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🔮F-101C Voodoo: The Charm of Speed

Today we’re diving into the details of an iconic American jet fighter from the Cold War era!

🇺🇸F-101C Voodoo: A Jet Fighter for the USA at Rank VI

At a glance:
▪️High speed and rate of climb
▪️Radar and RWR
▪️20 mm cannons
▪️No air-to-air missiles


👋Introducing the F-101C Voodoo!
In the Heavy Cavalry major update, we’ll be adding the F-101C Voodoo to the American interceptor line! We hinted at this aircraft in the Community Update No.11 post, and we’re glad so many of you guessed it. Great job! Enough of that for now, let’s take a look at how the Voodoo will perform in the game, and our reasoning for adding it.

❗️Interesting: A modified version of the F-101A with experimental engines set an absolute world speed record in 1957, reaching 1,943.5 km/h!


🔼You can greatly speed up the research of the F-101C Voodoo with these packs
🔹F-5C Pack
🔹F-4S Phantom II Pack
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🦉Fw 189 С: The Ugliest Duckling

This rare ground attack variant of the Fw 189 will be joining the German air tree in the next major update!

🇩🇪Fw 189 С: A Premium Attacker for Germany at Rank I

At a glance:
▪️Heavily armored cockpit
▪️Powerful frontal armament
▪️Strong defensive gunner
▪️Low speed overall


👋Introducing the Fw 189 С!
This collectible attacker will arrive at rank I for Germany, costing a very small amount of Golden Eagles. It’s well armed and very well armored, but the fairly weak engines lead to poor flight performance across the board. Historically, the aircraft was designed to operate in environments where air superiority had already been achieved, so armor and firepower were the only vital considerations. In the contested skies of War Thunder, however, you’ll rarely have such a luxury!

❗️This fantastic Fw 189 modification was a collaborative effort, and we’d like to thank War Thunder players Vitaliy “NovA29” Vostokov who worked on the exterior model, and Daniil “Joy_Division__” Zaytsev who made the cockpit. Thanks a lot fellas!
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🧑‍🔬Regarding the Hull Armor of the M1A2 SEP V3

Hey everyone, today we’ll be going into detail on the hull protection of the new Abrams models, armed with scales, a ruler, and all the available data we have.

We’ll start with clarifying the data we used to create the version of the tank we have in game. We know the hull armor of the Abrams is a topic of heated debate, so we want to be as thorough as possible.

Very briefly, our conclusion is that there is evidence to suggest that changes were made to the frontal armor of the hull, so let’s get started!

🛡The Hull Front: Projects, Myths, and Facts
⚖️On the Scales
🛞
Front Torsion Bars
🤩Weight Budget

❗️Conclusion
There is no confirmed data on the specific hull armor properties of the M1A2 SEP V3, the only thing that’s provable is that some modification was made to the armor array in the frontal hull. The hull armor of the SEP V3 will be strengthened in game, in relation to the only reasonable assumption we’re able to make based on the known change in weight. In the game, the tank’s hull will be better protected when compared to previous variants of the Abrams. This improvement is in line with what the engineers would be able to achieve without redesigning the entire vehicle from scratch.

In addition, and perhaps more importantly, we are currently working on the hull and turret armor of all tanks in the Abrams family. Part of this work includes converting sections of the armor to the volumetric model, which will improve survivability universally. This improves protection around the upper hull area and the turret ring, which we consider to be more impactful in game than the lower plate itself.
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▶️Hummel: A Bumblebee with a Sledgehammer

We continue exploring the summer additions. Today it’s time for a long-awaited World War II SPG: the German Hummel, which means “bumblebee.” Let’s see how hard this one can sting.
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▶️The Battle of 73 Easting: The Moment Tank Warfare Changed

The Battle of 73 Easting, fought on the 26th of February, 1991, during the Gulf War, is often called the last great tank battle of the 20th century. It was there that next-generation technology collided with outdated ideas about warfare, and in conditions that seemed almost unsuitable for modern combat.
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🌴Leopard 2RI: In the Indonesian Jungle

Japan is getting an Indonesian Leopard 2RI with additional armor and a high-end round!

🇮🇩🇯🇵Leopard 2RI: An MBT for Japan at Rank VIII

At a glance:
▪️Add-on armor package
▪️DM53 APFSDS
▪️High mobility


👋Introducing the Leopard 2RI!
Today we’re taking a look at a main new addition to the Japanese Ground Forces tree in the Heavy Cavalry major update. Meet the Leopard 2RI, featuring additional armor and high-end ammunition, all while retaining good mobility and a modern fire control system. Let’s see what it’s all about!

🔼You can greatly speed up the research of the Leopard 2RI with these packs:
🔹Type 90B "Fuji" Pack
🔹Senrai Maidens: Usagi
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▶️Т-90: The Ever Evolving MBT

The Russian T-90 is one of the best examples of iterative tank design done right. The story starts in the mid-1980s, with a push to modernize the T-72. The army needed to refresh its fleet and had a few ways to go about it: commit to an entirely new main battle tank, develop something new on existing foundations, or simply upgrade what was already in service.
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🚀Flight Model and Missile Autopilot Improvements

We’re constantly refining many vehicle and weapon parameters, and the Heavy Cavalry major update is no exception. While tuning missile flight models to better match their real-world counterparts, we’ve introduced new missile mechanics, and we’re excited to share them with you!

💨The Effect of Pressure on Rocket Engine Thrust
🚀AIM-54
🚀Missile Air-breathing Engine Improvements
⚙️Autopilot Engine Activation
🔼Altitude Hold
❗️As a reminder, helicopter ammunition will not have man-in-the-loop capabilities in this update. We plan to add it in the next major update once most nations have helicopters with suitable armament.


❓Our Future Plans

This update will introduce the technical ability to change lift coefficient based on Mach number. It increases at subsonic speeds, drops sharply at transonic speeds, and gradually decreases at supersonic speeds. The first missiles to be simulated with this physics feature will be the AIM-7 and R-27 series missiles. We’re currently working on refining their flight models to bring their drag, thrust, and maneuverability data closer to real-world counterparts, and plan to release these changes after the Heavy Cavalry major update.

Mechanics for changing lift coefficient based on speed will be added to all missiles in the game in the future, and we will keep updating the flight models of various bombs and missiles based on your reports and emerging data, while simultaneously implementing various new mechanics for older missiles.

That’s all for today! The Heavy Cavalry major update is coming soon, and you’ll be able to try out the updated missiles for yourself.
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❗️Planned Technical Works on 24.06.2026

Hey everyone, on June 24th from 08:00 GMT, the War Thunder game servers may be unavailable due to the release of the Heavy Cavalry major update!


‼️Players with a Premium Account have been given an extra 12 hours of premium time!

So that players with login streaks don’t miss out, the resetting of the daily login counter after not logging in for some time has been been temporarily disabled. The counter will resume operating under normal rules after June 26th at 08:00 GMT.
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🐴🐴🐴Meet the “Heavy Cavalry” Major Update!

The Heavy Cavalry major update brings a variety of vehicles for all nations, from the Welkin and IA.58A Pucara to the new Abrams variants and USS North Carolina! For ground locations, we’ve improved the visuals of Ash River and Winter Ardennes, all while retaining their familiar layouts. Rewards for aircraft crashing near your vicinity without taking damage, new damage models and MFD screens, man-in-the-loop, and aiming points for salvo firing are some of the features that we’ve worked on in this update to help improve several quality of life aspects of the game.

🆕Be sure to check out the changelog to see all the improvements, vehicles and other features that we’ve included in this major update.

❗️Please note that this update requires more data to be downloaded than usual. About 20 GB more for the standard client and 35 GB more for clients with ultra-high quality for ground vehicle textures. This is because we have changed the compression format of all ground vehicle textures, helping to improve their quality without virtually any increase in the total size of the textures.
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