ArchetypeProperty does not show its description when exposed to the Editor https://t.co/QV05NTYhYi #github #C++ #Python #CMake #Roff #Lua #C #Objective-C++ #Jinja #Batchfile #Java #ShaderLab #Shell #GLSL #LilyPond #JavaScript #PowerShell #Objective-C #Jupyter Notebook #HT…
— First Issues Bot (@first_issues) Feb 24, 2022
— First Issues Bot (@first_issues) Feb 24, 2022
GitHub
ArchetypeProperty does not show its description when exposed to the Editor · Issue #7765 · o3de/o3de
Describe the bug When an archetype property is provided with a description and exposed to the Editor, the description does not appear in the tooltip. <ArchetypeProperty Type="int&am...
Adapt Desktop UI/interactions to AR https://t.co/HmZvtuOoGi #github #C# #ShaderLab #HLSL #GLSL
— First Issues Bot (@first_issues) Mar 2, 2022
— First Issues Bot (@first_issues) Mar 2, 2022
GitHub
Adapt Desktop UI/interactions to AR · Issue #180 · ditrit/OGrEE-3D
Infos panel - Move objects in front of camera - Focus objects - Add menu on wrist (reset, move rack, flip rack) - Info on the front face of the rack Interactions - Review placing of the rack - Sele...
Project Manager: Editing a projects name is not reflected in the Project Manager until restarting it https://t.co/YiY6H0Pp0Z #github #C++ #Python #CMake #Roff #Lua #C #Objective-C++ #Jinja #Batchfile #Java #ShaderLab #Shell #GLSL #LilyPond #JavaScript #PowerShell #Objecti…
— First Issues Bot (@first_issues) Mar 2, 2022
— First Issues Bot (@first_issues) Mar 2, 2022
GitHub
Project Manager: Editing a projects name is not reflected in the Project Manager until restarting it · Issue #7686 · o3de/o3de
Describe the bug If the user edits the project settings to change the name of the project, the name change is not reflected in the project list until the user restarts the Project Manager Steps to ...
Project Manager: Adding/updating a project preview image does not display until the user restarts Project Manager https://t.co/wkbYU5brq2 #github #C++ #Python #CMake #Roff #Lua #C #Objective-C++ #Jinja #Batchfile #Java #ShaderLab #Shell #GLSL #LilyPond #JavaScript #PowerS…
— First Issues Bot (@first_issues) Mar 2, 2022
— First Issues Bot (@first_issues) Mar 2, 2022
GitHub
Project Manager: Adding/updating a project preview image does not display until the user restarts Project Manager · Issue #7692…
Describe the bug If the user adds a preview image to a project, which should display on a few screens including the project list/landing page, the image doesn't update/display until the use...
Project Manager: Duplicating a project doesn't give the new duplicate a differentiating number/name https://t.co/nfy1ZbiEWF #github #C++ #Python #CMake #Roff #Lua #C #Objective-C++ #Jinja #Batchfile #Java #ShaderLab #Shell #GLSL #LilyPond #JavaScript #PowerS… #C++ #Python…
— First Issues Bot (@first_issues) Mar 2, 2022
— First Issues Bot (@first_issues) Mar 2, 2022
GitHub
Project Manager: Duplicating a project doesn't give the new duplicate a differentiating number/name · Issue #7691 · o3de/o3de
Describe the bug If the user duplicates a project, the resulting project list has 2 projects of the exact same name. The only way the user can tell which project is which is by going into the proje...
[Project Manager] "Projects" tab color changes unexpectedly when building a project https://t.co/PYid4EEjlG #github #C++ #Python #CMake #Roff #Lua #C #Objective-C++ #Jinja #Batchfile #Java #ShaderLab #Shell #GLSL #LilyPond #JavaScript #PowerShell #Objective-C #Jupyter Not…
— First Issues Bot (@first_issues) Mar 3, 2022
— First Issues Bot (@first_issues) Mar 3, 2022
GitHub
[Project Manager] "Projects" tab color changes unexpectedly when building a project · Issue #7789 · o3de/o3de
Describe the bug When the user starts the project build process in the Project Manager, the background color of the tab in the top left corner becomes a strange different color that is unusual and ...
Feature Request: [Project Manager] Add padding to bottom of Engine settings list https://t.co/RKydhB8IgS #github #Go #Shell #HTML #Makefile #Python #Smarty #JavaScript #SCSS #HCL #C++ #Python #CMake #Roff #Lua #C #Objective-C++ #Jinja #Batchfile #Java #ShaderLab #Shell #G…
— First Issues Bot (@first_issues) Mar 3, 2022
— First Issues Bot (@first_issues) Mar 3, 2022
GitHub
Feature Request: [Project Manager] Add padding to bottom of Engine settings list · Issue #7791 · o3de/o3de
Is your feature request related to a problem? Please describe. Currently there is a nice even spacing of white space (aka padding in web dev) around the title O3DE Settings and the text fields show...
Add additional grant programs to the grants page https://t.co/kByPDIUWdw #github #Go #Shell #HTML #Makefile #Python #Smarty #JavaScript #SCSS #HCL #C++ #Python #CMake #Roff #Lua #C #Objective-C++ #Jinja #Batchfile #Java #ShaderLab #Shell #G… #JavaScript #CSS #Solidity #Sh…
— First Issues Bot (@first_issues) Mar 3, 2022
— First Issues Bot (@first_issues) Mar 3, 2022
GitHub
Add additional grant programs to the grants page · Issue #5581 · ethereum/ethereum-org-website
Is your feature request related to a problem? Please describe. https://ethereum.org/en/community/grants/ Describe the solution you'd like Lots of Ethereum-related grant programs out there t...
Setting UI Canvas resolution to 0 x 0 in the UI Editor prints multiple asserts to the Console and negatively affects performance on Linux https://t.co/466gusJQMm #github #C++ #Python #CMake #Roff #Lua #C #Objective-C++ #Jinja #Batchfile #Java #ShaderLab #Shell #GLSL #Lily…
— First Issues Bot (@first_issues) Mar 3, 2022
— First Issues Bot (@first_issues) Mar 3, 2022
GitHub
Setting UI Canvas resolution to 0 x 0 in the UI Editor prints multiple asserts to the Console and negatively affects performance…
Describe the bug If the UI Canvas resolution is set to 0 x 0 dimensions, an assert is printed to the Console (once on Windows, and multiple times on the Ubuntu 20.04.3 LTS). It should also be noted...
Water physics https://t.co/FxRkDUkjWq #github #C# #ShaderLab #HLSL
— First Issues Bot (@first_issues) Mar 10, 2022
— First Issues Bot (@first_issues) Mar 10, 2022
GitHub
Water physics · Issue #121 · GTA-ASM/SanAndreasUnity
Implement water physics - water should push all bodies that touch it. Some bodies will float on top, some will sink down. Each vehicle has percentage submerged defined in data files. Water script a...
[BSO] Piscarilius is spelled wrong in =Fishingcontest https://t.co/vmLfdhhp9E #github #C# #ShaderLab #HLSL #TypeScript #JavaScript
— First Issues Bot (@first_issues) Mar 10, 2022
— First Issues Bot (@first_issues) Mar 10, 2022
GitHub
[BSO] Piscarilius is spelled wrong in =Fishingcontest · Issue #3665 · oldschoolgg/oldschoolbot
🐛 Bug Report East Piscarilius Ocean is spelled incorrectly in =fishingcontest There is only 1x L in Piscarilius
Reward cards padding adapt https://t.co/DhVvEcX96T #github #C# #ShaderLab #HLSL #TypeScript #JavaScript #TypeScript #JavaScript #CSS #HTML
— First Issues Bot (@first_issues) Mar 10, 2022
— First Issues Bot (@first_issues) Mar 10, 2022
GitHub
Reward cards padding adapt · Issue #742 · levelkdev/dxswap-dapp
Padding bottom is too big when there is no "Limited percentage". In the design this is how it looks I'm suggesting us to make the content inside of the card to try to fill the card.
Balance and stake wrong size https://t.co/VeVaEIHZod #github #C# #ShaderLab #HLSL #TypeScript #JavaScript #TypeScript #JavaScript #CSS #HTML #TypeScript #JavaScript #CSS #HTML
— First Issues Bot (@first_issues) Mar 10, 2022
— First Issues Bot (@first_issues) Mar 10, 2022
GitHub
Balance and stake wrong size · Issue #743 · levelkdev/dxswap-dapp
See design for correct size https://www.figma.com/file/L8tamoiv3mTCRaypHLk1us/DXswap?node-id=7213%3A31504
Water rendering https://t.co/Gi6qay4L4w #github #C# #ShaderLab #HLSL
— First Issues Bot (@first_issues) Mar 10, 2022
— First Issues Bot (@first_issues) Mar 10, 2022
GitHub
Water rendering · Issue #122 · GTA-ASM/SanAndreasUnity
Implement better water rendering, with higher quality water, reflections, refractions, etc ... Also add underwater rendering, with blurried screen and blue color.
[Lens] Reverse terms nesting for mosaic https://t.co/X5BBgZ7isR #github #C# #ShaderLab #HLSL #TypeScript #JavaScript #SCSS #Shell #CSS #Starlark #Groovy #EJS #Perl #Dockerfile #ANTLR #Python #Batchfile #HTML #Handlebars
— First Issues Bot (@first_issues) Mar 10, 2022
— First Issues Bot (@first_issues) Mar 10, 2022
GitHub
[Lens] Reverse terms nesting for mosaic · Issue #127334 · elastic/kibana
Describe the feature: Reverse terms nesting for mosaic (only the backend, the UI is good) Describe a specific use case for the feature: Today we fetch dimension 1 -> top hits dimension 2 for...
Village Houses bug https://t.co/r27qSCZqaz #github #C# #ShaderLab #HLSL #C++ #Objective-C++ #CMake
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
Village Houses bug · Issue #5 · Danial-Movahed/Unity-Car-Game
#bug House under ground! No collider for stone and road of houses!
Instructions and guide for file structure https://t.co/6WSgL5xITW #github #C# #ShaderLab
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
Instructions and guide for file structure · Issue #18 · leeroy999/project-dev
Ensure you use Unity 2020.3.24f1(or similar versions) File structure: BayatGames: (can be removed once we have all our art) default package with all the art used in the game currently Materials: ph...
Unused CVAR cl_clientport defined in the Multiplayer gem https://t.co/4OpzLBJQae #github #C++ #Python #CMake #Roff #Lua #C #Objective-C++ #Jinja #Batchfile #Java #ShaderLab #Shell #GLSL #LilyPond #JavaScript #PowerShell #Objective-C #Jupyter Notebook #HTML #Dockerfile #HL…
— First Issues Bot (@first_issues) Mar 17, 2022
— First Issues Bot (@first_issues) Mar 17, 2022
GitHub
Unused CVAR cl_clientport defined in the Multiplayer gem · Issue #8330 · o3de/o3de
Describe the bug There's a CVAR called cl_clientport defined in MultiplayerSystemComponent.cpp, but it doesn't take any effect to set this CVAR since it's not actually in us...
Movement possible while pause menu open https://t.co/fc0qs62QR4 #github #C# #ShaderLab #HLSL
— First Issues Bot (@first_issues) Mar 18, 2022
— First Issues Bot (@first_issues) Mar 18, 2022
GitHub
Movement possible while pause menu open · Issue #16 · mnaray/Mystic_Island-Cortex
Describe the bug When you open the pause menu, you can still move the player around. To Reproduce Steps to reproduce the behavior: Move around normally Press escape Keep moving with open menu Expec...
Ship should be able to move with keyboard and mouse https://t.co/KoaLUjdoV8 #github #ShaderLab #JavaScript #Mathematica #HLSL #CSS #HTML
— First Issues Bot (@first_issues) Mar 20, 2022
— First Issues Bot (@first_issues) Mar 20, 2022
GitHub
Player should be able to move Ship with keyboard and mouse · Issue #6 · jdell64/CursedWaters
The player should be able to move in a third-person / overhead manner that feels natural.