The Glamour Sauce : Music for a Sushi Restaurant
https://community.secondlife.com/blogs/entry/15277-the-glamour-sauce-music-for-a-sushi-restaurant/
Info on the blog
https://community.secondlife.com/blogs/entry/15277-the-glamour-sauce-music-for-a-sushi-restaurant/
Info on the blog
Moreta Vollmar : Peace comes from within. Do not seek it without.
https://community.secondlife.com/blogs/entry/15278-moreta-vollmar-peace-comes-from-within-do-not-seek-it-without/
Info on Flickr
https://community.secondlife.com/blogs/entry/15278-moreta-vollmar-peace-comes-from-within-do-not-seek-it-without/
Info on Flickr
iDaisyRay : SECONDLIFE 2024 FREE GIFTS AT THE EASTER EGG HUNT!
https://community.secondlife.com/blogs/entry/15279-idaisyray-secondlife-2024-free-gifts-at-the-easter-egg-hunt/
"I was so excited to do this video because someone asked me to and that meant a lot. I hope I did them and their hunt justice and that it makes you guys eager to go try it out for yourselves." Watch the video on YouTube
https://community.secondlife.com/blogs/entry/15279-idaisyray-secondlife-2024-free-gifts-at-the-easter-egg-hunt/
"I was so excited to do this video because someone asked me to and that meant a lot. I hope I did them and their hunt justice and that it makes you guys eager to go try it out for yourselves." Watch the video on YouTube
No time for real life : Easter Egg Hunt
https://community.secondlife.com/blogs/entry/15280-no-time-for-real-life-easter-egg-hunt/
"Some theorists have traced Easter egg hunts back to the Pennsylvania Dutch (Germany) of the 1700s who believed that a hare called 'Oschter Haws' (Osterhase) laid eggs in the grass. Therefore, kids would build nests (which many symbolize today with the fake green "grass" that is placed at the bottom of the Easter basket) and search for the eggs." Read more on the blog.
https://community.secondlife.com/blogs/entry/15280-no-time-for-real-life-easter-egg-hunt/
"Some theorists have traced Easter egg hunts back to the Pennsylvania Dutch (Germany) of the 1700s who believed that a hare called 'Oschter Haws' (Osterhase) laid eggs in the grass. Therefore, kids would build nests (which many symbolize today with the fake green "grass" that is placed at the bottom of the Easter basket) and search for the eggs." Read more on the blog.
Avalon Evergarden : Soul2Soul
https://community.secondlife.com/blogs/entry/15281-avalon-evergarden-soul2soul/
Info on Flickr
https://community.secondlife.com/blogs/entry/15281-avalon-evergarden-soul2soul/
Info on Flickr
Rou Blossom : I will lead you through this wonderland
https://community.secondlife.com/blogs/entry/15282-rou-blossom-i-will-lead-you-through-this-wonderland/
Info on Flickr
https://community.secondlife.com/blogs/entry/15282-rou-blossom-i-will-lead-you-through-this-wonderland/
Info on Flickr
Leslyyyyy Lisa : Movie Night
https://community.secondlife.com/blogs/entry/15283-leslyyyyy-lisa-movie-night/
Decor info on Flickr
https://community.secondlife.com/blogs/entry/15283-leslyyyyy-lisa-movie-night/
Decor info on Flickr
Kellytopaz : reflect
https://community.secondlife.com/blogs/entry/15284-kellytopaz-reflect/
Decor info on Flickr
https://community.secondlife.com/blogs/entry/15284-kellytopaz-reflect/
Decor info on Flickr
My Fashion World : Secret Garden
https://community.secondlife.com/blogs/entry/15285-my-fashion-world-secret-garden/
Decor info on the blog
https://community.secondlife.com/blogs/entry/15285-my-fashion-world-secret-garden/
Decor info on the blog
Elaine Lectar : The Burrow
https://community.secondlife.com/blogs/entry/15286-elaine-lectar-the-burrow/
Decor info on the blog
https://community.secondlife.com/blogs/entry/15286-elaine-lectar-the-burrow/
Decor info on the blog
Prophet : Take your time
https://community.secondlife.com/blogs/entry/15288-prophet-take-your-time/
Decor info on Flickr
https://community.secondlife.com/blogs/entry/15288-prophet-take-your-time/
Decor info on Flickr
Mirrors, PBR Terrain, and 2K textures
https://community.secondlife.com/blogs/entry/15291-mirrors-pbr-terrain-and-2k-textures/
Second Life is getting some new, exciting features that will make the world look even better.
Mirrors are arriving soon! While we love the realistic reflections PBR materials enable, mirrors take reflections to a whole new level.
You can create a mirror using a method similar to reflection probes, but with a twist -- when a reflection probe is set to use the “Mirror” option, all surfaces near the probe will exhibit a real-time mirror reflection, including PBR and legacy materials.
We chose this method to enable maximum flexibility. For example, you can create a big wall of mirrors and have minimal performance impact regardless of how many mirrors are on that wall. As long as they’re aligned with the mirror reflection probe, they can all show a mirror reflection.
To conserve performance, mirrors are subject to some limitations. The Viewer will show the effect of only one mirror reflection probe at a time -- the one closest to your camera. Mirrors are planar, so they won’t work very well on the body of a car, for example. Like so many good things in life, mirrors are best enjoyed in moderation.
Applying PBR materials to terrain will be possible in the upcoming featurettes release. You will soon be able to apply most GLTF materials to terrain. Initially, PBR terrain will support normal maps and metallic-roughness maps. Emissive textures will not be visible on some machines and transparent materials are not fully supported. We expect PBR materials on terrain to vastly improve the beauty of SL -- because there’s a lot of terrain out there!
PBR terrain uses triplanar mapping, a texture-mapping technique which is new to Second Life. On steep slopes you will notice far less texture-stretching. To conserve performance, triplanar mapping will be enabled only when the graphics quality setting is set to “High” or greater.
With the advances in GLTF PBR Materials and upcoming Terrain materials, we know it is time to increase the texture size limit to 2K (2048x2048 pixels). We are approaching this change carefully, and are still weighing pricing options for images larger than the current max size. 2K textures will allow artists to add significantly more detail to their creations and do things like efficiently consolidate more UV surface area onto a single asset.
Mirrors and PBR Terrain will be available on the Beta Grid (Aditi) to start with, on the following regions:
Rumpus Room 2048
Rumpus Room 2049
Rumpus Room 2050
Rumpus Room 2051
Interested in trying out these new features? You can download the Viewer here. Never accessed the Beta Grid before? Here’s information on how to access the Second Life Beta Grid: https://lindenlab.freshdesk.com/support/solutions/articles/31000156725-accessing-aditi
We can’t wait to see what fun and exciting new things residents create with these featurettes!
https://community.secondlife.com/blogs/entry/15291-mirrors-pbr-terrain-and-2k-textures/
Second Life is getting some new, exciting features that will make the world look even better.
Mirrors are arriving soon! While we love the realistic reflections PBR materials enable, mirrors take reflections to a whole new level.
You can create a mirror using a method similar to reflection probes, but with a twist -- when a reflection probe is set to use the “Mirror” option, all surfaces near the probe will exhibit a real-time mirror reflection, including PBR and legacy materials.
We chose this method to enable maximum flexibility. For example, you can create a big wall of mirrors and have minimal performance impact regardless of how many mirrors are on that wall. As long as they’re aligned with the mirror reflection probe, they can all show a mirror reflection.
To conserve performance, mirrors are subject to some limitations. The Viewer will show the effect of only one mirror reflection probe at a time -- the one closest to your camera. Mirrors are planar, so they won’t work very well on the body of a car, for example. Like so many good things in life, mirrors are best enjoyed in moderation.
Applying PBR materials to terrain will be possible in the upcoming featurettes release. You will soon be able to apply most GLTF materials to terrain. Initially, PBR terrain will support normal maps and metallic-roughness maps. Emissive textures will not be visible on some machines and transparent materials are not fully supported. We expect PBR materials on terrain to vastly improve the beauty of SL -- because there’s a lot of terrain out there!
PBR terrain uses triplanar mapping, a texture-mapping technique which is new to Second Life. On steep slopes you will notice far less texture-stretching. To conserve performance, triplanar mapping will be enabled only when the graphics quality setting is set to “High” or greater.
With the advances in GLTF PBR Materials and upcoming Terrain materials, we know it is time to increase the texture size limit to 2K (2048x2048 pixels). We are approaching this change carefully, and are still weighing pricing options for images larger than the current max size. 2K textures will allow artists to add significantly more detail to their creations and do things like efficiently consolidate more UV surface area onto a single asset.
Mirrors and PBR Terrain will be available on the Beta Grid (Aditi) to start with, on the following regions:
Rumpus Room 2048
Rumpus Room 2049
Rumpus Room 2050
Rumpus Room 2051
Interested in trying out these new features? You can download the Viewer here. Never accessed the Beta Grid before? Here’s information on how to access the Second Life Beta Grid: https://lindenlab.freshdesk.com/support/solutions/articles/31000156725-accessing-aditi
We can’t wait to see what fun and exciting new things residents create with these featurettes!
Miru : Emily's Escape
https://community.secondlife.com/blogs/entry/15287-miru-emilys-escape/
Decor info on the blog
https://community.secondlife.com/blogs/entry/15287-miru-emilys-escape/
Decor info on the blog
Sander Sunborne : Warmth & Character
https://community.secondlife.com/blogs/entry/15289-sander-sunborne-warmth-character/
Decor info on the blog
https://community.secondlife.com/blogs/entry/15289-sander-sunborne-warmth-character/
Decor info on the blog
Bits & Pieces : Eclectic Living
https://community.secondlife.com/blogs/entry/15290-bits-pieces-eclectic-living/
Decor info on the blog
https://community.secondlife.com/blogs/entry/15290-bits-pieces-eclectic-living/
Decor info on the blog
New World Notes : To Find Great Second Life-Based Images on Flickr, Check the Faves of Great SL Artists
https://community.secondlife.com/blogs/entry/15292-new-world-notes-to-find-great-second-life-based-images-on-flickr-check-the-faves-of-great-sl-artists/
"I'm back from a short hiatus during a real life move, so let's re-start this column with a tip on how I find many of my favorite images from the Second Life Flickr community: Click great artists' Faves." Read more on the blog
https://community.secondlife.com/blogs/entry/15292-new-world-notes-to-find-great-second-life-based-images-on-flickr-check-the-faves-of-great-sl-artists/
"I'm back from a short hiatus during a real life move, so let's re-start this column with a tip on how I find many of my favorite images from the Second Life Flickr community: Click great artists' Faves." Read more on the blog
Siempre Diva : Patio Movie Night
https://community.secondlife.com/blogs/entry/15293-siempre-diva-patio-movie-night/
Style and decor info on the blog
https://community.secondlife.com/blogs/entry/15293-siempre-diva-patio-movie-night/
Style and decor info on the blog
VeraCruza : Mitsuri K
https://community.secondlife.com/blogs/entry/15294-veracruza-mitsuri-k/
Style info on Flickr
https://community.secondlife.com/blogs/entry/15294-veracruza-mitsuri-k/
Style info on Flickr
Tomomi Homewood : Daisy Do 🌼
https://community.secondlife.com/blogs/entry/15295-tomomi-homewood-daisy-do-%F0%9F%8C%BC/
Style info on Flickr
https://community.secondlife.com/blogs/entry/15295-tomomi-homewood-daisy-do-%F0%9F%8C%BC/
Style info on Flickr
Dream World : sky over sky
https://community.secondlife.com/blogs/entry/15296-dream-world-sky-over-sky/
Style info on the blog
https://community.secondlife.com/blogs/entry/15296-dream-world-sky-over-sky/
Style info on the blog