https://www.ericsbinaryworld.com/2019/11/24/unity-2d-game-5-glitch-garden/
The fifth video game I made in Unity was another clone of a game I spent a lot of time playing, this time as an adult - Plants vs Zombies. Glitch Garden during development For comparison, here’s Plants vs Zombies: https://youtu.be/H79ZjVVa4AU Plants vs Zombies and here’s my finished Glitch Garden: https://youtu.be/eaK9t-BB-Ig Glitch Garden We learned a lot of techniques and reinforced even more, but the biggest thing I learned was how to do Sprite Sheet animation. Having done bone-based animation in Blender years ago, I have to say that in comparison, sprite sheet animation is easy-peasy. The tradeoff is less flexibility - you only have what your artist drew (or you bought or got for free online), but it essentially automates everything about animation.