vehicles for balance reasons.


You’ll be able to see this mechanic in action very soon with the release of the upcoming major update! That’s all for now, and see you in the next dev blogs, folks!

Please note that the specifics of this mechanic may be changed before it is added to the game.
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🏹Hunter AFV: Singaporean Hunter

Today we’re taking a look at an exotic combat vehicle from Singapore, built for speed, with a 30 mm Bushmaster and Spike ATGMs!

🇸🇬🇮🇱Hunter AFV: A Light Tank for Israel at Rank VII

At a glance:
▪️Spike-LR II ATGM
▪️30 mm Bushmaster II cannon
▪️Unmanned turret
▪️High speed forwards and backwards
▪️Lightly armored


👋Introducing the Hunter AFV!
The modern Singaporean Hunter IFV will join the game at Rank VII in the Israel ground forces tech tree in the upcoming major update! This vehicle promises to be quite interesting, featuring good mobility, Spike ATGMs, and an autocannon in an unmanned turret. Let’s see what this hunter is all about!

📝Dev Note: As mentioned last year in a Community Update news, Singapore’s ground vehicles will be distributed among various in-game nations, taking into account the characteristics and needs of both the vehicle itself and the nations where it might be added. These characteristics could be technical or gameplay related. For example, the Hunter AFV’s weapon module is Israeli-made, and Israel has virtually no variety of light support combat vehicles in War Thunder. Therefore, we believe the Hunter AFV will be a welcome addition to current and future vehicle lineups for Israel.


🔼You can greatly speed up the research of the Hunter AFV with this pack: Merkava Mk.3 Ra'am Sagol Pack
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🦅Get the Milan at a Discount as it Returns for the Anniversary of its First Flight!

The first prototype of the Milan (Kite) jet fighter took to the air on May 29th 1970. It was easily recognizable by its “whiskers”: small forward canards on the sides of the nose which extended during takeoff and landing to improve performance.

🏪The Milan is temporarily available to purchase at a 30% discount for 6,363 Golden Eagles!

When: From May 29th (11:00 GMT) until June 1st (11:00 GMT).
Where: France > Aviation > Premium vehicles

❗️The Milan will return to purchase and remain available after the promotion ends at the full price of 9,090 Golden Eagles.


▪️The Milan is equipped with a powerful engine, providing it with high speed and maneuverability at low and medium speeds. 30 mm cannons, a guided air-to-surface missile, and a ballistic computer for unguided bombs make it an excellent choice for ground attack!
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🦂Pre-orders: M60A1 Predator

Today we’re launching pre-orders for the premium version of the American M60A1 RISE (P) tank.

🛍Pre-order: M60A1 Predator Pack
M60A1 Predator (Rank VI, USA)
Premium account for 15 days
2000 Golden Eagles
Pre-order bonus: unique title “Desert Predator”
Pre-order bonus: “Arizona Desert hairy scorpion” decal


The M60A1 Predator is a premium version of the American M60A1 RISE (P) tank, developed under the RISE (Reliability Improvement of Selected Equipment) program, which aimed to improve the vehicle’s reliability and survivability.

The M60A1 RISE (P) saw extensive service with both the U.S. Army and the United States Marine Corps, becoming one of the most widespread and long-serving modifications of the M60 series. This version features a unique appearance inspired by U.S. Army M60A1 tanks used during Operation Desert Storm in Kuwait in 1991.

The M60A1 Predator is armed with a 105 mm M68 cannon. Its ammunition load includes HEATFS, HESH, APDS, APFSDS and smoke shells. The tank is additionally equipped with smoke grenade launchers and a thermal smoke generation system.
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🏝Palmaria: The Island-Sized Slingshot

The Palmaria is an Italian self-propelled howitzer developed in the late 1970s and early 1980s by OTO Melara primarily for foreign operators on the basis of the OF-40 main battle tank.

🇮🇹Palmaria: A Tank Destroyer (SPG) for Italy at Rank IV

At a glance:
▪️Powerful 155 mm howitzer
▪️OF-40 chassis
▪️Large profile
▪️Devastating HE shells


👋Introducing Palmaria!
In today’s devblog, we’ll take a close look at one of the hard punchers arriving to War Thunder with the next major update: the Italian Palmaria SPG! Comparable to other nation’s SPGs at this rank, Palmaria gives Italian players access to a modern artillery system with a standard 155 mm NATO howitzer, slinging HE rounds powerful enough to send even the most heavily protected opponent back to the hangar. Eager to find out more about it? Then let’s take a closer look!

🔼You can kick-start and greatly speed up the research of the Palmaria with these packs
🔹Italian Starter Pack
🔹PzH 2000 Pack
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🏄🏻‍♂️Get the Spitfire Mk Vb (Float) in the Wings Over Water Event!

The Spitfire Mk V was one of the most widely produced British fighters in the Second World War. It entered service in 1941 and served until the end of the war, taking part in D-Day. However, it also had an experimental, little-known floatplane version, planned for use on the Mediterranean front. Participate in the new event and receive a unique aircraft and decals dedicated to the Royal Air Force!

📆From June 3rd (11:00 GMT) until June 15th (11:00 GMT), earn mission points in Air Battles, unlock stages and receive rewards!



🇬🇧Spitfire Mk Vb (Float) — A Premium Fighter for Great Britain at Rank II

The floatplane version of the Spitfire Mk Vb required some design changes, such as a new four-bladed propeller and a larger stabilizer. In War Thunder, it will be the fastest floatplane in the game, well-armed, and performs well in all game modes. Behind the controls of this legendary British aircraft is none other than Nigel himself as the pilot. He is the hero of numerous War Thunder memes, whose model we’ve specially returned to this floatplane Spitfire!

➡️LEARN MORE
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🇹🇷Discounts on Turkish Vehicles and a Decal Trophy for Turkish Air Force Day!

On June 1st 1911, the first air squadrons were established in the Ottoman Empire. They were used for reconnaissance and bombing during the Balkan Wars of 1912-13, one of the earliest combat uses of aircraft. Today, the Turkish Air Force is one of the largest in NATO, with between 250 and 300 combat aircraft, primarily F-16 fighters.

🛍The T129 and F-104S TAF have a 50% discount and are available to purchase for 4,635 Golden Eagles each!

When: From June 1st (11:00 GMT) until June 4th (11:00 GMT).
Where: Italy > Helicopters / Aviation > Premium Vehicles.

❗️Both vehicles will remain available to purchase at full price after the promotion ends.


▪️The T129 (rank VI) is a Turkish attack and reconnaissance helicopter developed by Turkish Aerospace based on the Italian Agusta A129 and in service with the Turkish Air Force since 2014. Unlike the Italian version, which is armed with Hellfires, the T129 is armed with domestically produced L-UMTAS and CIRIT guided missiles. It also features a 20 mm forward-firing cannon and can carry Stinger air-to-air missiles and FZ49 unguided rockets.

▪️The F-104S (rank VII) was purchased by Turkey from Italy in the 1960s and 70s to bolster its air force during its gradual transition to the F-16. The F-104S is an extremely fast aircraft with access to a wide range of ordnance, from bombs of various calibers and incendiary tanks to Mighty Mouse and Zuni rockets and AIM-9P and AIM-7E air-to-air missile

⭐️Open the “Turkish Air Force Day” trophy!

When: From June 1st (11:00 GMT) until June 4th (11:00 GMT).
Task: Earn 3,000 mission points in battles where you used any aircraft from any nation at rank III or higher to receive the “Turkish Air Force Day” trophy!


Inside this trophy, you’ll receive one of three decals

The “Turkish Air Force Day” decal is located in the “Holidays” section in the vehicle customization menu. The “Emblem of the Turkish Air Force Command” and “Emblem of the Turkish Air Force Pilots” decals are located in the “Neutral Countries → Aviation” section in the vehicle customization menu.

Please note! This video was created in 2023 as part of the Moment of Valor series (MoV). The MoV 2023 promotion is unrelated to this Turkish Air Force news.
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🆕The New Update in Progress: Detailed X-Ray and New MFD Screens

Today we’d like to cover the improved aircraft damage models and new multifunctional display screens (MFD) that we’re preparing for the next War Thunder update.

✈️More Detailed Aircraft Damage Models

Our work on each update not only involves creating new vehicles, but also bringing existing vehicles up to modern War Thunder standards. As you may have noticed, new aircraft and helicopters feature detailed renderings of internal modules and systems, with cues indicating what happens when a module is damaged. But all the while, we’re also simultaneously upgrading the damage models of existing vehicles to this standard. To achieve this, our model designers once again return to their favorite vehicles already conquering the skies of War Thunder. The developers study detailed blueprints, photographs to meticulously model and correctly place internal modules.

In the next update, we’re preparing detailed internals and improved damage models for over 80 (!!!) vehicles in the game, and we’re sure your favorites will be there too!

🖥New MFD Screens

Yep, air combat is becoming increasingly complex. We’re always working on new radar systems, targeting algorithms, and of course, new advanced weapons. In the next major update, we’ll keep working on new screens and features for multifunction displays (MFDs) in aircraft cockpits so that you can use the new high-tech additions in an even more authentic way.

Among other features, pilots can look forward to LANTIRN targeting pod screens for the F-14B, F-15, and F-16 fighters, an ATFLIR pod screen for the some of the F/A-18 family members, a radar screen, and an AGM-65 air-to-ground missile screen for the F-4 Phantom II. Flight instrument and engine screens will be added for the Z-10 and Z-19 series helicopters, and the EC-665 Tiger will receive a weapons targeting page on the right display.

➡️MORE SCREENSHOTS
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