Screen time in the 2 hours before bed had no association with most measures of sleep health. Screen time once in bed, particularly interactive screen activities, such as gaming and multitasking, was associated with less sleep, finds new study of 11 to 14 year olds.
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#screentime #sleephealth #teenagers #gaming #multitasking
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#screentime #sleephealth #teenagers #gaming #multitasking
Jamanetwork
Screen Use at Bedtime and Sleep Duration and Quality Among Youths
This cohort study examines the association between objectively measured screen time at bedtime and sleep duration and quality among youths.
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**TV-viewing 📺 and gaming 🎮 were associated with increased focus relative to baseline, whereas social media use 📱 was associated with decreased focus. Even short durations of screen use have measurable effects on brain regions involved in cognitive control, emotion, and social decision making.**
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#TVViewing #Gaming #SocialMedia #CognitiveControl #ScreenTimeEffects
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#TVViewing #Gaming #SocialMedia #CognitiveControl #ScreenTimeEffects
Nature
Changes in prefrontal hemodynamics and mood states during screen use: a functional near-infrared spectroscopy study
Scientific Reports - Changes in prefrontal hemodynamics and mood states during screen use: a functional near-infrared spectroscopy study
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Science News
People with higher levels of ADHD symptoms are more prone to problematic social media use and problematic gaming. However, this link is not mediated by the cognitive deficits underlying ADHD, such as inhibitory control deficits, reward sensitivity, or temporal…
💡 Individuals with more ADHD symptoms are more likely to engage in problematic social media and gaming use, according to a Dutch study.
🤔 The study, published in Addictive Behaviors, found that these links are NOT explained by common ADHD-related cognitive issues like difficulty controlling impulses or altered reward sensitivity.
👥 The research included 111 emerging adults (average age 21), with a sample of 109 analyzed for social media use and 87 for gaming.
📊 Results showed 41% of participants had elevated ADHD symptoms, 27% reported problematic social media use, and 9% problematic gaming.
#ADHD #SocialMedia #Gaming
🤔 The study, published in Addictive Behaviors, found that these links are NOT explained by common ADHD-related cognitive issues like difficulty controlling impulses or altered reward sensitivity.
👥 The research included 111 emerging adults (average age 21), with a sample of 109 analyzed for social media use and 87 for gaming.
📊 Results showed 41% of participants had elevated ADHD symptoms, 27% reported problematic social media use, and 9% problematic gaming.
#ADHD #SocialMedia #Gaming
Science News
A new study of esports gamers has found that sparkling water could be better than still water if you want to maintain concentration and alertness over long sessions at a desk. Read Full Article #EsportsHydration #GamingFocus #SparklingWaterStudy
💧 A study involving 14 casual gamers found that sparkling water may help maintain concentration and reduce fatigue during long gaming sessions, outperforming still water in preserving executive function and minimizing pupil constriction.
🎮 Gamers reported increased enjoyment and felt more in control of their virtual teams when drinking sparkling water, even committing fewer in-game fouls.
💡 Researchers hypothesize that carbonation may stimulate sensory receptors in the mouth, leading to increased brain arousal, although this mechanism was not directly studied.
💰 It's important to note the study received partial funding from a soft drinks company that makes sparkling water, though the authors state funding sources had no involvement in the study's design or execution.
#Esports #Gaming #Health
🎮 Gamers reported increased enjoyment and felt more in control of their virtual teams when drinking sparkling water, even committing fewer in-game fouls.
💡 Researchers hypothesize that carbonation may stimulate sensory receptors in the mouth, leading to increased brain arousal, although this mechanism was not directly studied.
💰 It's important to note the study received partial funding from a soft drinks company that makes sparkling water, though the authors state funding sources had no involvement in the study's design or execution.
#Esports #Gaming #Health
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Science News
The psychological difference between playing video games to relax and playing to win.Researchers analyzing data from over 13000 gamers found that competitive,win focused play is linked to increased anxiety,while casual motivation like enjoyment and stress…
🎮 Playing video games to win is linked to higher anxiety, while men and women report different motivations for gaming, according to a study published in the Journal of Affective Disorders.
📈 Researchers Kayleigh Watters and Mikael Rubin analyzed data from 13,464 adult gamers, primarily those playing League of Legends, and found distinct psychological patterns based on gaming motivations.
👩💻 Women were more likely to play for fun or relaxation, while men more often played to improve skills or win. Women also reported higher overall levels of generalized and social anxiety compared to men.
⚖️ Higher generalized anxiety predicted lower life satisfaction for all players, regardless of their motivation for gaming.
#Gaming #MentalHealth #Anxiety
📈 Researchers Kayleigh Watters and Mikael Rubin analyzed data from 13,464 adult gamers, primarily those playing League of Legends, and found distinct psychological patterns based on gaming motivations.
👩💻 Women were more likely to play for fun or relaxation, while men more often played to improve skills or win. Women also reported higher overall levels of generalized and social anxiety compared to men.
⚖️ Higher generalized anxiety predicted lower life satisfaction for all players, regardless of their motivation for gaming.
#Gaming #MentalHealth #Anxiety
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Science News
Video gaming often sparks debate over harms and benefits. Cognitive difficulties are linked to problematic gaming habits rather than the act of gaming itself. While people at risk for gaming addiction show reduced working memory, those who play recreationally…
🎮 Problematic gaming habits are linked to cognitive difficulties like reduced working memory, not recreational play itself.
🧠 Recreational gamers may actually show enhanced attention, while those at risk for gaming disorder struggle with basic working memory tasks and exhibit impulsivity.
💡 The study, published in Computers in Human Behavior, suggests cognitive struggles are selective to those who've lost control over gaming, rather than inherent to playing.
#Gaming #Tech #Psychology
🧠 Recreational gamers may actually show enhanced attention, while those at risk for gaming disorder struggle with basic working memory tasks and exhibit impulsivity.
💡 The study, published in Computers in Human Behavior, suggests cognitive struggles are selective to those who've lost control over gaming, rather than inherent to playing.
#Gaming #Tech #Psychology
Science News
Feeling empty after finishing a video game (post-game depression) is a real phenomenon. A recent study has found that many video game players experience a specific sense of emptiness and sadness after finishing highly engaging games. Read Full Article #GamerMood…
🎮 A new study in Current Psychology reveals that many video game players experience "post-game depression"—a sense of emptiness and sadness after finishing highly engaging games. Researchers developed a new 17-item scale to measure this phenomenon, finding it linked to general depressive symptoms and difficulties with emotional processing.
🤔 The research, by Kamil Janowicz and Piotr Klimczyk, was inspired by gamer discussions online. They created a quantitative tool to measure this state, identifying four key aspects: game-related ruminations, sadness from the ending, urge to replay, and inability to enjoy other media.
📈 Role-playing games (RPGs) and narrative-heavy games were found to be more likely to evoke these feelings. Players who spend more time on RPGs and those prone to rumination or emotional processing difficulties are more susceptible to post-game depression.
🔬 While the study confirms post-game depression is a real, measurable experience for gamers, researchers caution it's not a clinical diagnosis. They plan future longitudinal studies to understand causal links between this phenomenon and mental health.
#Gaming #Psychology #GamerLife
🤔 The research, by Kamil Janowicz and Piotr Klimczyk, was inspired by gamer discussions online. They created a quantitative tool to measure this state, identifying four key aspects: game-related ruminations, sadness from the ending, urge to replay, and inability to enjoy other media.
📈 Role-playing games (RPGs) and narrative-heavy games were found to be more likely to evoke these feelings. Players who spend more time on RPGs and those prone to rumination or emotional processing difficulties are more susceptible to post-game depression.
🔬 While the study confirms post-game depression is a real, measurable experience for gamers, researchers caution it's not a clinical diagnosis. They plan future longitudinal studies to understand causal links between this phenomenon and mental health.
#Gaming #Psychology #GamerLife
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Science News
Playing video games does not correspond to an increase in exclusionary or prejudiced beliefs. Video game players tend to hold more inclusive cultural values than the general American public. Hostile online environments may be driven by specific community dynamics…
🎮 A new study published in "Psychology of Popular Media" analyzed survey data from 77,018 individuals across 2012, 2016, and 2020, finding that video game players tend to hold more inclusive cultural values than the general American public.
🤝 The research suggests that hostile online environments may be driven by specific community dynamics rather than widespread prejudiced attitudes among gamers, contradicting the idea that playing games cultivates exclusionary beliefs.
🕹️ Analysis showed that general gamers, shooter game players, and Xbox Live users were all significantly more likely to express support for social tolerance and equality, and less support for traditional gender roles, compared to the general population.
#Gaming #Research #Inclusion
🤝 The research suggests that hostile online environments may be driven by specific community dynamics rather than widespread prejudiced attitudes among gamers, contradicting the idea that playing games cultivates exclusionary beliefs.
🕹️ Analysis showed that general gamers, shooter game players, and Xbox Live users were all significantly more likely to express support for social tolerance and equality, and less support for traditional gender roles, compared to the general population.
#Gaming #Research #Inclusion
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Science News
Harsh critics are the most loyal fans of video game brands. Video gamers are fiercely parochial – to the point of being pointedly critical of their favourite games – but new research shows such passionate critique is a powerful form of brand loyalty, not a…
🎮 New research from Flinders University reveals that passionate criticism from video game fans is a powerful form of brand loyalty, not rejection.
💡 AI analysis of over 23,000 Reddit comments on Call of Duty and Battlefield communities shows distinct loyalty patterns: Call of Duty fans express loyalty through storytelling, while Battlefield fans bond over technical precision.
📣 Complaining is a sign of deep brand loyalty; fans critique because they are invested and want the brand to succeed, even defending it against outsiders.
🗣️ Brands should embrace constructive criticism and ditch corporate speak, as genuine advocacy is peer-to-peer and authentic, with commercial language being rejected by true fans.
#Gaming #BrandLoyalty #Marketing
💡 AI analysis of over 23,000 Reddit comments on Call of Duty and Battlefield communities shows distinct loyalty patterns: Call of Duty fans express loyalty through storytelling, while Battlefield fans bond over technical precision.
📣 Complaining is a sign of deep brand loyalty; fans critique because they are invested and want the brand to succeed, even defending it against outsiders.
🗣️ Brands should embrace constructive criticism and ditch corporate speak, as genuine advocacy is peer-to-peer and authentic, with commercial language being rejected by true fans.
#Gaming #BrandLoyalty #Marketing
Science News
The top 10% of young free-to-play gamers, aged 10-19, accounted for 61.4% of microtransaction spending, they also showed higher prevalences of gaming and gambling disorders, suggesting the need for protection from potentially exploitative practices Read Full…
💰 Scientists highlight hidden costs of 'free-to-play' videogames, warning players need better protection from microtransactions.
💸 A small minority of players ('heavy spenders') account for the majority of money spent on in-game purchases, with similarities to gambling spending patterns.
🧠 Heavier spending in 'free-to-play' games is linked to higher rates of traits associated with gambling and gaming disorders among young players.
🎮 Researchers propose regulatory measures, including introducing "friction" to interrupt immediate purchases, to better protect vulnerable players, especially children and adolescents.
#Gaming #TechNews #Regulation
💸 A small minority of players ('heavy spenders') account for the majority of money spent on in-game purchases, with similarities to gambling spending patterns.
🧠 Heavier spending in 'free-to-play' games is linked to higher rates of traits associated with gambling and gaming disorders among young players.
🎮 Researchers propose regulatory measures, including introducing "friction" to interrupt immediate purchases, to better protect vulnerable players, especially children and adolescents.
#Gaming #TechNews #Regulation