War Thunder
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🛠Update 2.47.0.55

Ground Vehicles
▪️A bug that prevented “hard lock” target tracking on SPAA radars from working properly with bombs and missiles and almost instantly causing the radar to lose lock instead has been fixed. This bug didn’t affect “soft lock” (TWS) on more advanced systems.
▪️A bug that caused secondary fragments from HESH shells to not damage modules located right behind the armor plate that was hit has been fixed.
▪️A bug that sometimes caused more shells to get loaded in the test drive than chosen has been fixed.

Naval Vessels
▪️A bug that caused the inability to switch the torpedo tube on ships with the additional torpedo stowage after at least one torpedo was launched has been fixed.

Interface
▪️More filters have been added to the target list on the radar control screen. It is now possible to filter the targets by their type (aircraft, helicopter, ammunition) or size. Please, note, that some munitions (glide and unguided bombs) are categorized by radar only by their size (usually “small”) and are not used in the “ammunition” category.
▪️The layout of target list on the radar control screen has been corrected.
▪️Now on the radar control screen in the target list the targets which are located outside of the current limits of the tracking radar are highlighted in red.
▪️On the radar control screen in the target list an index of the currently tracked target now has a frame.
▪️Tooltips for the target parameters have been added to the target list on the radar control screen.
▪️A bug that caused the three-digit indices in the target list on the radar control screen to get truncated has been fixed.
▪️A bug that sometimes caused inability to navigate the target list in the radar control screen using the stick of the controller has been fixed.
▪️A bug that caused automatic re-connection to occur when leaving an Air Simulator Battle session has been fixed.

Locations and Missions
▪️In variants of the missions below where the Battle Rating session is 10.7+, an air spawn point has been added:
[Operation] Rocky Canyon,
[Operation] Pyrenees,
[Operation] Rocky Pillars,
[Operation] Southeastern City,
[Operation] Battle for Vietnam.

Matchmaking
▪️All “Sinai” and “Sands of Sinai” missions in all game modes have been temporarily removed from the rotation to ensure correct synchronization of resources.

➡️Reports
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🐸 Wednesday, halfway there, hang in there my dudes!
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🛠Update 2.47.0.59

Ground Vehicles
▪️CS/SA5 — a bug that caused the digital camouflage to be counted as a forest one and not as a desert one has been fixed.
▪️A bug that caused some actions on multi-vehicle SPAAs to not award Research Points has been fixed.

Naval Vessels
▪️A bug that caused the ammo box placement action in the action bar to be shown again on launchers of multi-vehicle SAMs after fully replenishing the ammo and switching to the TADS and back has been fixed.
▪️A bug that caused respawned targets in test drive to not be shown on the minimap has been fixed.
▪️A bug that caused the loading circle to stay in place and constantly fill up when holding the interaction key on a controller and moving the cursor away has been fixed.

Locations and Missions
▪️Eastern Europe, European Province — water level in the rivers has been reduced by 1.5 meters to allow for easier passage of amphibious vehicles.

Graphics
▪️A bug that caused the wrong graphic settings in the configuration file to cause the lack of shadows on vehicles has been fixed.

Sound
▪️A bug that caused voice warning systems to sometimes not work in online battles has been fixed.
▪️A bug that sometimes caused the siren sound to not play in replays when the nuke carrying aircraft has spawned in, has been fixed.

Achievements
▪️A bug that caused a text key to be shown in Gaijin.Net achievements awarded for playing Thai and Swiss vehicles has been fixed.

➡️Reports
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▶️ “Leviathans” Update: Unique Munitions

Together with the new vehicles, the “Leviathans” update brought a large number of various unique munitions to the game. It might be tricky to sort through them all, so today we’d like to talk about the most exciting units and compare them to their older counterparts.

📱 YOUTUBE
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🫥 How I imagined Stealth Aircraft as a kid
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🤑 The T-2 Early and Hunter FGA.9 are Temporarily Available at a Discount for their First Flight!
When: From July 18th (12:00 GMT) until July 21st (12:00 GMT).
The T-2 Early (rank VI) is available at a 30% discount for 6237 Golden Eagles!
The Hunter FGA.9 (rank VI) is available at a 30% discount for 6237 Golden Eagles.

The T-2 Early is a plane for experienced pilots since it has no countermeasures. This means you’ll need to attempt to evade enemy missiles yourself. It does have a pulse-Doppler radar, allowing you to detect enemies in advance, air-to-air missiles and a powerful 20 mm cannon with 750 rounds of ammunition. For ground attack, you can take up to 500 lb and 750 bombs, plus Zuni and Mighty Mouse rockets!

The Hunter FGA.9 is one of the best variants of the Hawker Hunter family, thanks to its better engine and access to AIM-9E air-to-air missiles. It’s not just strong as an attack aircraft, but also as a ground attack aircraft, carrying up to four 1,000 lb bombs, as well as AP Mk II, RP-3, HVAR or SNEB type 23 rockets.
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🪪 Battle Pass Season 20: “Flying Dragon” and Its Warbond Shop!

Meet Battle Pass Season 20, named Flying Dragon! This season, we’ve lined up interesting Chinese-themed decals and decorations, plus the Chinese premium WZ-141-1, a unique light tank featuring two 105 mm recoilless guns. There’s also the handy Dutch SB-25J for France, capable in both air and ground battles. And as always, there’s warbonds, decals, boosters, Silver Lions, premium account time, wagers and more!

New vehicles this season
🇨🇳 WZ-141-1 — a Premium Light Tank for China at Rank IV
🇫🇷 SB-25J — A Premium Bomber for France at Rank III

Battle Trophy with Past Vehicles
🇬🇧 HMS Cadiz
🇺🇸 LCM(6) Zippo
🇮🇹 Turan II
🇸🇪 VL Myrsky II

Additionally, make sure to check out the Warbond shop, running in parallel with this Battle Pass season. We’ve added a decoration trophy, USSR tanker profile icons and the unique “Lady Death” pinup decal.

👀 All details on the news!
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🕹 Thunder Show: RIVER HUNTER

Today’s menu includes a river position, sawing through heavies from underground and underwater, one cutting-edge victory... And something else. Let’s get started!

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🇨🇭 C-3604: Swiss Prop Attacker

The line of Swiss aircraft in War Thunder includes both popular machines from other nations and the country’s own unique vehicles. Today’s highlight belongs to the latter. Please welcome the first Swiss prop aircraft in the game, the C-3604 attack aircraft!

📱 YOUTUBE
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🔫 CS/SA5: Quick Fire Special

The Leviathans update brought a large number of unique anti-air systems to the game. And one of the most versatile anti-air systems on the list is the Chinese CS/SA5. Today we’d like to find out what this vehicle can do against both aircraft and ground vehicles!

📱 YOUTUBE
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⚓️ Get IJN Shisaka in the Naples of the East Event!

Situated in the southernmost part of Japan, Kagoshima has historically been an important port. It earned the nickname “Naples of the East” thanks to its access to the sea, hot climate, and fantastic views of Mount Sakurajima, one of the most active volcanoes in the world. Take part in this new naval event in War Thunder and get a themed decal and ship flag, the IJN Shisaka and a loading screen depicting the ship against the backdrop of Mount Sakurajima!
From July 23rd (11:00 GMT) until August 6th (11:00 GMT), earn mission points in Naval Battles, unlock stages and receive rewards!

🔓 Stages change every two days at 11:00 GMT on July 25th, 27th, 29th and 31st, August 2nd, August 4th
For 1 Stage: trophy with a random reward
For 2 Stages: “Kagoshima Emblem” decal
For 3 Stages: trophy with a random reward
For 4 Stages: “Kagoshima Prefecture” ship flag
For 5 Stages: trophy with a random reward
For 6 Stages: “IJN Shisaka” loading screen
For 7 Stages: non-tradable coupon for IJN Shisaka

↗️ When you complete 7 stages, you’ll receive a non-tradable coupon for IJN Shisaka, where using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.

ℹ️ See the website for more details
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🚀 MLRS in War Thunder

We’ve made multiple videos talking about cannon artillery, but rocket artillery has received much less coverage. Today we’d like to talk about the best tactics for multiple launch rocket systems.

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🛠Update 2.47.0.65

Ground Vehicles
▪️A bug where, when penetrating an add-on armor plate at the joint between it and the plate lying underneath, fragments of the rear plate did not form has been fixed.
▪️A bug where, when placing a multi-vehicle SAM in a crew slot, the launcher was displayed nearby only after switching to another crew slot and back, has been fixed.

Naval Vessels
▪️Syonan — bug where the breech would detach from the barrel when the main caliber gun was retracting has been fixed. A bug where the position of the depth charge mortars in the X-ray view did not match their position on the model has been fixed. A bug where the last 6 depth charges were not displayed in the X-ray view has been fixed. A bug where the turret armor thickness was not displayed in the stat card has been fixed.

Interface
▪️A bug that sometimes caused the tracked target to jiggle in the sight view on the radar control screen has been fixed.
▪️A bug that sometimes caused the CCIP crosshair marker in aircraft to get stuck in place and stay there even in aircraft without ballistic computer functionality has been fixed.
▪️A bug that caused the multi-vehicle SAM actions to be displayed on the action bar of a streak aircraft if the streak was started on multi-vehicle SAM has been fixed.

Locations and Missions
▪️Sinai, Sands of Sinai — the textures of stones, which previously had stripes on them have been fixed.
▪️Attica — the collision model of one of the rocks in grid square E5 has been corrected to match the visual model.
▪️South Kvarken — the minimap has been updated.

Graphics
▪️The vegetation shader settings with RT turned on have been corrected so that the trees don’t look darker than they should.
▪️A bug that caused some grass to sometimes render in stripes when changing models with different levels of detail (LoDs) has been fixed.
▪️A bug that caused the missiles on the launcher of the multi-vehicle SAM in the hangar to look black when viewing the TADS vehicle has been fixed.

➡️Reports
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🤪 Discounts on Sukhoi Aircraft for Sukhoi’s Birthday!
The Su-7BMK temporarily returns at a 30% discount for Golden Eagles! rom July 22nd (11:00 GMT) until July 25th (11:00 GMT) the Su-6 (rank IV) and Su-11 (rank V) have a 30% discount for 2695 and 5236 Golden Eagles respectively!

Pavel Sukhoi was born on July 22nd, 1895. From his youth, he aspired to become an aircraft designer, and in 1925 under the supervision of Andrei Tupolev, he defended his diploma thesis and in 1930 became Tupolev’s deputy. In 1937, Sukhoi won a competition to create a light bomber (later called the Su-2) and received the ability to found his own design bureau. In total, Sukhoi developed more than 50 aircraft designs.
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🔄 It’s fixed! №107

Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

✅ Mandatory anti-cheat for top BRs
✅ Economy fixes
✅ Hit by shells and shrapnel
✅ Nature has no bad weather now!
✅ Improved weapons selector

Check out the full list of fixes and improvements in the update notes below! A locked target in the sight view on the radar control screen no longer twitches, the Mach limit in the aircraft card is now indicated with an accuracy of hundredths, and the radar control screen no longer displays control tips for functions that it does not have.
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You can get this decal for free by activating the code PRINCEOFDARKNESS in your Gaijin account https://wt.link/code
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💣 KV-2 — Pillbox on Tracks

This menacing silhouette is unmistakable. Not long after its debut in World War II, the KV-2 tank earned the dramatic nickname “Russian Colossus”: its armor was impervious to the standard anti-tank guns of the Wehrmacht, while its own heavy-caliber weapon could destroy almost any opponent with ease. Even when disabled, KV-2 tanks remained a headache for German forces — moving them often required explosives or special equipment.

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