Door blocked by multiple locks https://t.co/eS6mfJRYxE #github #C# #ShaderLab #HLSL #JavaScript #C #C++ #Objective-C++
— First Issues Bot (@first_issues) Feb 24, 2022
— First Issues Bot (@first_issues) Feb 24, 2022
Explosive Door Pusher https://t.co/2jICESofAS #github #C# #ShaderLab #HLSL #JavaScript #C #C++ #Objective-C++
— First Issues Bot (@first_issues) Feb 24, 2022
— First Issues Bot (@first_issues) Feb 24, 2022
Program crashes when you cancel "save as" https://t.co/sGbg3CVuya #github #C# #C++ #HTML #CSS #HLSL #Batchfile #C
— First Issues Bot (@first_issues) Feb 24, 2022
— First Issues Bot (@first_issues) Feb 24, 2022
GitHub
Program crashes when you cancel "save as" · Issue #1 · michailowski/Teeditor
Reproduce: Open a map (for example dm6.map) Press File->Save As.. Press cancel in the file explorer window ->Program crashes Platform: Windows 10
CSVY Parsers Should Be Incorporated to Model Readers https://t.co/IU0ZeqLUxz #github #C# #C++ #HTML #CSS #HLSL #Batchfile #C #Python #Shell
— First Issues Bot (@first_issues) Feb 24, 2022
— First Issues Bot (@first_issues) Feb 24, 2022
GitHub
CSVY Parsers Should Be Incorporated to Model Readers · Issue #1911 · tardis-sn/tardis
Currently, the CSVY parser functions are located with the parsers in tardis/io/parsers, but those functions belong in the tardis/io/model_reader.py file. Please move all CSVY related parser functio...
Adapt Desktop UI/interactions to AR https://t.co/HmZvtuOoGi #github #C# #ShaderLab #HLSL #GLSL
— First Issues Bot (@first_issues) Mar 2, 2022
— First Issues Bot (@first_issues) Mar 2, 2022
GitHub
Adapt Desktop UI/interactions to AR · Issue #180 · ditrit/OGrEE-3D
Infos panel - Move objects in front of camera - Focus objects - Add menu on wrist (reset, move rack, flip rack) - Info on the front face of the rack Interactions - Review placing of the rack - Sele...
GLFW callbacks not released https://t.co/AUaz7vp46b #github #C# #C++ #CSS #C #Java #HTML #JavaScript #GLSL #Shell #PowerShell #Batchfile #HLSL #Makefile #CMake
— First Issues Bot (@first_issues) Mar 5, 2022
— First Issues Bot (@first_issues) Mar 5, 2022
GitHub
GLFW callbacks not released · Issue #821 · dotnet/Silk.NET
Summary After closing a GLFW rendering window GLFW ande some referenced objects remain in memory. Steps to reproduce Platform: Desktop Framework Version: .NET 5 API: OpenGL Run the code from &#...
Cannot load Vulkan textures larger than 1024x1024 in dimenstion https://t.co/ykUF5deXzb #github #C++ #Rich Text Format #GLSL #Lua #C# #C #Python #Batchfile #HLSL #Haskell
— First Issues Bot (@first_issues) Mar 7, 2022
— First Issues Bot (@first_issues) Mar 7, 2022
GitHub
Cannot load Vulkan textures larger than 1024x1024 in dimenstion · Issue #108 · Pikachuxxxx/Razix
Staging buffer and vkCmdCopyBufferImg cannot copy image if the dimension is larger than 1024x1024 size. ============================================================ Razix Engine Stats Version : 0.3...
Water physics https://t.co/FxRkDUkjWq #github #C# #ShaderLab #HLSL
— First Issues Bot (@first_issues) Mar 10, 2022
— First Issues Bot (@first_issues) Mar 10, 2022
GitHub
Water physics · Issue #121 · GTA-ASM/SanAndreasUnity
Implement water physics - water should push all bodies that touch it. Some bodies will float on top, some will sink down. Each vehicle has percentage submerged defined in data files. Water script a...
[BSO] Piscarilius is spelled wrong in =Fishingcontest https://t.co/vmLfdhhp9E #github #C# #ShaderLab #HLSL #TypeScript #JavaScript
— First Issues Bot (@first_issues) Mar 10, 2022
— First Issues Bot (@first_issues) Mar 10, 2022
GitHub
[BSO] Piscarilius is spelled wrong in =Fishingcontest · Issue #3665 · oldschoolgg/oldschoolbot
🐛 Bug Report East Piscarilius Ocean is spelled incorrectly in =fishingcontest There is only 1x L in Piscarilius
Reward cards padding adapt https://t.co/DhVvEcX96T #github #C# #ShaderLab #HLSL #TypeScript #JavaScript #TypeScript #JavaScript #CSS #HTML
— First Issues Bot (@first_issues) Mar 10, 2022
— First Issues Bot (@first_issues) Mar 10, 2022
GitHub
Reward cards padding adapt · Issue #742 · levelkdev/dxswap-dapp
Padding bottom is too big when there is no "Limited percentage". In the design this is how it looks I'm suggesting us to make the content inside of the card to try to fill the card.
Balance and stake wrong size https://t.co/VeVaEIHZod #github #C# #ShaderLab #HLSL #TypeScript #JavaScript #TypeScript #JavaScript #CSS #HTML #TypeScript #JavaScript #CSS #HTML
— First Issues Bot (@first_issues) Mar 10, 2022
— First Issues Bot (@first_issues) Mar 10, 2022
GitHub
Balance and stake wrong size · Issue #743 · levelkdev/dxswap-dapp
See design for correct size https://www.figma.com/file/L8tamoiv3mTCRaypHLk1us/DXswap?node-id=7213%3A31504
Water rendering https://t.co/Gi6qay4L4w #github #C# #ShaderLab #HLSL
— First Issues Bot (@first_issues) Mar 10, 2022
— First Issues Bot (@first_issues) Mar 10, 2022
GitHub
Water rendering · Issue #122 · GTA-ASM/SanAndreasUnity
Implement better water rendering, with higher quality water, reflections, refractions, etc ... Also add underwater rendering, with blurried screen and blue color.
[Lens] Reverse terms nesting for mosaic https://t.co/X5BBgZ7isR #github #C# #ShaderLab #HLSL #TypeScript #JavaScript #SCSS #Shell #CSS #Starlark #Groovy #EJS #Perl #Dockerfile #ANTLR #Python #Batchfile #HTML #Handlebars
— First Issues Bot (@first_issues) Mar 10, 2022
— First Issues Bot (@first_issues) Mar 10, 2022
GitHub
[Lens] Reverse terms nesting for mosaic · Issue #127334 · elastic/kibana
Describe the feature: Reverse terms nesting for mosaic (only the backend, the UI is good) Describe a specific use case for the feature: Today we fetch dimension 1 -> top hits dimension 2 for...
[TRIGGER]Mail notification when a specified search matches in Reddit https://t.co/s8UVYqXi5k #github #D #C #C++ #Java #Batchfile #GLSL #Makefile #HLSL #Lua #JavaScript #Shell
— First Issues Bot (@first_issues) Mar 12, 2022
— First Issues Bot (@first_issues) Mar 12, 2022
GitHub
[TRIGGER]Mail notification when a specified search matches in Reddit · Issue #2406 · PipedreamHQ/pipedream
Hiya, if a new post in a sub-reddit from my specified search parameter matches then it will trigger a mail notification to my email address. so for example, I would like to be notified via mail whe...
BetterC Arrays https://t.co/vXm2QeC2pW #github #D #C #C++ #Java #Batchfile #GLSL #Makefile #HLSL #Lua
— First Issues Bot (@first_issues) Mar 12, 2022
— First Issues Bot (@first_issues) Mar 12, 2022
GitHub
BetterC Arrays · Issue #18 · MrcSnm/HipremeEngine
BetterC Arrays could be used instead of plain D runtime arrays. This is great for increasing compatibility with more projects and requires almost no effort. Almost every HipremeEngine backend could...
Change Utils to hipstd https://t.co/Y7ey4Wz0wG #github #D #C #C++ #Java #Batchfile #GLSL #Makefile #HLSL #Lua
— First Issues Bot (@first_issues) Mar 12, 2022
— First Issues Bot (@first_issues) Mar 12, 2022
GitHub
Change Utils to hipstd · Issue #20 · MrcSnm/HipremeEngine
Utils has gone a step beyond being just an utils. It is an entire stdlib for the D programming language. I'll need some time converting the names and references to it.
platform: X11 keysym LUT https://t.co/rE96W3zGP0 #github #Zig #Objective-C #HLSL #GLSL
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
X11 keysym LUT · Issue #2 · hazeycode/brucelib
platform.linux.translateKey currently calls XGetKeyboardMapping and XFree everytime it is called. Build a LUT once on init to avoid this.
Village Houses bug https://t.co/r27qSCZqaz #github #C# #ShaderLab #HLSL #C++ #Objective-C++ #CMake
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
Village Houses bug · Issue #5 · Danial-Movahed/Unity-Car-Game
#bug House under ground! No collider for stone and road of houses!
Movement possible while pause menu open https://t.co/fc0qs62QR4 #github #C# #ShaderLab #HLSL
— First Issues Bot (@first_issues) Mar 18, 2022
— First Issues Bot (@first_issues) Mar 18, 2022
GitHub
Movement possible while pause menu open · Issue #16 · mnaray/Mystic_Island-Cortex
Describe the bug When you open the pause menu, you can still move the player around. To Reproduce Steps to reproduce the behavior: Move around normally Press escape Keep moving with open menu Expec...
Ship should be able to move with keyboard and mouse https://t.co/KoaLUjdoV8 #github #ShaderLab #JavaScript #Mathematica #HLSL #CSS #HTML
— First Issues Bot (@first_issues) Mar 20, 2022
— First Issues Bot (@first_issues) Mar 20, 2022
GitHub
Player should be able to move Ship with keyboard and mouse · Issue #6 · jdell64/CursedWaters
The player should be able to move in a third-person / overhead manner that feels natural.