Projected texture study (threejs)
http://www.larsberg.net/#projectionCubes
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#Projected #texture #study #(threejs)
http://www.larsberg.net/#projectionCubes
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#Projected #texture #study #(threejs)
Lars Berg
Lars Berg — Interactive Sketches
Interactive sketches by Lars Berg. Experiments in code, motion, physics, and sound.
WebGL Tutorial: Particle effects via billboarding a texture atlas
http://chinedufn.com/webgl-particle-effect-billboard-tutorial/
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#WebGL #Tutorial: #Particle #effects #via #billboarding #a #texture #atlas
http://chinedufn.com/webgl-particle-effect-billboard-tutorial/
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#WebGL #Tutorial: #Particle #effects #via #billboarding #a #texture #atlas
Chinedufn
WebGL Tutorial: Particle Effects via Billboards
Welcome back to another WebGL tutorial 🎉
Rendering a full screen texture at the maximum texture size in Apple Metal 2
http://gordondevoe.com/posts/1.html
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#Rendering #a #full #screen #texture #at #the #maximum #texture #size #in #Apple #Metal #2
http://gordondevoe.com/posts/1.html
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#Rendering #a #full #screen #texture #at #the #maximum #texture #size #in #Apple #Metal #2
Gordondevoe
Rendering a full screen texture at the maximum texture size in Apple Metal 2
Metal 2 is Apple's answer to Open GL ES (Embedded Systems). Open GL ES does not support Apple's pro motion screens (available on the ipad pro running at 120hz) so Apple has been developing their own optimized GPU interop layer to support these screens (along…
Audio Style transfer and texture synthesis using CycleGAN
https://gauthamzz.github.io/2017/09/23/AudioStyleTransfer/
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#Audio #Style #transfer #and #texture #synthesis #using #CycleGAN
https://gauthamzz.github.io/2017/09/23/AudioStyleTransfer/
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#Audio #Style #transfer #and #texture #synthesis #using #CycleGAN
Gauthams Blog
AudioStyleTransfer
Applying CycleGanfor Audio texture synthesis and Style Transfer.
HandmadeCon 2016 – History of Software Texture Mapping in Games
https://www.youtube.com/watch?v=xn76r0JxqNM
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#HandmadeCon #2016 #– #History #of #Software #Texture #Mapping #in #Games
https://www.youtube.com/watch?v=xn76r0JxqNM
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#HandmadeCon #2016 #– #History #of #Software #Texture #Mapping #in #Games
YouTube
HandmadeCon 2016 - History of Software Texture Mapping in Games
An oral history of the development of software texture mapping technology for games featuring Chris Hecker (https://twitter.com/checker), John Miles (http://www.ke5fx.com/), Sean Barrett (https://twitter.com/nothings), and Chris Green (https://goo.gl/d3SXR5).…
Micro-GPS: High-Precision Localization Using Ground Texture (2018)
https://microgps.cs.princeton.edu/
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#Micro-GPS: #High-Precision #Localization #Using #Ground #Texture #(2018)
https://microgps.cs.princeton.edu/
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#Micro-GPS: #High-Precision #Localization #Using #Ground #Texture #(2018)