OptionButton `expand_icon` breaks the layout https://t.co/HqsG0E55jb #github #C++ #C# #C #GLSL #Java #Python #Objective-C++ #JavaScript #GDScript #Shell #Objective-C #Kotlin #PowerShell #AIDL #Makefile #CMake #GAP
— First Issues Bot (@first_issues) Mar 16, 2022
— First Issues Bot (@first_issues) Mar 16, 2022
GitHub
OptionButton `expand_icon` breaks the layout · Issue #59202 · godotengine/godot
Godot version 4.0 9d732aa / 3.x System information Windows 10 x64 Issue description Text overlaps arrow Steps to reproduce Add OptionButton Add some icon and text Enable expand_icon property Shrink...
Lint rule that would fail for PRs containing subdmodule updates https://t.co/Z5TnzUIzB8 #github #C++ #Python #Cuda #C #CMake #Objective-C++ #Shell #Assembly #Starlark #Java #PureBasic #Jinja #GLSL #Jupyter Notebook #Metal #JavaScript #Batchfile #Dockerfile #Objective-C #R…
— First Issues Bot (@first_issues) Mar 16, 2022
— First Issues Bot (@first_issues) Mar 16, 2022
GitHub
Lint rule that would fail for PRs containing subdmodule updates · Issue #74326 · pytorch/pytorch
🚀 The feature, motivation and pitch When submodules gets updated after checkout, devs often forget to run git submodule update command and propose PR that effectively reverts the update. Prevent th...
ci: Add lint to check for trailing whitespaces in filenames https://t.co/MY96bEozrh #github #C++ #Python #Cuda #C #CMake #Objective-C++ #Shell #Assembly #Starlark #Java #PureBasic #Jinja #GLSL #Jupyter Notebook #Metal #JavaScript #Batchfile #Dockerfile #Objective-C #Ruby …
— First Issues Bot (@first_issues) Mar 16, 2022
— First Issues Bot (@first_issues) Mar 16, 2022
GitHub
ci: Add lint to check for trailing whitespaces in filenames · Issue #74341 · pytorch/pytorch
🚀 The feature, motivation and pitch After the revert of 7cf9b94 we've identified a need to add a lint that checks file names to ensure that they're compatible with Windows machines....
platform: X11 keysym LUT https://t.co/rE96W3zGP0 #github #Zig #Objective-C #HLSL #GLSL
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
X11 keysym LUT · Issue #2 · hazeycode/brucelib
platform.linux.translateKey currently calls XGetKeyboardMapping and XFree everytime it is called. Build a LUT once on init to avoid this.
Multiplayer "queue" tab should display count of queued items https://t.co/0RQtJaCxRq #github #C# #Ruby #PowerShell #Shell #GLSL
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
Multiplayer "queue" tab should display count of queued items · Issue #17292 · ppy/osu
rhythm is just a *click* away! Contribute to ppy/osu development by creating an account on GitHub.
Add docs for SMTP and Sendmail connectors https://t.co/57P4Hqti5e #github #C #C++ #GLSL #Batchfile #Python #Dockerfile
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
Add docs for SMTP and Sendmail connectors · Issue #635 · move-coop/parsons
In working on PR #634 I noticed that there aren't any docs for our SMTP and Sendmail notifications connectors, which means they're pretty undiscoverable. We should add docs here: ht...
Unused CVAR cl_clientport defined in the Multiplayer gem https://t.co/4OpzLBJQae #github #C++ #Python #CMake #Roff #Lua #C #Objective-C++ #Jinja #Batchfile #Java #ShaderLab #Shell #GLSL #LilyPond #JavaScript #PowerShell #Objective-C #Jupyter Notebook #HTML #Dockerfile #HL…
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
Unused CVAR cl_clientport defined in the Multiplayer gem · Issue #8330 · o3de/o3de
Describe the bug There's a CVAR called cl_clientport defined in MultiplayerSystemComponent.cpp, but it doesn't take any effect to set this CVAR since it's not actually in us...
`taichi.lang.util.warning` doesn't respect stdlib `warnings` filters https://t.co/0gAgwKpft1 #github #C++ #Python #CMake #C #GLSL #Cuda #Shell #PowerShell #Makefile
— First Issues Bot (@first_issues) Mar 18, 2022
— First Issues Bot (@first_issues) Mar 18, 2022
GitHub
`taichi.lang.util.warning` doesn't respect stdlib `warnings` filters · Issue #4543 · taichi-dev/taichi
The taichi.lang.util.warning function just prints the warning without consulting the current state of pythons standard library warnings module. For example: import warnings import taichi as ti with...
traininr parameters,thanks https://t.co/D91AVz0ry7 #github #Go #Shell #PowerShell #Makefile #Dockerfile #Ruby #HCL #TypeScript #Smarty #Jinja #JavaScript #C++ #Java #C #Thrift #CMake #Python #Shell #Lex #HTML #ANTLR #JavaScript #Makefile #CSS #Y… #Python #GLSL #Shell
— First Issues Bot (@first_issues) Mar 18, 2022
— First Issues Bot (@first_issues) Mar 18, 2022
GitHub
Training setups (tested with different GPUs) · Issue #47 · PRBonn/LiDAR-MOS
Dear author, Thanks for the sharing code. I'm trying to reproduce the metrics from the paper, but haven't been successful yet. I would like to ask about some training parameters and...
`write_svg()` must set `stroke-opacity` instead of using RGBA https://t.co/M0yC4uD9et #github #Python #GLSL #NSIS #Batchfile
— First Issues Bot (@first_issues) Mar 18, 2022
— First Issues Bot (@first_issues) Mar 18, 2022
GitHub
`write_svg()` must set `stroke-opacity` instead of using RGBA · Issue #422 · abey79/vpype
Inkscape doesn't support RGBA
[Bug]: Portuguese and Brazilian labels are switched (Brasileiro <-> Português) https://t.co/uLZvKyDhZg #github #Python #GLSL #NSIS #Batchfile #JavaScript #HTML #CSS #Dockerfile #Shell
— First Issues Bot (@first_issues) Mar 18, 2022
— First Issues Bot (@first_issues) Mar 18, 2022
GitHub
[Bug]: Portuguese and Brazilian labels are switched (Brasileiro <-> Português) · Issue #1121 · hovancik/stretchly
Version I'm using version 1.10.0 Known issues I've checked Known issues Existing issues I've checked Existing issues What operating system are you using? Windows Operating S...
Create harder world files for perception task https://t.co/6LmeZfZYVM #github #Python #C #C++ #Shell #CMake #Dockerfile #Makefile #GLSL
— First Issues Bot (@first_issues) Mar 18, 2022
— First Issues Bot (@first_issues) Mar 18, 2022
GitHub
Create harder world files for perception task · Issue #475 · uf-mil/mil
The idea for this issue is to create more environments that we can test our VRX tasks. There are 6 tasks as shown in this documentation: https://robonation.org/app/uploads/sites/2/2021/09/VirtualRo...
Get more buoy data that we can use for our YOLO model https://t.co/zpJwqqMerR #github #Python #C #C++ #Shell #CMake #Dockerfile #Makefile #GLSL
— First Issues Bot (@first_issues) Mar 18, 2022
— First Issues Bot (@first_issues) Mar 18, 2022
GitHub
Get more buoy data that we can use for our YOLO model · Issue #476 · uf-mil/mil
Like any ML model, the more data the better. We want to obtain camera data of buoys in various environments so that our YOLO model can be more versatile in being able to detect where these objects ...
Labeling Images for YOLO Model https://t.co/Evi1gQL6LU #github #Python #C #C++ #Shell #CMake #Dockerfile #Makefile #GLSL
— First Issues Bot (@first_issues) Mar 18, 2022
— First Issues Bot (@first_issues) Mar 18, 2022
GitHub
Labeling Images for YOLO Model · Issue #477 · uf-mil/mil
With a lot of images of buoys coming in, we need to label the images we are feeding the model. This involves drawing boxes around the images containing buoys and properly labeling them. Luckily for...
Nueva incidencia https://t.co/HoI5DOySgG #github #Python #C #C++ #Shell #CMake #Dockerfile #Makefile #GLSL
— First Issues Bot (@first_issues) Mar 18, 2022
— First Issues Bot (@first_issues) Mar 18, 2022
GitHub
Nueva incidencia · Issue #1 · somaba/try1
Descripcion
Promote using `Text` objects in examples https://t.co/J83PA9dqW3 #github #Python #GLSL #Batchfile #Shell
— First Issues Bot (@first_issues) Mar 18, 2022
— First Issues Bot (@first_issues) Mar 18, 2022
GitHub
Promote using `Text` objects in examples · Issue #1111 · pythonarcade/arcade
The future of text is Text objects. arcade.draw_text(..) will in most cases be 10-100 times slower no matter how many fancy tricks we come up with. We should start to promote using Text objects ove...
Using INV_PROJECTION_MATRIX in gdshader causes editor to 100% cpu and hang on or after compilation. https://t.co/5K9gwyBXlz #github #C++ #C# #C #GLSL #Java #Python #Objective-C++ #JavaScript #GDScript #Shell #Objective-C #Kotlin #PowerShell #AIDL #Makefile #CMake #GAP
— First Issues Bot (@first_issues) Mar 19, 2022
— First Issues Bot (@first_issues) Mar 19, 2022
GitHub
Using INV_PROJECTION_MATRIX in gdshader causes editor to 100% cpu and hang on or after compilation. · Issue #59302 · godotengine/godot
Godot version 4.0 dev 35eec4d System information popOS! (Ubuntu), RTX2060, Vulkan Issue description Editor uses 100% cpu and hangs on compilation of a shader. This happens as soon as the builtin IN...
LINUX Fix Paths https://t.co/njvGNFvEnk #github #C# #HTML #SCSS #JavaScript #Dockerfile #TypeScript #C++ #GLSL #C #Python #Lua #Makefile #Batchfile #Common Lisp
— First Issues Bot (@first_issues) Mar 19, 2022
— First Issues Bot (@first_issues) Mar 19, 2022
GitHub
LINUX Fix Paths · Issue #31 · Jaysmito101/TerraForge3D
There are several file path in app that use \ as seperator that has to be changed to PATH_SEPERATOR from Platform.h for preventing issues with linux.
Add a splash screen for the Godot Engine. https://t.co/teqeBVKAAH #github #GDScript #GLSL #Shell
— First Issues Bot (@first_issues) Mar 19, 2022
— First Issues Bot (@first_issues) Mar 19, 2022
GitHub
Add a splash screen for the Godot Engine. · Issue #67 · drwhut/tabletop-club
Is your feature request related to a problem? Please describe. Right now, the game uses the default splash screen used by the Godot Engine. It would be nice to have our own custom version! Describe...