Implement Simple Linear Regression (Univariate Linear Regression) https://t.co/tli449kOvM #github #PHP #Makefile #Go #Shell #Kaitai Struct #Batchfile #JavaScript #Python #JavaScript #C++
— first-issues (@first_issues) October 21, 2020
— first-issues (@first_issues) October 21, 2020
GitHub
Implement Simple Linear Regression (Univariate Linear Regression) · Issue #91 · sanscript-tech/hacking-tools-scripts
Use NumPy; not scikit-learn Use either randomly generated dataset or simple dataset from kaggle Pls include EDA section in your notebook Comment on inferences and metrics for evaluation
Remove language option from config file https://t.co/I1kVAwiDjC #github #Go #Shell #Kaitai Struct #Batchfile #JavaScript
— first-issues (@first_issues) October 28, 2020
— first-issues (@first_issues) October 28, 2020
GitHub
Remove language option from config file · Issue #863 · OpenDiablo2/OpenDiablo2
The MPQ files for retail diablo 2 have a file within the archive that signifies the locale to use. We should not provide a language option in our config file, as changing it would require a differe...
`Player.GetSize` should return the bounding box of all composite layers https://t.co/8hjhK2tSyr #github #Go #Shell #Kaitai Struct #Batchfile #JavaScript
— first-issues (@first_issues) October 28, 2020
— first-issues (@first_issues) October 28, 2020
GitHub
`Player.GetSize` should return the bounding box of all composite layers · Issue #820 · OpenDiablo2/OpenDiablo2
Player.GetSize currently only returns size of the "legs" layer.
MapEntity render culling https://t.co/boHZGsXyWn #github #Go #Shell #Kaitai Struct #Batchfile #JavaScript #Go #Shell #Kaitai Struct #Batchfile #JavaScript
— first-issues (@first_issues) October 28, 2020
— first-issues (@first_issues) October 28, 2020
GitHub
MapEntity render culling · Issue #821 · OpenDiablo2/OpenDiablo2
MapRenderer iterates over all entities during renderPass2 and renderPass3, but we should only be iterating ovver the entities we need to render.
Determine what NPC actions `1`, `2`, and `3` are https://t.co/WfAkle4nHg #github #Go #Shell #Kaitai Struct #Batchfile #JavaScript
— first-issues (@first_issues) October 28, 2020
— first-issues (@first_issues) October 28, 2020
GitHub
Determine what NPC actions `1`, `2`, and `3` are · Issue #811 · OpenDiablo2/OpenDiablo2
currently, we have an enum for NPC actions, located in d2common/d2enum/npc_action_type.go // NPCActionType determines composite mode animations for NPC's as they move around type NPCActionT...
Save currently selected skills in character save file https://t.co/ZlsNr5zm8c #github #Python #Go #Shell #Kaitai Struct #Batchfile #JavaScript
— first-issues (@first_issues) October 28, 2020
— first-issues (@first_issues) October 28, 2020
GitHub
Save currently selected skills in character save file · Issue #868 · OpenDiablo2/OpenDiablo2
The skills (or skill indices, whatever) that are assigned to left/right mouse buttons need to be saved to the character save file. There are 2 sets of left/right indices that need to be saved, one ...
develop an flask app for https://t.co/8NfjAk2zZF https://t.co/57dPLzsTqW #github #Python #Go #Shell #Kaitai Struct #Batchfile #JavaScript #Python
— first-issues (@first_issues) October 28, 2020
— first-issues (@first_issues) October 28, 2020
Need to enumerate object functions https://t.co/AHCOfGynQp #github #Go #Shell #Kaitai Struct #Batchfile #JavaScript
— first-issues (@first_issues) October 28, 2020
— first-issues (@first_issues) October 28, 2020
GitHub
Need to enumerate object functions · Issue #674 · OpenDiablo2/OpenDiablo2
for struct ObjectRecord, we need to enumerate all object functions somewhere. the fields in ObjectRecord struct that use these are : OperateFn int // what function is called when the player clicks ...
Remove client player map entity on client disconnect https://t.co/4G7myT6RWF #github #Go #Shell #Kaitai Struct #Batchfile #JavaScript
— first-issues (@first_issues) October 28, 2020
— first-issues (@first_issues) October 28, 2020
GitHub
Remove client player map entity on client disconnect · Issue #877 · OpenDiablo2/OpenDiablo2
When a game client disconnects, the game server should remove the game client entity. #396 is related
CI: speedup mac caching https://t.co/n2GQCe2XVH #github #Python #C++ #C #Cython #MATLAB #Shell #Makefile #HTML #Kaitai Struct #Dockerfile #QML #Emacs Lisp
— first-issues (@first_issues) Jan 17, 2022
— first-issues (@first_issues) Jan 17, 2022
GitHub
CI: speedup mac caching · Issue #23450 · commaai/openpilot
A fully cached run takes 8 minutes. More than half of that is reminding brew that the dependencies are already there. 2.5 minutes in "brew link" and another 3+ minutes running too...
CARLA: modeld crashes on startup https://t.co/7tIOUTsleC #github #Python #C++ #C #Cython #MATLAB #Shell #Makefile #HTML #Kaitai Struct #Dockerfile #QML #Emacs Lisp
— First Issues Bot (@first_issues) Jan 31, 2022
— First Issues Bot (@first_issues) Jan 31, 2022
GitHub
CARLA: modeld crashes on startup · Issue #23666 · commaai/openpilot
Describe the bug As CARLA is open and I try to start the cruise by pressing key 1, an error message appears. openpilot Unavailable Interprocess communication problem How to reproduce the error. Ope...
Block with assignment with no command https://t.co/idIf8Mcj3I #github #Python #C++ #C #Cython #MATLAB #Shell #Makefile #HTML #Kaitai Struct #Dockerfile #QML #Emacs Lisp #Shell #Perl #Makefile
— First Issues Bot (@first_issues) Jan 31, 2022
— First Issues Bot (@first_issues) Jan 31, 2022
GitHub
Block with assignment with no command · Issue #854 · zsh-users/zsh-syntax-highlighting
% tests/generate.zsh '{ a=42 }' main block-assignment-no-command Set copyright year to 2022? y BUFFER=$'{ a=42 }' expected_region_highlight=( '1 1 reserved-w...
Byte/offset navigation for large binaries https://t.co/GaS8gltIcE #github #Python #Kaitai Struct #C++ #CMake #C #JavaScript #Shell #QMake
— First Issues Bot (@first_issues) Mar 5, 2022
— First Issues Bot (@first_issues) Mar 5, 2022
GitHub
Byte/offset navigation for large binaries · Issue #135 · Mahlet-Inc/hobbits
Attempting to examine large quantities of data (gigabytes) is cumbersome since most of the display views work in lines of 256 bits, so it would be very handy to be able to know the byte offset with...
Keyboard navigation in the data view https://t.co/T8KmYiVH4v #github #Python #Kaitai Struct #C++ #CMake #C #JavaScript #Shell #QMake
— First Issues Bot (@first_issues) Mar 5, 2022
— First Issues Bot (@first_issues) Mar 5, 2022
GitHub
Keyboard navigation in the data view · Issue #136 · Mahlet-Inc/hobbits
The data view didn't seem to respond to arrow keys or page up/page down. This makes traversing very large data sets extremely difficult. Adding support for keyboard navigation to the data v...
[Suggestion] Add MelonPref bool to toggle verbose output https://t.co/gmNLOkPCik #github #C# #Python #Kaitai Struct
— First Issues Bot (@first_issues) Mar 8, 2022
— First Issues Bot (@first_issues) Mar 8, 2022
GitHub
[Suggestion] Add MelonPref bool to toggle verbose output · Issue #12 · ScottGriffin213/BundleBouncer
So it doesn't log everything it does to console aslong as you don't want to. If you're concerned about missing crucial info in unreproducable bug reports you can just log to...
CARLA: add support for wide camera https://t.co/XUyWk8sKZF #github #Python #C++ #C #Cython #MATLAB #Shell #Makefile #HTML #Kaitai Struct #Dockerfile #QML #Emacs Lisp
— First Issues Bot (@first_issues) Mar 14, 2022
— First Issues Bot (@first_issues) Mar 14, 2022
GitHub
CARLA: add support for wide camera · Issue #23916 · commaai/openpilot
Add flag to CARLA camera to choose between C2 and C3 camera outputs. C3 has one narrow and one wide camera.
Symbol Raster gradients https://t.co/Vyfzuk1Iat #github #Python #Kaitai Struct #C++ #CMake #C #JavaScript #Shell #QMake
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
Symbol Raster gradients · Issue #138 · Mahlet-Inc/hobbits
make it so that the symbol raster can display a gradient (like the byte raster)
Symbol Raster Presets (maybe for all displays/plugins?) https://t.co/RyIyp4iAor #github #Python #Kaitai Struct #C++ #CMake #C #JavaScript #Shell #QMake
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
Symbol Raster Presets (maybe for all displays/plugins?) · Issue #139 · Mahlet-Inc/hobbits
It might be nice to have some preloaded Symbol Raster configurations. In theory this could be done for any plugin by just saving some preset parameter JSON, so maybe it should be pretty generic. It...
Increase max word size for Symbol Raster https://t.co/4ftEGgvAQG #github #Python #Kaitai Struct #C++ #CMake #C #JavaScript #Shell #QMake
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
Increase max word size for Symbol Raster · Issue #140 · Mahlet-Inc/hobbits
larger word sizes (>8 bits) might be useful in some situations: gradient mode (enabled by #138 ) complex symbol raster presets (#139)
[Enhancement] comments on `elseif` statements https://t.co/GTZupb5IEA #github #Python #Kaitai Struct #C++ #CMake #C #JavaScript #Shell #QMake #C++ #Lua #C #HTML #Makefile #Shell #CMake #Roff #M4 #CSS #Meson
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
[Enhancement] comments on `elseif` statements · Issue #30 · CppCXY/EmmyLuaCodeStyle
It would be nice if this could be improved to not do this: