[Feature Request] Ability to side load a root CA certificate https://t.co/O0ZzXj3hk0 #github #Kotlin #Java #Shell #CMake #AIDL
— first-issues (@first_issues) Jan 6, 2022
— first-issues (@first_issues) Jan 6, 2022
GitHub
[Feature Request] Ability to side load a root CA certificate · Issue #340 · SagerNet/SagerNet
I'm using BlackBerry PRIV, which ships with Android 6.0.1 and won't get any patch anymore. The DST Root CA X3 from Let's Encrypt has been expired on 2021-09-30. And my devic...
[Bug] High CPU usage, lspd seems stuck in endless loop https://t.co/DoKIhE3h46 #github #Java #C++ #Kotlin #CSS #Shell #AIDL #C #Makefile #HTML
— First Issues Bot (@first_issues) Jan 29, 2022
— First Issues Bot (@first_issues) Jan 29, 2022
GitHub
[Bug] High CPU usage, lspd seems stuck in endless loop · Issue #1577 · LSPosed/LSPosed
Steps to reproduce/复现步骤 I upgraded to Magisk 24.1, enabled Zygisk and installed the latest LSPosed (Zygisk). Then I rebooted. Expected behaviour/预期行为 LSPosed continues to work as usual. Actual beha...
Publish to F-Droid https://t.co/PGq2Pu5A3j #github #Java #Shell #AIDL
— First Issues Bot (@first_issues) Jan 30, 2022
— First Issues Bot (@first_issues) Jan 30, 2022
GitHub
Publish to F-Droid · Issue #41 · Fox2Code/FoxMagiskModuleManager
I recommend publishing this app to F-Droid, as it would increase awareness and trust, plus provide the users a way to automatically install updates. Information on how to do it can be found here: h...
Don't try to preview unsupported media codecs https://t.co/8brsMdxFzn #github #Java #Kotlin #Shell #Ruby #Python #Makefile #Batchfile #AIDL #Dockerfile
— First Issues Bot (@first_issues) Feb 7, 2022
— First Issues Bot (@first_issues) Feb 7, 2022
GitHub
Don't try to preview unsupported media codecs · Issue #9804 · nextcloud/android
Steps to reproduce Have a file with a media codec that ExoPlayer can't reproduce (for example, a .avi video) Tap on it Expected behaviour An error should show up and explain that the codec ...
Add `BIND_METHOD_ERR_RETURN_DOC` macros throughout class bindings to improve generated class reference https://t.co/ePGb107IjB #github #C++ #C# #C #GLSL #Java #Python #Objective-C++ #JavaScript #GDScript #Shell #Objective-C #Kotlin #PowerShell #AIDL #Makefile #CMake #GAP
— First Issues Bot (@first_issues) Feb 14, 2022
— First Issues Bot (@first_issues) Feb 14, 2022
GitHub
Add `BIND_METHOD_ERR_RETURN_DOC` macros throughout class bindings to improve generated class reference · Issue #58120 · godotengine/godot
Godot version 4.0.alpha2 System information Fedora 34, GeForce GTX 1080 (NVIDIA 495.46) Issue description In master, it's possible to define which methods of a class can return specific err...
[Feature Request] Static files for testing https://t.co/e5QmG73kWH #github #C++ #C# #C #GLSL #Java #Python #Objective-C++ #JavaScript #GDScript #Shell #Objective-C #Kotlin #PowerShell #AIDL #Makefile #CMake #GAP
— First Issues Bot (@first_issues) Feb 14, 2022
— First Issues Bot (@first_issues) Feb 14, 2022
GitHub
[Feature Request] Static files for testing · Issue #55 · makeopensource/Classic-RPG
We need someone to: 1.) Create a way to load static files for the Map class. JSON is recommended but as long as it works it is up to the designer. 2.) Create a set of static sample maps to use for ...
Port existing `_notification` code to use `switch` statements instead of `if` https://t.co/gBgWWOfeLd #github #C++ #C# #C #GLSL #Java #Python #Objective-C++ #JavaScript #GDScript #Shell #Objective-C #Kotlin #PowerShell #AIDL #Makefile #CMake #GAP
— First Issues Bot (@first_issues) Feb 15, 2022
— First Issues Bot (@first_issues) Feb 15, 2022
GitHub
Port existing `_notification` code to use `switch` statements instead of `if` · Issue #58155 · godotengine/godot
Godot version 4.0.dev (98b97d3) Issue description Following #58151, the rest of the codebase should be given the same treatment to review all _notification methods and ensure that they use switch s...
Script editor code folding color is influenced by main theme base color https://t.co/iRNvdN50J4 #github #HTML #CSS #JavaScript #C++ #C# #C #GLSL #Java #Python #Objective-C++ #JavaScript #GDScript #Shell #Objective-C #Kotlin #PowerShell #AIDL #Makefile #CMake #GAP
— First Issues Bot (@first_issues) Feb 21, 2022
— First Issues Bot (@first_issues) Feb 21, 2022
GitHub
Script editor code folding color is influenced by main theme base color · Issue #58379 · godotengine/godot
Godot version 3.4.2 stable System information Windows 10 Issue description Code folding color is influenced by main theme color. It's hard to see difference when change the code folding col...
Recent documents screen for choosing documents https://t.co/sbAZOYmoKl #github #C++ #Java #C #CMake #Kotlin #Objective-C #Makefile #AIDL
— First Issues Bot (@first_issues) Feb 27, 2022
— First Issues Bot (@first_issues) Feb 27, 2022
GitHub
Recent documents screen for choosing documents · Issue #18 · Devsoc-BPGC/scanf-app
Create UI of recent documents screen Refer to figma design for more details.
Project can be opened multiple times from Project Manager https://t.co/PE2hxOnBfQ #github #C++ #C# #C #GLSL #Java #Python #Objective-C++ #JavaScript #GDScript #Shell #Objective-C #Kotlin #PowerShell #AIDL #Makefile #CMake #GAP
— First Issues Bot (@first_issues) Mar 3, 2022
— First Issues Bot (@first_issues) Mar 3, 2022
GitHub
Project can be opened multiple times from Project Manager · Issue #58723 · godotengine/godot
Godot version 3f69ea4 System information W10 Issue description When you double click a project on project list, it opens the project. But if you keep clicking it until project manager closes, it wi...
device limit exceeded for uniform buffer https://t.co/INbhZRGVq4 #github #C++ #C# #C #GLSL #Java #Python #Objective-C++ #JavaScript #GDScript #Shell #Objective-C #Kotlin #PowerShell #AIDL #Makefile #CMake #GAP
— First Issues Bot (@first_issues) Mar 7, 2022
— First Issues Bot (@first_issues) Mar 7, 2022
GitHub
device limit exceeded for uniform buffer · Issue #58840 · godotengine/godot
Godot version 4.0 alpha 3 System information Windows 11, AMD RX 6700XT, Vulkan, Driver Version 22.2.3 Issue description When writing a custom spatial shader if I add any uniforms I get this warning...
Upgrade ThorVG to v0.8.0 https://t.co/HgUSHpfHUK #github #C++ #C# #C #GLSL #Java #Python #Objective-C++ #JavaScript #GDScript #Shell #Objective-C #Kotlin #PowerShell #AIDL #Makefile #CMake #GAP
— First Issues Bot (@first_issues) Mar 8, 2022
— First Issues Bot (@first_issues) Mar 8, 2022
GitHub
Upgrade ThorVG to v0.8.0 · Issue #58898 · godotengine/godot
Godot version f470979 System information Fedora 35, Nvidia 3000 series Issue description You interested in updating this one? @AnilBK https://github.com/Samsung/thorvg/releases/tag/v0.8.0 has relea...
OptionButton `expand_icon` breaks the layout https://t.co/HqsG0E55jb #github #C++ #C# #C #GLSL #Java #Python #Objective-C++ #JavaScript #GDScript #Shell #Objective-C #Kotlin #PowerShell #AIDL #Makefile #CMake #GAP
— First Issues Bot (@first_issues) Mar 16, 2022
— First Issues Bot (@first_issues) Mar 16, 2022
GitHub
OptionButton `expand_icon` breaks the layout · Issue #59202 · godotengine/godot
Godot version 4.0 9d732aa / 3.x System information Windows 10 x64 Issue description Text overlaps arrow Steps to reproduce Add OptionButton Add some icon and text Enable expand_icon property Shrink...
Using INV_PROJECTION_MATRIX in gdshader causes editor to 100% cpu and hang on or after compilation. https://t.co/5K9gwyBXlz #github #C++ #C# #C #GLSL #Java #Python #Objective-C++ #JavaScript #GDScript #Shell #Objective-C #Kotlin #PowerShell #AIDL #Makefile #CMake #GAP
— First Issues Bot (@first_issues) Mar 19, 2022
— First Issues Bot (@first_issues) Mar 19, 2022
GitHub
Using INV_PROJECTION_MATRIX in gdshader causes editor to 100% cpu and hang on or after compilation. · Issue #59302 · godotengine/godot
Godot version 4.0 dev 35eec4d System information popOS! (Ubuntu), RTX2060, Vulkan Issue description Editor uses 100% cpu and hangs on compilation of a shader. This happens as soon as the builtin IN...