A study in Norway found that adults who spend more time playing Fortnite Battle Royale and play to interact with friends have increased their network of friends | Individuals with disabilities who spend more time playing the game tend to see it as having a positive impact on their lives.
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#Fortnite #Friends #SocialNetwork #GamingCommunity #InclusiveGaming
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#Fortnite #Friends #SocialNetwork #GamingCommunity #InclusiveGaming
PsyPost
Playing “Fortnite” can expand social networks and boost well-being, study suggests
A Norwegian study found that playing Fortnite Battle Royale, especially for social reasons, expands social networks and positively impacts life satisfaction, particularly for women and individuals with disabilities.
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Feminist women gamers blamed more for sexism, study finds | The research shows that women gamers who identify as feminists or engage in actions promoting gender equality are often blamed more for experiencing sexist incidents while playing online.
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#FeministGamers #GenderEquality #OnlineSexism #GamingCommunity #WomenInGaming
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#FeministGamers #GenderEquality #OnlineSexism #GamingCommunity #WomenInGaming
SpringerLink
Gaming with a Feminist: Sexism and Perception of Sexist Incidents in Online Video Games
Sex Roles - Video games remain a male-dominated environment where sexism persists. Although women make up almost half of the gamer community, they encounter gender discrimination, anti-feminist...
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New research on female video game characters uncovers a surprising twist - Female gamers prefer playing as highly sexualized characters, despite disliking them.
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#FemaleGamers #VideoGameResearch #GamingCommunity #CharacterRepresentation #SurprisingTwist
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#FemaleGamers #VideoGameResearch #GamingCommunity #CharacterRepresentation #SurprisingTwist
PsyPost
New research on female video game characters uncovers a surprising twist
While strength cues in female video game characters signal capability, they don’t counteract the negative impact of sexualization. Surprisingly, female players often chose highly sexualized characters to play, despite generally disliking them.
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Gamers with lower social skills are more likely to make impulsive in-game purchases. While competitiveness alone does not directly lead to impulsive purchases, the desire for popularity acts as a key motivator, and the effect is especially strong for players with lower social competence.
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#GamingCommunity #ImpulseBuying #SocialSkills #GamerPsychology #InGamePurchases
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#GamingCommunity #ImpulseBuying #SocialSkills #GamerPsychology #InGamePurchases
PsyPost
Gamers with lower social skills are more likely to make impulsive in-game purchases
New findings indicate that competitive attitudes do not directly lead to in-game impulse purchases. Instead, the need for popularity fully mediates this relationship, while social competence moderates it.
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Study Examines How to Thoughtfully Represent ADHD in Video Games Through Teen Perspectives
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#ADHDrepresentation #VideoGames #TeenPerspectives #GamingCommunity #MentalHealthAwareness
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#ADHDrepresentation #VideoGames #TeenPerspectives #GamingCommunity #MentalHealthAwareness
ACM Transactions on Computer-Human Interaction
Representation of Invisible Disability: Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design | ACM Transactions…
Representation of disability in games is important to facilitate inclusive experiences.
In our work, we address this issue through an exploration of the representation of
ADHD in games. First, we engage in interviews with 15 young people with ADHD to ...
In our work, we address this issue through an exploration of the representation of
ADHD in games. First, we engage in interviews with 15 young people with ADHD to ...
YouTube influencers drive engagement with video games, but may be costing millions for game developers in sales: Study finds influencers increase player engagement but often reduce game purchases, especially for story-driven games.
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#YouTubeInfluencers #GameMarketing #PlayerEngagement #GamingCommunity #GameSalesImpact
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#YouTubeInfluencers #GameMarketing #PlayerEngagement #GamingCommunity #GameSalesImpact
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If you're gaming too much, a Dungeons and Dragons campaign could be good for you | Researchers found participants showed signs of lower social anxiety, lower symptoms of problematic gaming, and feeling less lonely.
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#DungeonsAndDragons #GamingCommunity #SocialAnxiety #MentalHealthMatters #TabletopGames
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#DungeonsAndDragons #GamingCommunity #SocialAnxiety #MentalHealthMatters #TabletopGames
Scimex
If you're gaming too much, a Dungeons and Dragons campaign could be go
If you're gaming too much, a Dungeons and Dragons campaign could be good for you
Tabletop role-playing games such as Dungeons and Dragons could be good for the mental health of people with
Tabletop role-playing games such as Dungeons and Dragons could be good for the mental health of people with
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Playing social video games 🎮 tends to make adolescent boys feel less lonely and depressed 😊, while for girls, it has the opposite effect 😔.
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#SocialGaming #MentalHealthAwareness #AdolescentDevelopment #GamingCommunity #GenderDifferences
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#SocialGaming #MentalHealthAwareness #AdolescentDevelopment #GamingCommunity #GenderDifferences
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Explore a microbial world in Cellscape 🌍🦠 - a game by Kate Solbakk 🎮
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#MicrobialWorld #CellscapeGame #KateSolbakk #GamingCommunity #ExploreNature
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#MicrobialWorld #CellscapeGame #KateSolbakk #GamingCommunity #ExploreNature
Spillhistorie.no
Explore a microbial world in Cellscape - Spillhistorie.no
What happens when an artist focusing on microbial life becomes a game developer? We've spoken with Kate Solbakk about her upcoming game Cellscape.
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Online-only friendships demonstrated a protective function, particularly for vulnerable youth experiencing suicidal ideation. Social capital in online contexts significantly influenced well-being, with higher online social capital associated with positive outcomes, especially in gaming environments. 🎮💻💚
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#OnlineFriendship #YouthWellbeing #SocialCapital #MentalHealthAwareness #GamingCommunity
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#OnlineFriendship #YouthWellbeing #SocialCapital #MentalHealthAwareness #GamingCommunity
PubMed
Virtual Bonds; Real Emotions: Systematic Review Exploring Online Social Connections and Adolescent Mental Health - PubMed
Adolescent mental health issues have been increasing globally, with one in seven youth experiencing mental health disorders. While social connectedness traditionally serves as a protective factor, the widespread adoption of online platforms has fundamentally…
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Harsh critics are the most loyal fans of video game brands. Video gamers are fiercely parochial – to the point of being pointedly critical of their favourite games – but new research shows such passionate critique is a powerful form of brand loyalty, not a rejection.
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#GamingCommunity #BrandLoyalty #VideoGameResearch
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#GamingCommunity #BrandLoyalty #VideoGameResearch
News
Harsh critics are the most loyal fans of video game brands
Video gamers are fiercely parochial – to the point of being pointedly critical of their favourite games – but new research shows such passionate critique is […]
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