Forwarded from InGameJob.com (official)
The Big Games Industry Employment Survey 2026 is closing — have you filled it out yet?
If it's been sitting on your to-do list, now is the moment. Once the survey closes, the data is locked, and the 2026 report will be built without your experience in it.
This is the free, public report that gamedev comes back to every year for salary benchmarks, hiring trends, and career data. It exists because people in the industry take the time to fill it out.
This report is for everyone who is or has been part of this industry: studio employees, indie devs, freelancers, people still searching after a layoff, and those who switched careers within the last year. If gamedev has been part of your story, your perspective belongs in this report.
✅ Strictly anonymous. No names, emails, or company identifiers.
✅ 15 minutes, and you're done.
✅ Free for everyone. Public the moment it drops in November.
This is your last chance to be part of it.
👉 Take the survey: https://www.surveymonkey.com/r/RNT2DTJ
The project is powered by our Exclusive Partner Mellow, a platform helping 200+ gamedev companies worldwide hire and manage contractors across 100+ countries.
Supported by our Partners Scorewarrior and Tribe, along with our Media partners: gamescom dev, DevGAMM, Hivemind, Games Gathering, GDBAY, Mobidictum, and Global Game Jam.
Forward it to your gamedev friends, there's still time 🙌
If it's been sitting on your to-do list, now is the moment. Once the survey closes, the data is locked, and the 2026 report will be built without your experience in it.
This is the free, public report that gamedev comes back to every year for salary benchmarks, hiring trends, and career data. It exists because people in the industry take the time to fill it out.
This report is for everyone who is or has been part of this industry: studio employees, indie devs, freelancers, people still searching after a layoff, and those who switched careers within the last year. If gamedev has been part of your story, your perspective belongs in this report.
✅ Strictly anonymous. No names, emails, or company identifiers.
✅ 15 minutes, and you're done.
✅ Free for everyone. Public the moment it drops in November.
This is your last chance to be part of it.
👉 Take the survey: https://www.surveymonkey.com/r/RNT2DTJ
The project is powered by our Exclusive Partner Mellow, a platform helping 200+ gamedev companies worldwide hire and manage contractors across 100+ countries.
Supported by our Partners Scorewarrior and Tribe, along with our Media partners: gamescom dev, DevGAMM, Hivemind, Games Gathering, GDBAY, Mobidictum, and Global Game Jam.
Forward it to your gamedev friends, there's still time 🙌
Forwarded from InGameJob.com (official)
Permanent vs Fractional: What Studio Hiring Signals Tell Us About Where the Industry Is Going
The media narrative says the games industry is shrinking. But when you look at the actual data, a completely different reality emerges: European studios spent 63% more on external talent last year, and freelancer income grew by 19% globally.
The industry isn't shrinking. It’s splitting into two tracks: permanent and fractional.
At GDCy on May 29, Tanja Loktionova (Founder, Values Value ; Co-Founder InGame Job) and Alexander Norovyatkin (Head of Brand, Mellow) will put two proprietary datasets in conversation for the first time. They will show what neither dataset shows alone:
▫️ Why traditional permanent jobs are freezing while fractional spending skyrockets.
▫️ The rise of Co-dev as the ultimate scalable structure.
▫️ Why studios that only track full-time headcount are missing the actual workforce building their games.
📋 Track: Game Business | Time: 11:30–12:00
📍 Location: Limassol
The workforce signal comes before the press release. Join the session to see where the industry is moving before it tells you it moved.
The media narrative says the games industry is shrinking. But when you look at the actual data, a completely different reality emerges: European studios spent 63% more on external talent last year, and freelancer income grew by 19% globally.
The industry isn't shrinking. It’s splitting into two tracks: permanent and fractional.
At GDCy on May 29, Tanja Loktionova (Founder, Values Value ; Co-Founder InGame Job) and Alexander Norovyatkin (Head of Brand, Mellow) will put two proprietary datasets in conversation for the first time. They will show what neither dataset shows alone:
▫️ Why traditional permanent jobs are freezing while fractional spending skyrockets.
▫️ The rise of Co-dev as the ultimate scalable structure.
▫️ Why studios that only track full-time headcount are missing the actual workforce building their games.
📋 Track: Game Business | Time: 11:30–12:00
📍 Location: Limassol
The workforce signal comes before the press release. Join the session to see where the industry is moving before it tells you it moved.
Forwarded from InGameJob.com (official)
The gaming industry is evolving, and so is the Mobidictum Conference.
Mobidictum Conference 2026 returns on October 7–8, 2026 in Istanbul, introducing major updates designed to reshape the event experience:
• A dedicated Apps Industry track
• Brella-powered networking for smarter connections
• A brand-new second floor focused on PC gaming & enthusiasts
• Three main stages covering Business, Mobile, and Apps
With 2,500+ attendees from 65+ countries, the conference brings together decision-makers across the global games ecosystem.
This isn’t just about content, it’s about meeting the right people, faster.
📍 Istanbul
🗓 October 7–8, 2026
Claim your 15% discount with code INGAMEJOB15 and learn more here:
https://mobidictum.com/events/mobidictum-conference-2026/
Mobidictum Conference 2026 returns on October 7–8, 2026 in Istanbul, introducing major updates designed to reshape the event experience:
• A dedicated Apps Industry track
• Brella-powered networking for smarter connections
• A brand-new second floor focused on PC gaming & enthusiasts
• Three main stages covering Business, Mobile, and Apps
With 2,500+ attendees from 65+ countries, the conference brings together decision-makers across the global games ecosystem.
This isn’t just about content, it’s about meeting the right people, faster.
📍 Istanbul
🗓 October 7–8, 2026
Claim your 15% discount with code INGAMEJOB15 and learn more here:
https://mobidictum.com/events/mobidictum-conference-2026/
Mobidictum
Mobidictum Conference 2026 | Istanbul, October 7–8
Mobidictum Conference 2026 brings the games industry together in Istanbul on October 7–8. Connect with founders, investors, developers, publishers, and studios.
Forwarded from InGameJob.com (official)
🎮 One week left: The Big Games Industry Employment Survey 2026 closes on June 15❗️
In 2025, the numbers told a tough story:
📉 26% experienced layoffs
🔥 Half the industry reported burnout
⏳ 15% had been job hunting for over a year
📊 28% who changed jobs had to accept worse conditions
The 2026 report will show whether things have improved, stabilized, or shifted in a new direction. But it only works if enough people take part — and the window is closing.
✅ Strictly anonymous. No names, emails, or company identifiers.
✅ 15 minutes, and you're done.
✅ Free for everyone. Public the moment it drops in November.
One week. That's all the time left to be part of it.
👉 Take the survey: https://www.surveymonkey.com/r/RNT2DTJ
The project is powered by our Exclusive Partner Mellow, a platform helping 200+ gamedev companies worldwide hire and manage contractors across 100+ countries.
Supported by our Partners Scorewarrior and Tribe, along with our Media partners: gamescom dev, DevGAMM, Hivemind, Games Gathering, GDBAY, Mobidictum, and Global Game Jam.
Share it with your gamedev network 🙌
In 2025, the numbers told a tough story:
📉 26% experienced layoffs
🔥 Half the industry reported burnout
⏳ 15% had been job hunting for over a year
📊 28% who changed jobs had to accept worse conditions
The 2026 report will show whether things have improved, stabilized, or shifted in a new direction. But it only works if enough people take part — and the window is closing.
✅ Strictly anonymous. No names, emails, or company identifiers.
✅ 15 minutes, and you're done.
✅ Free for everyone. Public the moment it drops in November.
One week. That's all the time left to be part of it.
👉 Take the survey: https://www.surveymonkey.com/r/RNT2DTJ
The project is powered by our Exclusive Partner Mellow, a platform helping 200+ gamedev companies worldwide hire and manage contractors across 100+ countries.
Supported by our Partners Scorewarrior and Tribe, along with our Media partners: gamescom dev, DevGAMM, Hivemind, Games Gathering, GDBAY, Mobidictum, and Global Game Jam.
Share it with your gamedev network 🙌
Forwarded from InGameJob.com (official)
Here is a list of open roles from our portal, InGame Job 👾✨
Keep an eye out: vacancies marked as TOP, HOT or PREMIUM are boosted roles. This means these studios are actively scouting right now and will get back to you faster than anyone else.
If one speaks to you, apply immediately. 🙌
📌 Game Director
🔗 https://ingamejob.com/en/job/game-director
📌 Head of Growth (R&D Growth)
🔗 https://ingamejob.com/en/job/head-of-growth-rd-growth
📌 Senior Producer
🔗 https://ingamejob.com/en/job/senior-producer-6
📌 Content Game Designer
🔗 https://ingamejob.com/en/job/content-game-designer-4
📌 3D Artist Lead
🔗 https://ingamejob.com/en/job/3d-artist-lead
📌 3D Graphics Engineer / Rendering Programmer/ Graphics Programmer
🔗 https://ingamejob.com/en/job/3d-graphics-engineer-rendering-programmer-graphics-programmer
📌 Go (Golang) Developer (€1.800 - €3.000 / Month), Remote, Riga
🔗 https://ingamejob.com/en/job/go-golang-developer-1
📌 Community Manager
🔗 https://ingamejob.com/en/job/community-manager-91
Keep an eye out: vacancies marked as TOP, HOT or PREMIUM are boosted roles. This means these studios are actively scouting right now and will get back to you faster than anyone else.
If one speaks to you, apply immediately. 🙌
📌 Game Director
🔗 https://ingamejob.com/en/job/game-director
📌 Head of Growth (R&D Growth)
🔗 https://ingamejob.com/en/job/head-of-growth-rd-growth
📌 Senior Producer
🔗 https://ingamejob.com/en/job/senior-producer-6
📌 Content Game Designer
🔗 https://ingamejob.com/en/job/content-game-designer-4
📌 3D Artist Lead
🔗 https://ingamejob.com/en/job/3d-artist-lead
📌 3D Graphics Engineer / Rendering Programmer/ Graphics Programmer
🔗 https://ingamejob.com/en/job/3d-graphics-engineer-rendering-programmer-graphics-programmer
📌 Go (Golang) Developer (€1.800 - €3.000 / Month), Remote, Riga
🔗 https://ingamejob.com/en/job/go-golang-developer-1
📌 Community Manager
🔗 https://ingamejob.com/en/job/community-manager-91
Forwarded from InGameJob.com (official)
🎮 Today's the day. The Big Games Industry Employment Survey 2026 closes tonight.
This is the final stretch, after today, the form goes offline and the report moves into production.
If you've been putting it off, there's still time to add your voice.
✅ Strictly anonymous. No names, emails, or company identifiers.
✅ 15 minutes, and you're done.
✅ Free for everyone. Public the moment it drops in November.
The survey is open to everyone who is or has been part of this industry: studio employees, indie devs, freelancers, people between roles, and those who recently moved on from gamedev.
Every perspective makes the final picture more honest.
👉 Take the survey: https://www.surveymonkey.com/r/RNT2DTJ
The project is powered by our Exclusive Partner Mellow, a platform helping 200+ gamedev companies worldwide hire and manage contractors across 100+ countries.
Supported by our Partners Scorewarrior and Tribe, along with our Media partners: gamescom dev, DevGAMM, Hivemind, Games Gathering, GDBAY, Mobidictum, and Global Game Jam.
Thank you to everyone who's contributed so far 🧡
The form's open until tonight for everyone else 🙌
This is the final stretch, after today, the form goes offline and the report moves into production.
If you've been putting it off, there's still time to add your voice.
✅ Strictly anonymous. No names, emails, or company identifiers.
✅ 15 minutes, and you're done.
✅ Free for everyone. Public the moment it drops in November.
The survey is open to everyone who is or has been part of this industry: studio employees, indie devs, freelancers, people between roles, and those who recently moved on from gamedev.
Every perspective makes the final picture more honest.
👉 Take the survey: https://www.surveymonkey.com/r/RNT2DTJ
The project is powered by our Exclusive Partner Mellow, a platform helping 200+ gamedev companies worldwide hire and manage contractors across 100+ countries.
Supported by our Partners Scorewarrior and Tribe, along with our Media partners: gamescom dev, DevGAMM, Hivemind, Games Gathering, GDBAY, Mobidictum, and Global Game Jam.
Thank you to everyone who's contributed so far 🧡
The form's open until tonight for everyone else 🙌
Forwarded from InGameJob.com (official)
Meet our partner: Kleos
Kleos helps companies hire and pay remote teams across 242 countries — with compliant contracts, IP assignment, and one B2B invoice.
For founders, HR teams, finance teams, and contractors, Kleos removes the back-office headache: contracts, compliance, payments, invoices, and payroll operations are handled in one place.
Do you have a remote team across multiple countries? Then someone in your company is likely spending 4–6 hours every cycle on contracts, compliance, and payments — held together by Wise, a spreadsheet, and a prayer.
Kleos becomes the legal entity that contracts and pays your team in 242 countries.
$/€50 flat per contractor. Zero fees for contractors themselves. First contractor onboarded in 2 hours.
You hire. Kleos handles the rest.
Try one payment this week — it takes 60 seconds to onboard your first contractor.
→ Make a test payment
You can also check out Kleos’ published job openings here: https://ingamejob.com/en/company/kleos
Kleos helps companies hire and pay remote teams across 242 countries — with compliant contracts, IP assignment, and one B2B invoice.
For founders, HR teams, finance teams, and contractors, Kleos removes the back-office headache: contracts, compliance, payments, invoices, and payroll operations are handled in one place.
Do you have a remote team across multiple countries? Then someone in your company is likely spending 4–6 hours every cycle on contracts, compliance, and payments — held together by Wise, a spreadsheet, and a prayer.
Kleos becomes the legal entity that contracts and pays your team in 242 countries.
$/€50 flat per contractor. Zero fees for contractors themselves. First contractor onboarded in 2 hours.
You hire. Kleos handles the rest.
Try one payment this week — it takes 60 seconds to onboard your first contractor.
→ Make a test payment
You can also check out Kleos’ published job openings here: https://ingamejob.com/en/company/kleos
Forwarded from InGameJob.com (official)
AppGala Conference Barcelona 2026 is coming! 🚀
Join 300+ mobile app founders, product leaders, marketers, and growth experts for 2 days of insights and networking.
🎙 Featuring speakers from Uber, Flo Health, Reface AI, Microsoft, EA, Amazon Ads, Bolt, Rovio, Skyscanner, and more.
📍 Barcelona | 📅 October 22–23
🎟 Tickets: https://appgala.events/barcelona2026-conference/
See you in Barcelona!
Join 300+ mobile app founders, product leaders, marketers, and growth experts for 2 days of insights and networking.
🎙 Featuring speakers from Uber, Flo Health, Reface AI, Microsoft, EA, Amazon Ads, Bolt, Rovio, Skyscanner, and more.
📍 Barcelona | 📅 October 22–23
Use promo code INGAMEJOB at 2nd step of checkout and get 15% off
🎟 Tickets: https://appgala.events/barcelona2026-conference/
See you in Barcelona!
HR Operations Specialist
Company: Scorewarrior
Experience level: Middle
Salary: Negotiable
Job type: Full time
Location: #Limassol
Company: Scorewarrior
Experience level: Middle
Salary: Negotiable
Job type: Full time
Location: #Limassol
Relocation Specialist
Company: Scorewarrior
Experience level: Middle
Salary: Negotiable
Job type: Full time
Location: #Limassol
Company: Scorewarrior
Experience level: Middle
Salary: Negotiable
Job type: Full time
Location: #Limassol
Forwarded from InGameJob.com (official)
Today at gamescom dev 🎤
Our co-founder Tanja Loktionova will take the stage to examine where the games industry is heading in 2026, based on the trends and signals emerging across the market.
At the heart of the talk are the first findings from the Big Games Industry Employment Survey 2026: fresh data on salaries, job sentiment, career stability, and how AI is reshaping work across the industry.
📍 Stage 8 — Confex Level 2
🕕 24 August · 6:15–6:45 PM
Our co-founder Tanja Loktionova will take the stage to examine where the games industry is heading in 2026, based on the trends and signals emerging across the market.
At the heart of the talk are the first findings from the Big Games Industry Employment Survey 2026: fresh data on salaries, job sentiment, career stability, and how AI is reshaping work across the industry.
📍 Stage 8 — Confex Level 2
🕕 24 August · 6:15–6:45 PM
🚀Recruiter/HR🚀
Company: HyperVR Games
Experience level: Senior
Salary: Negotiable
Job type: Full time
Location: #Remote
✅ Top
Company: HyperVR Games
Experience level: Senior
Salary: Negotiable
Job type: Full time
Location: #Remote
✅ Top
Forwarded from InGameJob.com (official)
B2B contracts are a normal part of the games industry. But the line between a contractor and an employee is getting more attention from regulators around the world.
The Kleos team put together a practical guide to contractor classification in 2026: what regulators actually look at, where the biggest risks come from, and what this means for both studios and independent specialists.
If B2B is part of how you hire or how you work, it’s worth a read 👇
Linkedin: https://www.linkedin.com/pulse/contractor-employee-how-classification-risk-works-gamedev-what-suj1f/
Boost InGame Job: https://boost.ingamejob.com/contractor-or-employee-how-classification-risk-works-in-gamedev-and-what-changed-in-2026/
The Kleos team put together a practical guide to contractor classification in 2026: what regulators actually look at, where the biggest risks come from, and what this means for both studios and independent specialists.
If B2B is part of how you hire or how you work, it’s worth a read 👇
Linkedin: https://www.linkedin.com/pulse/contractor-employee-how-classification-risk-works-gamedev-what-suj1f/
Boost InGame Job: https://boost.ingamejob.com/contractor-or-employee-how-classification-risk-works-in-gamedev-and-what-changed-in-2026/
Relocation Specialist
Company: Scorewarrior
Experience level: Middle
Salary: Negotiable
Job type: Full time
Location: #Limassol
Company: Scorewarrior
Experience level: Middle
Salary: Negotiable
Job type: Full time
Location: #Limassol
HR Operations Specialist
Company: Scorewarrior
Experience level: Middle
Salary: Negotiable
Job type: Full time
Location: #Limassol
Company: Scorewarrior
Experience level: Middle
Salary: Negotiable
Job type: Full time
Location: #Limassol
Forwarded from InGameJob.com (official)
Find your next opportunity in the game industry with DevGAMM Career Hub – a place where talented professionals meet companies looking for their next hire 🤝
The Career Wall is open for both candidates and employers: developers and specialists can share their CVs, while studios and companies can publish their open positions and connect with potential hires from the community.
This year, career support at DevGAMM is powered by 8Bit - Games Industry Recruitment, Values Value, and InGameJob – industry experts helping professionals and companies find the right match.
📌 Submit your CV or add your vacancies here:
https://airtable.com/apptLUdVGWn3pO7p2/shrLkYIxC5usxBk83
👤Candidates can submit their CVs even without attending the conference – applications are open until September 30.
💼 Companies can add their vacancies until September 23.
Attending DevGAMM?
Get free career consultations from 8Bit during the conference:
https://devgamm.fillout.com/t/tdUXTookrKus
The Career Wall is open for both candidates and employers: developers and specialists can share their CVs, while studios and companies can publish their open positions and connect with potential hires from the community.
This year, career support at DevGAMM is powered by 8Bit - Games Industry Recruitment, Values Value, and InGameJob – industry experts helping professionals and companies find the right match.
📌 Submit your CV or add your vacancies here:
https://airtable.com/apptLUdVGWn3pO7p2/shrLkYIxC5usxBk83
👤Candidates can submit their CVs even without attending the conference – applications are open until September 30.
💼 Companies can add their vacancies until September 23.
Attending DevGAMM?
Get free career consultations from 8Bit during the conference:
https://devgamm.fillout.com/t/tdUXTookrKus
Forwarded from InGameJob.com (official)
The first findings from the Big Games Industry Employment Survey 2026 are starting to make their way into the wider industry conversation.
Following Tanja Loktionova’s presentation at gamescom dev, GamesIndustry.biz published two articles based on the research.
We’re glad to see the survey used as a source for broader discussions around how work, hiring and careers in games are changing. That’s one of the reasons we continue to run this research every year: to give the industry more data to work with and a clearer picture of what’s happening across the market.
You can read both articles here:
📌 European studio expenditure on external talent rises 63% in 2025
🔗 https://www.gamesindustry.biz/european-studio-expenditure-on-external-talent-rises-63-in-2025
📌 European game developers are more concerned that AI will pressure them to work faster rather than take their job
🔗 https://www.gamesindustry.biz/european-game-developers-are-more-concerned-that-ai-will-pressure-them-to-work-faster-rather-than-take-their-job
The first article also includes Tanja’s full presentation from gamescom dev.
Thank you to Sophie McEvoy for taking a closer look at the findings.
The full Big Games Industry Employment Survey 2026, our 10th anniversary edition, will be released in early November.
The research is supported by our Exclusive Partner Mellow, together with Scorewarrior and Tribe.
Following Tanja Loktionova’s presentation at gamescom dev, GamesIndustry.biz published two articles based on the research.
We’re glad to see the survey used as a source for broader discussions around how work, hiring and careers in games are changing. That’s one of the reasons we continue to run this research every year: to give the industry more data to work with and a clearer picture of what’s happening across the market.
You can read both articles here:
📌 European studio expenditure on external talent rises 63% in 2025
🔗 https://www.gamesindustry.biz/european-studio-expenditure-on-external-talent-rises-63-in-2025
📌 European game developers are more concerned that AI will pressure them to work faster rather than take their job
🔗 https://www.gamesindustry.biz/european-game-developers-are-more-concerned-that-ai-will-pressure-them-to-work-faster-rather-than-take-their-job
The first article also includes Tanja’s full presentation from gamescom dev.
Thank you to Sophie McEvoy for taking a closer look at the findings.
The full Big Games Industry Employment Survey 2026, our 10th anniversary edition, will be released in early November.
The research is supported by our Exclusive Partner Mellow, together with Scorewarrior and Tribe.
Recruiter/HR
Company: HyperVR Games
Experience level: Senior
Salary: Negotiable
Job type: Full time
Location: #Remote
Company: HyperVR Games
Experience level: Senior
Salary: Negotiable
Job type: Full time
Location: #Remote